Files
Bubberstation/code/game/say.dm
2017-08-31 17:54:37 +02:00

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/*
Miauw's big Say() rewrite.
This file has the basic atom/movable level speech procs.
And the base of the send_speech() proc, which is the core of saycode.
*/
GLOBAL_LIST_INIT(freqtospan, list(
"1351" = "sciradio",
"1355" = "medradio",
"1357" = "engradio",
"1347" = "suppradio",
"1349" = "servradio",
"1359" = "secradio",
"1353" = "comradio",
"1447" = "aiprivradio",
"1213" = "syndradio",
"1337" = "centcomradio",
"1215" = "redteamradio",
"1217" = "blueteamradio"
))
/atom/movable/proc/say(message, datum/language/language = null)
if(!can_speak())
return
if(message == "" || !message)
return
var/list/spans = get_spans()
if(!language)
language = get_default_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
return
/atom/movable/proc/can_speak()
return 1
/atom/movable/proc/send_speech(message, range = 7, obj/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
var/rendered = compose_message(src, message_language, message, , spans, message_mode)
for(var/_AM in get_hearers_in_view(range, source))
var/atom/movable/AM = _AM
AM.Hear(rendered, src, message_language, message, , spans, message_mode)
//To get robot span classes, stuff like that.
/atom/movable/proc/get_spans()
return list()
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
//This proc uses text() because it is faster than appending strings. Thanks BYOND.
//Basic span
var/spanpart1 = "<span class='[radio_freq ? get_radio_span(radio_freq) : "game say"]'>"
//Start name span.
var/spanpart2 = "<span class='name'>"
//Radio freq/name display
var/freqpart = radio_freq ? "\[[get_radio_name(radio_freq)]\] " : ""
//Speaker name
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
if(face_name && ishuman(speaker))
var/mob/living/carbon/human/H = speaker
namepart = "[H.get_face_name()]" //So "fake" speaking like in hallucinations does not give the speaker away if disguised
//End name span.
var/endspanpart = "</span>"
//Message
var/messagepart = " <span class='message'>[lang_treat(speaker, message_language, raw_message, spans, message_mode)]</span></span>"
var/languageicon = ""
var/datum/language/D = GLOB.language_datum_instances[message_language]
if(istype(D) && D.display_icon(src))
languageicon = "[D.get_icon()] "
return "[spanpart1][spanpart2][freqpart][languageicon][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
/atom/movable/proc/say_mod(input, message_mode)
var/ending = copytext(input, length(input))
if(copytext(input, length(input) - 1) == "!!")
return verb_yell
else if(ending == "?")
return verb_ask
else if(ending == "!")
return verb_exclaim
else
return verb_say
/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
if(!input)
input = "..."
if(copytext(input, length(input) - 1) == "!!")
spans |= SPAN_YELL
var/spanned = attach_spans(input, spans)
return "[say_mod(input, message_mode)], \"[spanned]\""
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
var/datum/language/D = GLOB.language_datum_instances[language]
raw_message = D.scramble(raw_message)
if(AM)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else
return "makes a strange sound."
/proc/get_radio_span(freq)
var/returntext = GLOB.freqtospan["[freq]"]
if(returntext)
return returntext
return "radio"
/proc/get_radio_name(freq)
var/returntext = GLOB.reverseradiochannels["[freq]"]
if(returntext)
return returntext
return "[copytext("[freq]", 1, 4)].[copytext("[freq]", 4, 5)]"
/proc/attach_spans(input, list/spans)
return "[message_spans_start(spans)][input]</span>"
/proc/message_spans_start(list/spans)
var/output = "<span class='"
for(var/S in spans)
output = "[output][S] "
output = "[output]'>"
return output
/proc/say_test(text)
var/ending = copytext(text, length(text))
if (ending == "?")
return "1"
else if (ending == "!")
return "2"
return "0"
/atom/movable/proc/GetVoice()
return "[src]" //Returns the atom's name, prepended with 'The' if it's not a proper noun
/atom/movable/proc/IsVocal()
return 1
/atom/movable/proc/get_alt_name()
//HACKY VIRTUALSPEAKER STUFF BEYOND THIS POINT
//these exist mostly to deal with the AIs hrefs and job stuff.
/atom/movable/proc/GetJob() //Get a job, you lazy butte
/atom/movable/proc/GetSource()
/atom/movable/proc/GetRadio()
//VIRTUALSPEAKERS
/atom/movable/virtualspeaker
var/job
var/atom/movable/source
var/obj/item/device/radio/radio
/atom/movable/virtualspeaker/GetJob()
return job
/atom/movable/virtualspeaker/GetSource()
return source
/atom/movable/virtualspeaker/GetRadio()
return radio