Files
Bubberstation/code/modules/admin/create_mob.dm
Kapu1178 6d470992cb This tail refactor turned into an organ refactor. Funny how that works. (#67017)
* Fuck you (refactors ur tails)

* Errors

* Wow. Pain.

* Fixes up probably everything

* finish up here

* Fixes hard del maybe

* original owner hard del

* garbage collection runtime

* suck my peen byond

* Mapped tails

* motherfucker.

* motherrfucker. again.

* Whooopppppsie

* yeah bad idea

* Turns out external organs literally just sat in nullspace forever if their parent was deleted, and didnt Remove() themselves, causing harddels.

* So anyways I repathed all organs

* Fixes

* really.

* unit test... test

* unit test-test but it passes linters this time because im a moh-ron

* I've lost track of what im doing at this point

* Hopefully fixes hard del?

* meh

* Update code/datums/dna.dm

* things n stuff

* repath from master pull
2022-05-30 21:18:34 -07:00

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/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
/proc/randomize_human(mob/living/carbon/human/human)
human.gender = pick(MALE, FEMALE)
human.physique = human.gender
human.real_name = random_unique_name(human.gender)
human.name = human.real_name
human.underwear = random_underwear(human.gender)
human.underwear_color = "#[random_color()]"
human.skin_tone = random_skin_tone()
human.hairstyle = random_hairstyle(human.gender)
human.facial_hairstyle = random_facial_hairstyle(human.gender)
human.hair_color = "#[random_color()]"
human.facial_hair_color = human.hair_color
var/random_eye_color = random_eye_color()
human.eye_color_left = random_eye_color
human.eye_color_right = random_eye_color
human.dna.blood_type = random_blood_type()
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
human.dna.features["mcolor"] = "#[random_color()]"
human.dna.features["ethcolor"] = GLOB.color_list_ethereal[pick(GLOB.color_list_ethereal)]
human.dna.features["tail_cat"] = pick(GLOB.tails_list_human)
human.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
human.dna.features["snout"] = pick(GLOB.snouts_list)
human.dna.features["horns"] = pick(GLOB.horns_list)
human.dna.features["frills"] = pick(GLOB.frills_list)
human.dna.features["spines"] = pick(GLOB.spines_list)
human.dna.features["body_markings"] = pick(GLOB.body_markings_list)
human.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
human.dna.features["moth_antennae"] = pick(GLOB.moth_antennae_list)
human.dna.features["pod_hair"] = pick(GLOB.pod_hair_list)
human.update_body(is_creating = TRUE)
human.update_hair(is_creating = TRUE)
human.dna.species.spec_updatehealth(human)