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About The Pull Request Round 2. image Adds a new tech to be unlocked within the B.E.P.I.S.'s major techs, called "Specialized Engineering". Within that tech are 2 new items, Heat Resistant Rods, and the Tinker's Gloves, as well as a new minor tech, the Survival Pen. Heat Resistant Rods: Have you ever wanted to expand Lavaland Base? Build a lava fortress worthy of your magnificence? Well, now you can! Using Heat Resistant Rods, you can make a catwalk to cross lava tiles, as well as build atop lava, without messy methods like using the RCD! Tinker's Gloves: This just in engineers, insulated gloves have new competition in town! The Tinker's gloves are complicated, overdesigned gloves that, while not very shockproof, allow for faster wall girder construction. No longer will you need to die of old age walling off an area when you're out of RCD ammo! Warning: This product contains no likeness to clockwork gauntlets used by the extinct cult of Rat'Var, and any such similarity is by no means intentional. Survival Pen: Have you ever been stuck on lavaland, trapped by your survival pod with just a few chairs, some titanium walls, and walls of ash closing in on you? Well THANK GOD you have your Rockbreaker brand Survival Pen! Allows for basic mining operations, and is portable like a standard pen! BUT WAIT! A watcher blocks your path. Thankfully, your expensive, diamond encrusted pen isn't just good for being the world's slowest pickaxe, it's ALSO coated in the one thing watchers crave: DIAMONDS. Toss the pen to draw the watcher's attention elsewhere. Why It's Good For The Game Starts to fill our B.E.P.I.S. Major Reward Techs, as intended, and fills a niche that doesn't get much play nowadays: Building on Lavaland. This was something I've had in the back of my mind since we did the first tests of the Disaster gamemode a few months ago, so each item here was made with the intention of improving the mining base should the station become un-livable. Lava-Proof Rods are beneficial in that you'll be able to cross and build over lava by the mid-end of the shift. RCDs still work as usual, but this way you won't have to worry about getting specialized engineering equipment as a member of cargo or science. The tinker's gloves are basically a variant of the nitrile gloves, but they grant a speed bonus to adding plating to metal girders, so that some kind of functional alternative to giving every engineer insulated gloves. Survival Pens are quite honestly very niche, but getting dumb pens with extra functionality is a tradition of trade shows all over the world, so it feels right at home as a minor reward. Also, does a tiny change to the doe sprites, just to look a little bit less old. Changelog cl add: A new Technology has been implemented as a major reward in the B.E.P.I.S., Specialized Engineering, to appeal to engineering utility and new construction horizons. tweak: Watchers will now actively consume diamond ore left lying around, alongside the new survival pens. /cl
497 lines
16 KiB
Plaintext
497 lines
16 KiB
Plaintext
/* Stack type objects!
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* Contains:
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* Stacks
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* Recipe datum
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* Recipe list datum
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*/
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/*
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* Stacks
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*/
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/obj/item/stack
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icon = 'icons/obj/stack_objects.dmi'
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gender = PLURAL
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material_modifier = 0.01
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var/list/datum/stack_recipe/recipes
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var/singular_name
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var/amount = 1
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var/max_amount = 50 //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/is_cyborg = 0 // It's 1 if module is used by a cyborg, and uses its storage
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var/datum/robot_energy_storage/source
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var/cost = 1 // How much energy from storage it costs
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var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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var/list/mats_per_unit //list that tells you how much is in a single unit.
