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Bubberstation/code/game/gamemodes/devil/true_devil/_true_devil.dm
2017-08-23 23:19:48 -07:00

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#define DEVIL_HANDS_LAYER 1
#define DEVIL_HEAD_LAYER 2
#define DEVIL_TOTAL_LAYERS 2
/mob/living/carbon/true_devil
name = "True Devil"
desc = "A pile of infernal energy, taking a vaguely humanoid form."
icon = 'icons/mob/32x64.dmi'
icon_state = "true_devil"
gender = NEUTER
health = 350
maxHealth = 350
ventcrawler = VENTCRAWLER_NONE
density = TRUE
pass_flags = 0
var/ascended = FALSE
sight = (SEE_TURFS | SEE_OBJS)
status_flags = CANPUSH
mob_size = MOB_SIZE_LARGE
var/mob/living/oldform
var/list/devil_overlays[DEVIL_TOTAL_LAYERS]
bodyparts = list(/obj/item/bodypart/chest/devil, /obj/item/bodypart/head/devil, /obj/item/bodypart/l_arm/devil,
/obj/item/bodypart/r_arm/devil, /obj/item/bodypart/r_leg/devil, /obj/item/bodypart/l_leg/devil)
/mob/living/carbon/true_devil/Initialize()
create_bodyparts() //initialize bodyparts
create_internal_organs()
grant_all_languages(omnitongue=TRUE)
..()
/mob/living/carbon/true_devil/create_internal_organs()
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears/invincible //Prevents hearing loss from poorly aimed fireballs.
..()
/mob/living/carbon/true_devil/proc/convert_to_archdevil()
maxHealth = 500 // not an IMPOSSIBLE amount, but still near impossible.
ascended = TRUE
health = maxHealth
icon_state = "arch_devil"
/mob/living/carbon/true_devil/proc/set_name()
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(ANTAG_DATUM_DEVIL)
name = devilinfo.truename
real_name = name
/mob/living/carbon/true_devil/Login()
..()
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(ANTAG_DATUM_DEVIL)
devilinfo.greet()
mind.announce_objectives()
/mob/living/carbon/true_devil/death(gibbed)
stat = DEAD
..(gibbed)
drop_all_held_items()
INVOKE_ASYNC(mind.has_antag_datum(ANTAG_DATUM_DEVIL), /datum/antagonist/devil/proc/beginResurrectionCheck, src)
/mob/living/carbon/true_devil/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.flags_1 & ABSTRACT_1))
if(I.blood_DNA)
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Braindead
if(!client && stat != DEAD)
msg += "The devil seems to be in deep contemplation.\n"
//Damaged
if(stat == DEAD)
msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
else if(health < (maxHealth/10))
msg += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>\n"
else if(health < (maxHealth/2))
msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
/mob/living/carbon/true_devil/IsAdvancedToolUser()
return 1
/mob/living/carbon/true_devil/resist_buckle()
if(buckled)
buckled.user_unbuckle_mob(src,src)
visible_message("<span class='warning'>[src] easily breaks out of their handcuffs!</span>", \
"<span class='notice'>With just a thought your handcuffs fall off.</span>")
/mob/living/carbon/true_devil/canUseTopic(atom/movable/M, be_close = 0)
if(incapacitated())
return 0
if(be_close && !in_range(M, src))
return 0
return 1
/mob/living/carbon/true_devil/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
return 666
/mob/living/carbon/true_devil/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0)
if(mind && has_bane(BANE_LIGHT))
mind.disrupt_spells(-500)
return ..() //flashes don't stop devils UNLESS it's their bane.
/mob/living/carbon/true_devil/soundbang_act()
return 0
/mob/living/carbon/true_devil/get_ear_protection()
return 2
/mob/living/carbon/true_devil/attacked_by(obj/item/I, mob/living/user, def_zone)
var/weakness = check_weakness(I, user)
apply_damage(I.force * weakness, I.damtype, def_zone)
var/message_verb = ""
if(I.attack_verb && I.attack_verb.len)
message_verb = "[pick(I.attack_verb)]"
else if(I.force)
message_verb = "attacked"
var/attack_message = "[src] has been [message_verb] with [I]."
if(user)
user.do_attack_animation(src)
if(user in viewers(src, null))
attack_message = "[user] has [message_verb] [src] with [I]!"
if(message_verb)
visible_message("<span class='danger'>[attack_message]</span>",
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
return TRUE
/mob/living/carbon/true_devil/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/carbon/true_devil/singularity_act()
if(ascended)
return 0
return ..()
/mob/living/carbon/true_devil/attack_ghost(mob/dead/observer/user as mob)
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
S.key = user.key
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
S.mind.objectives += newobjective
to_chat(S, S.playstyle_string)
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
else
return ..()
/mob/living/carbon/true_devil/can_be_revived()
return 1
/mob/living/carbon/true_devil/resist_fire()
//They're immune to fire.
/mob/living/carbon/true_devil/attack_hand(mob/living/carbon/human/M)
if(..())
switch(M.a_intent)
if ("harm")
var/damage = rand(1, 5)
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>")
adjustBruteLoss(damage)
add_logs(M, src, "attacked")
updatehealth()
if ("disarm")
if (!lying && !ascended) //No stealing the arch devil's pitchfork.
if (prob(5))
Unconscious(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
add_logs(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
if (prob(25))
drop_item()
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>")
/mob/living/carbon/true_devil/handle_breathing()
// devils do not need to breathe
/mob/living/carbon/true_devil/is_literate()
return 1
/mob/living/carbon/true_devil/ex_act(severity, ex_target)
if(!ascended)
var/b_loss
switch (severity)
if (1)
b_loss = 500
if (2)
b_loss = 150
if(3)
b_loss = 30
if(has_bane(BANE_LIGHT))
b_loss *=2
adjustBruteLoss(b_loss)
return ..()
/mob/living/carbon/true_devil/update_body() //we don't use the bodyparts layer for devils.
return
/mob/living/carbon/true_devil/update_body_parts()
return
/mob/living/carbon/true_devil/update_damage_overlays() //devils don't have damage overlays.
return