mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-26 09:32:21 +00:00
510 lines
15 KiB
Plaintext
510 lines
15 KiB
Plaintext
/* Tables and Racks
|
|
* Contains:
|
|
* Tables
|
|
* Glass Tables
|
|
* Wooden Tables
|
|
* Reinforced Tables
|
|
* Racks
|
|
* Rack Parts
|
|
*/
|
|
|
|
/*
|
|
* Tables
|
|
*/
|
|
|
|
/obj/structure/table
|
|
name = "table"
|
|
desc = "A square piece of metal standing on four metal legs. It can not move."
|
|
icon = 'icons/obj/smooth_structures/table.dmi'
|
|
icon_state = "table"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
layer = TABLE_LAYER
|
|
climbable = TRUE
|
|
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
|
|
var/frame = /obj/structure/table_frame
|
|
var/framestack = /obj/item/stack/rods
|
|
var/buildstack = /obj/item/stack/sheet/metal
|
|
var/busy = FALSE
|
|
var/buildstackamount = 1
|
|
var/framestackamount = 2
|
|
var/deconstruction_ready = 1
|
|
max_integrity = 100
|
|
integrity_failure = 30
|
|
smooth = SMOOTH_TRUE
|
|
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
|
|
|
|
/obj/structure/table/New()
|
|
..()
|
|
for(var/obj/structure/table/T in src.loc)
|
|
if(T != src)
|
|
qdel(T)
|
|
|
|
/obj/structure/table/update_icon()
|
|
if(smooth)
|
|
queue_smooth(src)
|
|
queue_smooth_neighbors(src)
|
|
|
|
/obj/structure/table/narsie_act()
|
|
new /obj/structure/table/wood(src.loc)
|
|
|
|
/obj/structure/table/ratvar_act()
|
|
new /obj/structure/table/reinforced/brass(src.loc)
|
|
|
|
|
|
/obj/structure/table/attack_paw(mob/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/table/attack_hand(mob/living/user)
|
|
if(user.a_intent == INTENT_GRAB && user.pulling && isliving(user.pulling))
|
|
var/mob/living/pushed_mob = user.pulling
|
|
if(pushed_mob.buckled)
|
|
to_chat(user, "<span class='warning'>[pushed_mob] is buckled to [pushed_mob.buckled]!</span>")
|
|
return
|
|
if(user.grab_state < GRAB_AGGRESSIVE)
|
|
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
|
return
|
|
tablepush(user, pushed_mob)
|
|
user.stop_pulling()
|
|
else
|
|
..()
|
|
|
|
/obj/structure/table/CanPass(atom/movable/mover, turf/target)
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
if(mover.throwing)
|
|
return 1
|
|
if(locate(/obj/structure/table) in get_turf(mover))
|
|
return 1
|
|
else
|
|
return !density
|
|
|
|
/obj/structure/table/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSTABLE)
|
|
|
|
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
|
|
pushed_mob.forceMove(src.loc)
|
|
pushed_mob.Knockdown(40)
|
|
pushed_mob.visible_message("<span class='danger'>[user] pushes [pushed_mob] onto [src].</span>", \
|
|
"<span class='userdanger'>[user] pushes [pushed_mob] onto [src].</span>")
|
|
add_logs(user, pushed_mob, "pushed")
|
|
|
|
|
|
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
if(do_after(user, 20*I.toolspeed, target = src))
|
|
deconstruct(TRUE)
|
|
return
|
|
|
|
if(istype(I, /obj/item/wrench) && deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start deconstructing [src]...</span>")
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
if(do_after(user, 40*I.toolspeed, target = src))
|
|
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
|
deconstruct(TRUE, 1)
|
|
return
|
|
|
|
if(istype(I, /obj/item/storage/bag/tray))
|
|
var/obj/item/storage/bag/tray/T = I
|
|
if(T.contents.len > 0) // If the tray isn't empty
|
|
var/list/obj/item/oldContents = T.contents.Copy()
|
|
T.quick_empty()
|
|
|
|
for(var/obj/item/C in oldContents)
|
|
C.loc = src.loc
|
|
|
|
user.visible_message("[user] empties [I] on [src].")