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///Datum material type that this stack is made of
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var/material_type
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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/obj/item/stack/grind_requirements()
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if(is_cyborg)
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to_chat(usr, "<span class='warning'>[src] is electronically synthesized in your chassis and can't be ground up!</span>")
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return
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return TRUE
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/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
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if(new_amount != null)
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amount = new_amount
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while(amount > max_amount)
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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if(custom_materials && custom_materials.len)
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mats_per_unit = list()
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var/in_process_mat_list = custom_materials.Copy()
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for(var/i in custom_materials)
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mats_per_unit[getmaterialref(i)] = in_process_mat_list[i]
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custom_materials[i] *= amount
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. = ..()
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if(merge)
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for(var/obj/item/stack/S in loc)
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if(S.merge_type == merge_type)
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merge(S)
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var/list/temp_recipes = get_main_recipes()
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recipes = temp_recipes.Copy()
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if(material_type)
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var/datum/material/M = getmaterialref(material_type) //First/main material
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for(var/i in M.categories)
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switch(i)
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if(MAT_CATEGORY_RIGID)
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var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
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recipes += temp
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update_weight()
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update_icon()
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/obj/item/stack/proc/get_main_recipes()
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SHOULD_CALL_PARENT(1)
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return list()//empty list
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/obj/item/stack/proc/update_weight()
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if(amount <= (max_amount * (1/3)))
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w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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else if (amount <= (max_amount * (2/3)))
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w_class = CLAMP(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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else
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w_class = full_w_class
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/obj/item/stack/update_icon_state()
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if(novariants)
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return
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if(amount <= (max_amount * (1/3)))
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icon_state = initial(icon_state)
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else if (amount <= (max_amount * (2/3)))
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icon_state = "[initial(icon_state)]_2"
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else
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icon_state = "[initial(icon_state)]_3"
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/obj/item/stack/Destroy()
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if (usr && usr.machine==src)
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usr << browse(null, "window=stack")
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. = ..()
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/obj/item/stack/examine(mob/user)
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. = ..()
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if (is_cyborg)
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if(singular_name)
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. += "There is enough energy for [get_amount()] [singular_name]\s."
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else
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. += "There is enough energy for [get_amount()]."
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return
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if(singular_name)
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if(get_amount()>1)
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. += "There are [get_amount()] [singular_name]\s in the stack."
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else
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. += "There is [get_amount()] [singular_name] in the stack."
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else if(get_amount()>1)
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. += "There are [get_amount()] in the stack."
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else
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. += "There is [get_amount()] in the stack."
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. += "<span class='notice'>Alt-click to take a custom amount.</span>"
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/obj/item/stack/proc/get_amount()
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if(is_cyborg)
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. = round(source.energy / cost)
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else
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. = (amount)
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/obj/item/stack/attack_self(mob/user)
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interact(user)
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/obj/item/stack/interact(mob/user, sublist)
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ui_interact(user, sublist)
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/obj/item/stack/ui_interact(mob/user, recipes_sublist)
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. = ..()
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if (!recipes)
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return
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if (!src || get_amount() <= 0)
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user << browse(null, "window=stack")
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user.set_machine(src) //for correct work of onclose
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var/list/recipe_list = recipes
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if (recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
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recipe_list = srl.recipes
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var/t1 = "Amount Left: [get_amount()]<br>"
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for(var/i in 1 to length(recipe_list))
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var/E = recipe_list[i]
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if (isnull(E))
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t1 += "<hr>"
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continue
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if (i>1 && !isnull(recipe_list[i-1]))
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t1+="<br>"
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if (istype(E, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = E
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t1 += "<a href='?src=[REF(src)];sublist=[i]'>[srl.title]</a>"
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if (istype(E, /datum/stack_recipe))
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var/datum/stack_recipe/R = E
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var/max_multiplier = round(get_amount() / R.req_amount)
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var/title
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var/can_build = 1
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can_build = can_build && (max_multiplier>0)
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if (R.res_amount>1)
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title+= "[R.res_amount]x [R.title]\s"
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else
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title+= "[R.title]"
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title+= " ([R.req_amount] [singular_name]\s)"
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if (can_build)
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t1 += text("<A href='?src=[REF(src)];sublist=[recipes_sublist];make=[i];multiplier=1'>[title]</A> ")
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else
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t1 += text("[]", title)
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continue
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if (R.max_res_amount>1 && max_multiplier>1)
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max_multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount))
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t1 += " |"
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var/list/multipliers = list(5,10,25)
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for (var/n in multipliers)
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if (max_multiplier>=n)
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t1 += " <A href='?src=[REF(src)];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
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if (!(max_multiplier in multipliers))
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t1 += " <A href='?src=[REF(src)];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
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var/datum/browser/popup = new(user, "stack", name, 400, 400)
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popup.set_content(t1)
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popup.open(FALSE)
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onclose(user, "stack")
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/obj/item/stack/Topic(href, href_list)
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..()
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if (usr.restrained() || usr.stat || usr.get_active_held_item() != src)
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return
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if (href_list["sublist"] && !href_list["make"])
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interact(usr, text2num(href_list["sublist"]))
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if (href_list["make"])
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if (get_amount() < 1 && !is_cyborg)
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qdel(src)
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var/list/recipes_list = recipes
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if (href_list["sublist"])
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var/datum/stack_recipe_list/srl = recipes_list[text2num(href_list["sublist"])]
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recipes_list = srl.recipes
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var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
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var/multiplier = text2num(href_list["multiplier"])
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if (!multiplier ||(multiplier <= 0)) //href protection
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return
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if(!building_checks(R, multiplier))
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return
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if (R.time)
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var/adjusted_time = 0
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usr.visible_message("<span class='notice'>[usr] starts building \a [R.title].</span>", "<span class='notice'>You start building \a [R.title]...</span>")
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if(HAS_TRAIT(usr, R.trait_booster))
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adjusted_time = (R.time * R.trait_modifier)
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else
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adjusted_time = R.time
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if (!do_after(usr, adjusted_time, target = usr))
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return
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if(!building_checks(R, multiplier))
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return
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var/obj/O
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if(R.max_res_amount > 1) //Is it a stack?
