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Bubberstation/code/controllers/subsystem/weather.dm
2017-05-11 10:04:19 -04:00

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//Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
name = "Weather"
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/existing_weather = list()
var/list/eligible_zlevels = list(ZLEVEL_LAVALAND)
/datum/controller/subsystem/weather/fire()
for(var/V in processing)
var/datum/weather/W = V
if(W.aesthetic)
continue
for(var/mob/living/L in GLOB.mob_list)
if(W.can_impact(L))
W.impact(L)
for(var/Z in eligible_zlevels)
var/list/possible_weather_for_this_z = list()
for(var/V in existing_weather)
var/datum/weather/WE = V
if(WE.target_z == Z && WE.probability) //Another check so that it doesn't run extra weather
possible_weather_for_this_z[WE] = WE.probability
var/datum/weather/W = pickweight(possible_weather_for_this_z)
run_weather(W.name, Z)
eligible_zlevels -= Z
addtimer(CALLBACK(src, .proc/make_z_eligible, Z), rand(3000, 6000) + W.weather_duration_upper, TIMER_UNIQUE) //Around 5-10 minutes between weathers
/datum/controller/subsystem/weather/Initialize(start_timeofday)
..()
for(var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
new W //weather->New will handle adding itself to the list
/datum/controller/subsystem/weather/proc/run_weather(weather_name, Z)
if(!weather_name)
return
for(var/V in existing_weather)
var/datum/weather/W = V
if(W.name == weather_name && W.target_z == Z)
W.telegraph()
/datum/controller/subsystem/weather/proc/make_z_eligible(zlevel)
eligible_zlevels |= zlevel