Files
Bubberstation/code/game/objects/items/holosign_creator.dm
2017-08-16 13:01:15 -06:00

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/obj/item/holosign_creator
name = "holographic sign projector"
desc = "A handy-dandy holographic projector that displays a janitorial sign."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
force = 0
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_speed = 3
throw_range = 7
origin_tech = "magnets=1;programming=3"
flags_1 = NOBLUDGEON_1
var/list/signs = list()
var/max_signs = 10
var/creation_time = 0 //time to create a holosign in deciseconds.
var/holosign_type = /obj/structure/holosign/wetsign
var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
/obj/item/holosign_creator/afterattack(atom/target, mob/user, flag)
if(flag)
if(!check_allowed_items(target, 1))
return
var/turf/T = get_turf(target)
var/obj/structure/holosign/H = locate(holosign_type) in T
if(H)
to_chat(user, "<span class='notice'>You use [src] to deactivate [H].</span>")
qdel(H)
else
if(!is_blocked_turf(T, TRUE)) //can't put holograms on a tile that has dense stuff
if(holocreator_busy)
to_chat(user, "<span class='notice'>[src] is busy creating a hologram.</span>")
return
if(signs.len < max_signs)
playsound(src.loc, 'sound/machines/click.ogg', 20, 1)
if(creation_time)
holocreator_busy = TRUE
if(!do_after(user, creation_time, target = target))
holocreator_busy = FALSE
return
holocreator_busy = FALSE
if(signs.len >= max_signs)
return
if(is_blocked_turf(T, TRUE)) //don't try to sneak dense stuff on our tile during the wait.
return
H = new holosign_type(get_turf(target), src)
to_chat(user, "<span class='notice'>You create \a [H] with [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is projecting at max capacity!</span>")
/obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
return
/obj/item/holosign_creator/attack_self(mob/user)
if(signs.len)
for(var/H in signs)
qdel(H)
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
/obj/item/holosign_creator/security
name = "security holobarrier projector"
desc = "A holographic projector that creates holographic security barriers."
icon_state = "signmaker_sec"
holosign_type = /obj/structure/holosign/barrier
creation_time = 30
max_signs = 6
/obj/item/holosign_creator/engineering
name = "engineering holobarrier projector"
desc = "A holographic projector that creates holographic engineering barriers."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/engineering
creation_time = 30
max_signs = 6
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 3
/obj/item/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields"
creation_time = 15
max_signs = 9
holosign_type = /obj/structure/holosign/barrier/cyborg
var/shock = 0
/obj/item/holosign_creator/cyborg/attack_self(mob/user)
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(shock)
to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 5
if(signs.len)
for(var/H in signs)
qdel(H)
shock = 0
return
else if(R.emagged&&!shock)
to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 30
if(signs.len)
for(var/H in signs)
qdel(H)
shock = 1
return
else
if(signs.len)
for(var/H in signs)
qdel(H)
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
if(signs.len)
for(var/H in signs)
qdel(H)
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")