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* No more double mats * this isn't even a stack. I have been bambozeeled. * Turns out the src. was important * Alright this should work better. * Alright this does work.
20 lines
693 B
Plaintext
20 lines
693 B
Plaintext
/obj/item/stack/sheet
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name = "sheet"
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lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
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full_w_class = WEIGHT_CLASS_NORMAL
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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novariants = FALSE
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
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. = ..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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