Files
Bubberstation/code/game/objects/items/teleportation.dm
Joan Lung e83d72219d Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.

* tweak

* 👌

* why was this even in here

* no radios in critical

* fix that too

* keep to original logic

* not very smart, really

* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui

* blood trail

* can't do blood trails

* how does this even work

* harsher slowdown and more obscured vision

* it really puts it into perspective; you're fucking dying.

* stat_attack

* stop fuckin whispering into radios or whatever it is you're doing

* more fixes

* fix

* fix

* fix the radio shit

* bikeshed?
2017-09-04 18:58:34 -05:00

223 lines
7.4 KiB
Plaintext

#define SOURCE_PORTAL 1
#define DESTINATION_PORTAL 2
/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/
/*
* Locator
*/
/obj/item/locator
name = "locator"
desc = "Used to track those with locater implants."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
var/temp = null
var/frequency = 1451
var/broadcasting = null
var/listening = 1
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL=400)
origin_tech = "magnets=3;bluespace=2"
/obj/item/locator/attack_self(mob/user)
user.set_machine(src)
var/dat
if (src.temp)
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
else
dat = {"
<B>Persistent Signal Locator</B><HR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<A href='?src=\ref[src];refresh=1'>Refresh</A>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/locator/Topic(href, href_list)
..()
if (usr.stat || usr.restrained())
return
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
to_chat(usr, "The [src] is malfunctioning.")
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
usr.set_machine(src)
if (href_list["refresh"])
src.temp = "<B>Persistent Signal Locator</B><HR>"
var/turf/sr = get_turf(src)
if (sr)
src.temp += "<B>Located Beacons:</B><BR>"
for(var/obj/item/device/radio/beacon/W in GLOB.teleportbeacons)
if (W.frequency == src.frequency)
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 5)
direct = "very strong"
else
if (direct < 10)
direct = "strong"
else
if (direct < 20)
direct = "weak"
else
direct = "very weak"
src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
src.temp += "<B>Extranneous Signals:</B><BR>"
for (var/obj/item/implant/tracking/W in GLOB.tracked_implants)
if (!W.imp_in || !ismob(W.loc))
continue
else
var/mob/M = W.loc
if (M.stat == DEAD)
if (M.timeofdeath + 6000 < world.time)
continue
var/turf/tr = get_turf(W)
if (tr.z == sr.z && tr)
var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
if (direct < 20)
if (direct < 5)
direct = "very strong"
else
if (direct < 10)
direct = "strong"
else
direct = "weak"
src.temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
else
src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
else
if (href_list["freq"])
src.frequency += text2num(href_list["freq"])
src.frequency = sanitize_frequency(src.frequency)
else
if (href_list["temp"])
src.temp = null
if (ismob(src.loc))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
return
/*
* Hand-tele
*/
/obj/item/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=3;bluespace=4"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/list/active_portal_pairs
var/max_portal_pairs = 3
/obj/item/hand_tele/Initialize()
. = ..()
active_portal_pairs = list()
/obj/item/hand_tele/afterattack(atom/target, mob/user, proximity, params)
if(is_parent_of_portal(target))
qdel(target)
to_chat(user, "<span class='notice'>You dispel [target] remotely with \the [src]!</span>")
return ..()
/obj/item/hand_tele/attack_self(mob/user)
var/turf/current_location = get_turf(user)//What turf is the user on?
var/area/current_area = current_location.loc
if(!current_location || current_area.noteleport || current_location.z > ZLEVEL_SPACEMAX || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
var/list/L = list( )
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
var/area/A = get_area(com.target)
if(!A || A.noteleport)
continue
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
L["[get_area(com.target)] (Active)"] = com.target
else
L["[get_area(com.target)] (Inactive)"] = com.target
var/list/turfs = list( )
for(var/turf/T in urange(10, orange=1))
if(T.x>world.maxx-8 || T.x<8)
continue //putting them at the edge is dumb
if(T.y>world.maxy-8 || T.y<8)
continue
var/area/A = T.loc
if(A.noteleport)
continue
turfs += T
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
if (!t1 || user.get_active_held_item() != src || user.incapacitated())
return
if(active_portal_pairs.len >= max_portal_pairs)
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
return
var/atom/T = L[t1]
var/area/A = get_area(T)
if(A.noteleport)
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
return
user.show_message("<span class='notice'>Locked In.</span>", 2)
var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1)
if(!(LAZYLEN(created) == 2))
return
try_move_adjacent(created[1])
active_portal_pairs[created[1]] = created[2]
var/obj/effect/portal/c1 = created[1]
var/obj/effect/portal/c2 = created[2]
investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL)
add_fingerprint(user)
/obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P)
active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal.
/obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P)
if(!istype(P))
return FALSE
if(active_portal_pairs[P])
return SOURCE_PORTAL
for(var/i in active_portal_pairs)
if(active_portal_pairs[i] == P)
return DESTINATION_PORTAL
return FALSE