|
|
return
|
|
// If the tray IS empty, continue on (tray will be placed on the table like other items)
|
|
|
|
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
|
|
if(user.drop_item())
|
|
I.Move(loc)
|
|
var/list/click_params = params2list(params)
|
|
//Center the icon where the user clicked.
|
|
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
|
|
return
|
|
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
|
I.pixel_x = Clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
I.pixel_y = Clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
return 1
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
var/turf/T = get_turf(src)
|
|
new buildstack(T, buildstackamount)
|
|
if(!wrench_disassembly)
|
|
new frame(T)
|
|
else
|
|
new framestack(T, framestackamount)
|
|
qdel(src)
|
|
|
|
|
|
/*
|
|
* Glass tables
|
|
*/
|
|
/obj/structure/table/glass
|
|
name = "glass table"
|
|
desc = "What did I say about leaning on the glass tables? Now you need surgery."
|
|
icon = 'icons/obj/smooth_structures/glass_table.dmi'
|
|
icon_state = "glass_table"
|
|
buildstack = /obj/item/stack/sheet/glass
|
|
canSmoothWith = null
|
|
max_integrity = 70
|
|
resistance_flags = ACID_PROOF
|
|
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100)
|
|
var/list/debris = list()
|
|
|
|
/obj/structure/table/glass/New()
|
|
. = ..()
|
|
debris += new frame
|
|
debris += new /obj/item/shard
|
|
|
|
/obj/structure/table/glass/Destroy()
|
|
for(var/i in debris)
|
|
qdel(i)
|
|
. = ..()
|
|
|
|
/obj/structure/table/glass/Crossed(atom/movable/AM)
|
|
. = ..()
|
|
if(flags_1 & NODECONSTRUCT_1)
|
|
return
|
|
if(!isliving(AM))
|
|
return
|
|
// Don't break if they're just flying past
|
|
if(AM.throwing)
|
|
addtimer(CALLBACK(src, .proc/throw_check, AM), 5)
|
|
else
|
|
check_break(AM)
|
|
|
|
/obj/structure/table/glass/proc/throw_check(mob/living/M)
|
|
if(M.loc == get_turf(src))
|
|
check_break(M)
|
|
|
|
/obj/structure/table/glass/proc/check_break(mob/living/M)
|
|
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
|
|
table_shatter(M)
|
|
|
|
/obj/structure/table/glass/proc/table_shatter(mob/living/L)
|
|
visible_message("<span class='warning'>[src] breaks!</span>",
|
|
"<span class='danger'>You hear breaking glass.</span>")
|
|
var/turf/T = get_turf(src)
|
|
playsound(T, "shatter", 50, 1)
|
|
for(var/I in debris)
|
|
var/atom/movable/AM = I
|
|
AM.forceMove(T)
|
|
debris -= AM
|
|
if(istype(AM, /obj/item/shard))
|
|
AM.throw_impact(L)
|
|
L.Knockdown(100)
|
|
qdel(src)
|
|
|
|
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(disassembled)
|
|
..()
|
|
return
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
playsound(T, "shatter", 50, 1)
|
|
for(var/X in debris)
|
|
var/atom/movable/AM = X
|
|
AM.forceMove(T)
|
|
debris -= AM
|
|
qdel(src)
|
|
|
|
/obj/structure/table/glass/narsie_act()
|
|
color = NARSIE_WINDOW_COLOUR
|
|
for(var/obj/item/shard/S in debris)
|
|
S.color = NARSIE_WINDOW_COLOUR
|
|
|
|
/*
|
|
* Wooden tables
|
|
*/
|
|
|
|
/obj/structure/table/wood
|
|
name = "wooden table"
|
|
desc = "Do not apply fire to this. Rumour says it burns easily."
|
|
icon = 'icons/obj/smooth_structures/wood_table.dmi'
|
|
icon_state = "wood_table"
|
|
frame = /obj/structure/table_frame/wood
|
|
framestack = /obj/item/stack/sheet/mineral/wood
|
|
buildstack = /obj/item/stack/sheet/mineral/wood
|
|
resistance_flags = FLAMMABLE
|
|
max_integrity = 70
|
|
canSmoothWith = list(/obj/structure/table/wood,
|
|
/obj/structure/table/wood/poker,
|
|
/obj/structure/table/wood/bar)
|
|
|
|
/obj/structure/table/wood/narsie_act()
|
|
return
|
|
|
|
/obj/structure/table/wood/poker //No specialties, Just a mapping object.