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O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
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else if(ispath(R.result_type, /turf))
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var/turf/T = usr.drop_location()
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if(!isturf(T))
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return
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T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
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else
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O = new R.result_type(usr.drop_location())
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if(O)
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O.setDir(usr.dir)
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use(R.req_amount * multiplier)
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if(R.applies_mats && custom_materials && custom_materials.len)
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var/list/used_materials = list()
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for(var/i in custom_materials)
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used_materials[getmaterialref(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len)
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O.set_custom_materials(used_materials)
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//START: oh fuck i'm so sorry
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if(istype(O, /obj/structure/windoor_assembly))
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var/obj/structure/windoor_assembly/W = O
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W.ini_dir = W.dir
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else if(istype(O, /obj/structure/window))
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var/obj/structure/window/W = O
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W.ini_dir = W.dir
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//END: oh fuck i'm so sorry
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else if(istype(O, /obj/item/restraints/handcuffs/cable))
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var/obj/item/cuffs = O
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cuffs.color = color
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if (QDELETED(O))
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return //It's a stack and has already been merged
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if (isitem(O))
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usr.put_in_hands(O)
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O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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if ( istype(O, /obj/item/storage) )
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for (var/obj/item/I in O)
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qdel(I)
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//BubbleWrap END
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/obj/item/stack/proc/building_checks(datum/stack_recipe/R, multiplier)
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if (get_amount() < R.req_amount*multiplier)
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if (R.req_amount*multiplier>1)
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!</span>")
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else
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
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return FALSE
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var/turf/T = get_turf(usr)
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var/obj/D = R.result_type
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if(R.window_checks && !valid_window_location(T, initial(D.dir) == FULLTILE_WINDOW_DIR ? FULLTILE_WINDOW_DIR : usr.dir))
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to_chat(usr, "<span class='warning'>The [R.title] won't fit here!</span>")
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return FALSE
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if(R.one_per_turf && (locate(R.result_type) in T))
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to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
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return FALSE
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if(R.on_floor)
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if(!isfloorturf(T))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
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return FALSE
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for(var/obj/AM in T)
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if(istype(AM,/obj/structure/grille))
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continue
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if(istype(AM,/obj/structure/table))
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continue
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if(istype(AM,/obj/structure/window))
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var/obj/structure/window/W = AM
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if(!W.fulltile)
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continue
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if(AM.density)
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to_chat(usr, "<span class='warning'>Theres a [AM.name] here. You cant make a [R.title] here!</span>")
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return FALSE
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if(R.placement_checks)
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switch(R.placement_checks)
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if(STACK_CHECK_CARDINALS)
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var/turf/step
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for(var/direction in GLOB.cardinals)
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step = get_step(T, direction)
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if(locate(R.result_type) in step)
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to_chat(usr, "<span class='warning'>\The [R.title] must not be built directly adjacent to another!</span>")
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return FALSE
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if(STACK_CHECK_ADJACENT)
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if(locate(R.result_type) in range(1, T))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed at least one tile away from others of its type!</span>")
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return FALSE
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return TRUE
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/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough
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if(check && zero_amount())
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return FALSE
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if (is_cyborg)
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return source.use_charge(used * cost)
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if (amount < used)
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return FALSE
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amount -= used
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if(check)
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zero_amount()
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for(var/i in mats_per_unit)
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custom_materials[i] = amount * mats_per_unit[i]
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update_icon()
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update_weight()
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return TRUE
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/obj/item/stack/tool_use_check(mob/living/user, amount)
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if(get_amount() < amount)
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if(singular_name)
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if(amount > 1)
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name]\s to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name] to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] to do this!</span>")
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return FALSE
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return TRUE
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/obj/item/stack/proc/zero_amount()
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if(is_cyborg)
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return source.energy < cost
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if(amount < 1)
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qdel(src)
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return 1
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return 0
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/obj/item/stack/proc/add(amount)
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if (is_cyborg)
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source.add_charge(amount * cost)
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else
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src.amount += amount
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if(mats_per_unit && mats_per_unit.len)
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for(var/i in mats_per_unit)
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custom_materials[i] = mats_per_unit[i] * src.amount
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set_custom_materials() //Refresh
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update_icon()
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update_weight()
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/obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible
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if(QDELETED(S) || QDELETED(src) || S == src) //amusingly this can cause a stack to consume itself, let's not allow that.
