Files
Bubberstation/code/game/objects/items/handcuffs.dm
2017-08-16 13:01:15 -06:00

373 lines
13 KiB
Plaintext

/obj/item/restraints
breakouttime = 600
//Handcuffs
/obj/item/restraints/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=500)
origin_tech = "engineering=3;combat=3"
breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/trashtype = null //for disposable cuffs
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
if(user.disabilities & CLUMSY && prob(50))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
// chance of monkey retaliation
if(ismonkey(C) && prob(MONKEY_CUFF_RETALIATION_PROB))
var/mob/living/carbon/monkey/M
M = C
M.retaliate(user)
if(!C.handcuffed)
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
playsound(loc, cuffsound, 30, 1, -2)
if(do_mob(user, C, 30) && (C.get_num_arms() >= 2 || C.get_arm_ignore()))
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
SSblackbox.add_details("handcuffs","[type]")
add_logs(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C]!</span>")
else
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, var/dispense = 0)
if(target.handcuffed)
return
if(!user.drop_item() && !dispense)
return
var/obj/item/restraints/handcuffs/cuffs = src
if(trashtype)
cuffs = new trashtype()
else if(dispense)
cuffs = new type()
cuffs.loc = target
target.handcuffed = cuffs
target.update_handcuffed()
if(trashtype && !dispense)
qdel(src)
return
/obj/item/restraints/handcuffs/sinew
name = "sinew restraints"
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
origin_tech = "engineering=2"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
var/datum/robot_energy_storage/wirestorage = null
/obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
if(wirestorage && wirestorage.energy < 15)
to_chat(user, "<span class='warning'>You need at least 15 wire to restrain [C]!</span>")
return
return ..()
/obj/item/restraints/handcuffs/cable/apply_cuffs(mob/living/carbon/target, mob/user, var/dispense = 0)
if(wirestorage)
if(!wirestorage.use_charge(15))
to_chat(user, "<span class='warning'>You need at least 15 wire to restrain [target]!</span>")
return
return ..(target, user, 1)
return ..()
/obj/item/restraints/handcuffs/cable/red
icon_state = "cuff_red"
item_state = "coil_red"
/obj/item/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
item_state = "coil_yellow"
/obj/item/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
item_state = "coil_blue"
/obj/item/restraints/handcuffs/cable/green
icon_state = "cuff_green"
item_state = "coil_green"
/obj/item/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
item_state = "coil_pink"
/obj/item/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
item_state = "coil_orange"
/obj/item/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
item_state = "coil_cyan"
/obj/item/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
/obj/item/restraints/handcuffs/fake
name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon_state = "handcuffGag"
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if (R.use(1))
var/obj/item/wirerod/W = new /obj/item/wirerod
remove_item_from_storage(user)
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
return
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 6)
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
return
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
if(do_after(user, 35, target = src))
if(M.get_amount() < 6 || !M)
return
var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
M.use(6)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
remove_item_from_storage(user)
qdel(src)
else
return ..()
/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
if(iscyborg(user))
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_handcuffed()
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
add_logs(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C]!</span>")
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
//Legcuffs
/obj/item/restraints/legcuffs
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "engineering=3;combat=3"
slowdown = 7
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/restraints/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
origin_tech = "engineering=4"
var/armed = 0
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
..()
icon_state = "[initial(icon_state)][armed]"
/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is sticking [user.p_their()] head in the [src.name]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/restraints/legcuffs/beartrap/attack_self(mob/user)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "[initial(icon_state)][armed]"
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = 0
var/def_zone = "chest"
if(iscarbon(L))
var/mob/living/carbon/C = L
snap = 1
if(!C.lying)
def_zone = pick("l_leg", "r_leg")
if(!C.legcuffed && C.get_num_legs() >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
SSblackbox.add_details("handcuffs","[type]")
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = 1
if(L.movement_type & FLYING)
snap = 0
if(snap)
armed = 0
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage,BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = 1
icon_state = "e_snare"
trap_damage = 0
flags_1 = DROPDEL_1
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
addtimer(CALLBACK(src, .proc/dissipate), 100)
/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
if(!ismob(loc))
do_sparks(1, TRUE, src)
qdel(src)
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
Crossed(user) //honk
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
/obj/item/restraints/legcuffs/bola
name = "bola"
desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
icon_state = "bola"
breakouttime = 35//easy to apply, easy to break out of
gender = NEUTER
origin_tech = "engineering=3;combat=1"
var/knockdown = 0
/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
if(!..())
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
if(!C.legcuffed && C.get_num_legs() >= 2)
visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
SSblackbox.add_details("handcuffs","[type]")
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Knockdown(knockdown)
/obj/item/restraints/legcuffs/bola/tactical//traitor variant
name = "reinforced bola"
desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
icon_state = "bola_r"
breakouttime = 70
origin_tech = "engineering=4;combat=3"
knockdown = 20
/obj/item/restraints/legcuffs/bola/energy //For Security
name = "energy bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
icon_state = "ebola"
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()