|
|
name = "gambling table"
|
|
desc = "A seedy table for seedy dealings in seedy places."
|
|
icon = 'icons/obj/smooth_structures/poker_table.dmi'
|
|
icon_state = "poker_table"
|
|
buildstack = /obj/item/stack/tile/carpet
|
|
|
|
/obj/structure/table/wood/poker/narsie_act()
|
|
new /obj/structure/table/wood(src.loc)
|
|
|
|
/obj/structure/table/wood/fancy
|
|
name = "fancy table"
|
|
desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "fancy_table"
|
|
frame = /obj/structure/table_frame
|
|
framestack = /obj/item/stack/rods
|
|
buildstack = /obj/item/stack/tile/carpet
|
|
canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black)
|
|
|
|
/obj/structure/table/wood/fancy/New()
|
|
icon = 'icons/obj/smooth_structures/fancy_table.dmi' //so that the tables place correctly in the map editor
|
|
..()
|
|
|
|
/obj/structure/table/wood/fancy/black
|
|
icon_state = "fancy_table_black"
|
|
buildstack = /obj/item/stack/tile/carpet/black
|
|
|
|
/obj/structure/table/wood/fancy/black/New()
|
|
..()
|
|
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
|
|
|
/*
|
|
* Reinforced tables
|
|
*/
|
|
/obj/structure/table/reinforced
|
|
name = "reinforced table"
|
|
desc = "A reinforced version of the four legged table, much harder to simply deconstruct."
|
|
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
|
|
icon_state = "r_table"
|
|
deconstruction_ready = 0
|
|
buildstack = /obj/item/stack/sheet/plasteel
|
|
canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
|
|
max_integrity = 200
|
|
integrity_failure = 50
|
|
armor = list(melee = 10, bullet = 30, laser = 30, energy = 100, bomb = 20, bio = 0, rad = 0, fire = 80, acid = 70)
|
|
|
|
/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/weldingtool))
|
|
var/obj/item/weldingtool/WT = W
|
|
if(WT.remove_fuel(0, user))
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
if(deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start strengthening the reinforced table...</span>")
|
|
if (do_after(user, 50*W.toolspeed, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
to_chat(user, "<span class='notice'>You strengthen the table.</span>")
|
|
deconstruction_ready = 0
|
|
else
|
|
to_chat(user, "<span class='notice'>You start weakening the reinforced table...</span>")
|
|
if (do_after(user, 50*W.toolspeed, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
to_chat(user, "<span class='notice'>You weaken the table.</span>")
|
|
deconstruction_ready = 1
|
|
else
|
|
. = ..()
|
|
|
|
/obj/structure/table/reinforced/brass
|
|
name = "brass table"
|
|
desc = "A solid, slightly beveled brass table."
|
|
icon = 'icons/obj/smooth_structures/brass_table.dmi'
|
|
icon_state = "brass_table"
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
frame = /obj/structure/table_frame/brass
|
|
framestack = /obj/item/stack/tile/brass
|
|
buildstack = /obj/item/stack/tile/brass
|
|
framestackamount = 1
|
|
buildstackamount = 1
|
|
canSmoothWith = list(/obj/structure/table/reinforced/brass)
|
|
|
|
/obj/structure/table/reinforced/brass/New()
|
|
change_construction_value(2)
|
|
..()
|
|
|
|
/obj/structure/table/reinforced/brass/Destroy()
|
|
change_construction_value(-2)
|
|
return ..()
|
|
|
|
|
|
/obj/structure/table/reinforced/brass/narsie_act()
|
|
take_damage(rand(15, 45), BRUTE)
|
|
if(src) //do we still exist?