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return
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var/transfer = get_amount()
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if(S.is_cyborg)
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transfer = min(transfer, round((S.source.max_energy - S.source.energy) / S.cost))
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else
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transfer = min(transfer, S.max_amount - S.amount)
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if(pulledby)
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pulledby.start_pulling(S)
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S.copy_evidences(src)
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use(transfer, TRUE)
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S.add(transfer)
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return transfer
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/obj/item/stack/Crossed(obj/o)
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if(istype(o, merge_type) && !o.throwing)
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merge(o)
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. = ..()
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/obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(istype(AM, merge_type))
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merge(AM)
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. = ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/attack_hand(mob/user)
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if(user.get_inactive_held_item() == src)
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if(zero_amount())
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return
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return change_stack(user,1)
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else
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. = ..()
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/obj/item/stack/AltClick(mob/living/user)
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. = ..()
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if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
|
|
return
|
|
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
if(is_cyborg)
|
|
return
|
|
else
|
|
if(zero_amount())
|
|
return
|
|
//get amount from user
|
|
var/max = get_amount()
|
|
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as null|num)
|
|
max = get_amount()
|
|
stackmaterial = min(max, stackmaterial)
|
|
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
else
|
|
change_stack(user, stackmaterial)
|
|
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack.</span>")
|
|
|
|
/obj/item/stack/proc/change_stack(mob/user, amount)
|
|
if(!use(amount, TRUE, FALSE))
|
|
return FALSE
|
|
var/obj/item/stack/F = new type(user? user : drop_location(), amount, FALSE)
|
|
. = F
|
|
F.copy_evidences(src)
|
|
if(user)
|
|
if(!user.put_in_hands(F, merge_stacks = FALSE))
|
|
F.forceMove(user.drop_location())
|
|
add_fingerprint(user)
|
|
F.add_fingerprint(user)
|
|
zero_amount()
|
|
|
|
/obj/item/stack/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, merge_type))
|
|
var/obj/item/stack/S = W
|
|
if(merge(S))
|
|
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
|
|
add_blood_DNA(from.return_blood_DNA())
|
|
add_fingerprint_list(from.return_fingerprints())
|
|
add_hiddenprint_list(from.return_hiddenprints())
|
|
fingerprintslast = from.fingerprintslast
|
|
//TODO bloody overlay
|
|
|
|
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
|
|
if(istype(M) && M.dirty < 100)
|
|
M.dirty += amount
|
|
|
|
/*
|
|
* Recipe datum
|
|
*/
|
|
/datum/stack_recipe
|
|
var/title = "ERROR"
|
|
var/result_type
|
|
var/req_amount = 1
|
|
var/res_amount = 1
|
|
var/max_res_amount = 1
|
|
var/time = 0
|
|
var/one_per_turf = FALSE
|
|
var/on_floor = FALSE
|
|
var/window_checks = FALSE
|
|
var/placement_checks = FALSE
|
|
var/applies_mats = FALSE
|
|
var/trait_booster = null
|
|
var/trait_modifier = 1
|
|
|
|
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1)
|
|
|
|
|
|
src.title = title
|
|
src.result_type = result_type
|
|
src.req_amount = req_amount
|
|
src.res_amount = res_amount
|
|
src.max_res_amount = max_res_amount
|
|
src.time = time
|
|
src.one_per_turf = one_per_turf
|
|
src.on_floor = on_floor
|
|
src.window_checks = window_checks
|
|
src.placement_checks = placement_checks
|
|
src.applies_mats = applies_mats
|
|
src.trait_booster = trait_booster
|
|
src.trait_modifier = trait_modifier
|
|
/*
|
|
* Recipe list datum
|
|
*/
|
|
/datum/stack_recipe_list
|
|
var/title = "ERROR"
|
|
var/list/recipes
|
|
|
|
/datum/stack_recipe_list/New(title, recipes)
|
|
src.title = title
|
|
src.recipes = recipes
|