Files
Bubberstation/code/game/objects/items/devices/chameleonproj.dm
2017-08-16 13:01:15 -06:00

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/obj/item/device/chameleon
name = "chameleon-projector"
icon_state = "shield0"
flags_1 = CONDUCT_1 | NOBLUDGEON_1
slot_flags = SLOT_BELT
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 5
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=4;magnets=4"
var/can_use = 1
var/obj/effect/dummy/chameleon/active_dummy = null
var/saved_appearance = null
/obj/item/device/chameleon/New()
..()
var/obj/item/cigbutt/butt = /obj/item/cigbutt
saved_appearance = initial(butt.appearance)
/obj/item/device/chameleon/dropped()
..()
disrupt()
/obj/item/device/chameleon/equipped()
..()
disrupt()
/obj/item/device/chameleon/attack_self()
toggle()
/obj/item/device/chameleon/afterattack(atom/target, mob/user , proximity)
if(!proximity) return
if(!check_sprite(target))
return
if(!active_dummy)
if(isitem(target) && !istype(target, /obj/item/disk/nuclear))
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
to_chat(user, "<span class='notice'>Scanned [target].</span>")
var/obj/temp = new/obj()
temp.appearance = target.appearance
temp.layer = initial(target.layer) // scanning things in your inventory
temp.plane = initial(target.plane)
saved_appearance = temp.appearance
/obj/item/device/chameleon/proc/check_sprite(atom/target)
if(target.icon_state in icon_states(target.icon))
return TRUE
return FALSE
/obj/item/device/chameleon/proc/toggle()
if(!can_use || !saved_appearance) return
if(active_dummy)
eject_all()
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
qdel(active_dummy)
active_dummy = null
to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
else
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
C.activate(usr, saved_appearance, src)
to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
new /obj/effect/temp_visual/emp/pulse(get_turf(src))
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
for(var/mob/M in active_dummy)
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()
eject_all()
if(delete_dummy)
qdel(active_dummy)
active_dummy = null
can_use = 0
spawn(50) can_use = 1
/obj/item/device/chameleon/proc/eject_all()
for(var/atom/movable/A in active_dummy)
A.loc = active_dummy.loc
if(ismob(A))
var/mob/M = A
M.reset_perspective(null)
/obj/effect/dummy/chameleon
name = ""
desc = ""
density = FALSE
var/can_move = 0
var/obj/item/device/chameleon/master = null
/obj/effect/dummy/chameleon/proc/activate(mob/M, saved_appearance, obj/item/device/chameleon/C)
appearance = saved_appearance
M.loc = src
master = C
master.active_dummy = src
/obj/effect/dummy/chameleon/attackby()
master.disrupt()
/obj/effect/dummy/chameleon/attack_hand()
master.disrupt()
/obj/effect/dummy/chameleon/attack_animal()
master.disrupt()
/obj/effect/dummy/chameleon/attack_slime()
master.disrupt()
/obj/effect/dummy/chameleon/attack_alien()
master.disrupt()
/obj/effect/dummy/chameleon/ex_act(S, T)
contents_explosion(S, T)
master.disrupt()
/obj/effect/dummy/chameleon/bullet_act()
..()
master.disrupt()
/obj/effect/dummy/chameleon/relaymove(mob/user, direction)
if(isspaceturf(loc) || !direction)
return //No magical space movement!
if(can_move < world.time)
var/amount
switch(user.bodytemperature)
if(300 to INFINITY)
amount = 10
if(295 to 300)
amount = 13
if(280 to 295)
amount = 16
if(260 to 280)
amount = 20
else
amount = 25
can_move = world.time + amount
step(src, direction)
return
/obj/effect/dummy/chameleon/Destroy()
master.disrupt(0)
return ..()