|
|
var/previouscolor = color
|
|
color = "#960000"
|
|
animate(src, color = previouscolor, time = 8)
|
|
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
|
|
|
|
/obj/structure/table/reinforced/brass/ratvar_act()
|
|
obj_integrity = max_integrity
|
|
|
|
/*
|
|
* Surgery Tables
|
|
*/
|
|
|
|
/obj/structure/table/optable
|
|
name = "operating table"
|
|
desc = "Used for advanced medical procedures."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "optable"
|
|
buildstack = /obj/item/stack/sheet/mineral/silver
|
|
smooth = SMOOTH_FALSE
|
|
can_buckle = 1
|
|
buckle_lying = 1
|
|
buckle_requires_restraints = 1
|
|
var/mob/living/carbon/human/patient = null
|
|
var/obj/machinery/computer/operating/computer = null
|
|
|
|
/obj/structure/table/optable/New()
|
|
..()
|
|
for(var/dir in GLOB.cardinals)
|
|
computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
|
|
if(computer)
|
|
computer.table = src
|
|
break
|
|
|
|
/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
|
|
pushed_mob.forceMove(src.loc)
|
|
pushed_mob.resting = 1
|
|
pushed_mob.update_canmove()
|
|
visible_message("<span class='notice'>[user] has laid [pushed_mob] on [src].</span>")
|
|
check_patient()
|
|
|
|
/obj/structure/table/optable/proc/check_patient()
|
|
var/mob/M = locate(/mob/living/carbon/human, loc)
|
|
if(M)
|
|
if(M.resting)
|
|
patient = M
|
|
return 1
|
|
else
|
|
patient = null
|
|
return 0
|
|
|
|
|
|
|
|
/*
|
|
* Racks
|
|
*/
|
|
/obj/structure/rack
|
|
name = "rack"
|
|
desc = "Different from the Middle Ages version."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "rack"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
|
|
max_integrity = 20
|
|
|
|
/obj/structure/rack/CanPass(atom/movable/mover, turf/target)
|
|
if(src.density == 0) //Because broken racks -Agouri |TODO: SPRITE!|
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/structure/rack/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSTABLE)
|
|
|
|
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
|
|
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
if(O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
|
|
|
|
/obj/structure/rack/attackby(obj/item/W, mob/user, params)
|
|
if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
deconstruct(TRUE)
|
|
return
|
|
if(user.a_intent == INTENT_HARM)
|
|
return ..()
|
|
if(user.drop_item())
|
|
W.Move(loc)
|
|
return 1
|
|
|
|
/obj/structure/rack/attack_paw(mob/living/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/rack/attack_hand(mob/living/user)
|
|
if(user.IsKnockdown() || user.resting || user.lying || user.get_num_legs() < 2)
|
|
return
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
|
user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
|
take_damage(rand(4,8), BRUTE, "melee", 1)
|
|
|
|
|
|
/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
|
else
|
|
playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
|
|
if(BURN)
|
|
playsound(loc, 'sound/items/welder.ogg', 40, 1)
|
|
|
|
/*
|
|
* Rack destruction
|
|
*/
|
|
|
|
/obj/structure/rack/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1&NODECONSTRUCT_1))
|
|
density = FALSE
|
|
var/obj/item/rack_parts/newparts = new(loc)
|
|
transfer_fingerprints_to(newparts)
|
|
qdel(src)
|
|
|
|
|
|
/*
|
|
* Rack Parts
|
|
*/
|
|
|
|
/obj/item/rack_parts
|
|
name = "rack parts"
|
|
desc = "Parts of a rack."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "rack_parts"
|
|
flags_1 = CONDUCT_1
|
|
materials = list(MAT_METAL=2000)
|
|
var/building = FALSE
|
|
|
|
/obj/item/rack_parts/attackby(obj/item/W, mob/user, params)
|
|
if (istype(W, /obj/item/wrench))
|
|
new /obj/item/stack/sheet/metal(user.loc)
|
|
qdel(src)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/rack_parts/attack_self(mob/user)
|
|
if(building)
|
|
return
|
|
building = TRUE
|
|
to_chat(user, "<span class='notice'>You start constructing a rack...</span>")
|
|
if(do_after(user, 50, target = src, progress=TRUE))
|
|
if(!user.drop_item())
|
|
return
|
|
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
|
|
user.visible_message("<span class='notice'>[user] assembles \a [R].\
|
|
</span>", "<span class='notice'>You assemble \a [R].</span>")
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
building = FALSE
|