Files
Bubberstation/code/game/turfs/simulated/chasm.dm
KorPhaeron d2659b327e Sound
2017-08-29 10:17:24 -04:00

215 lines
6.8 KiB
Plaintext

//////////////CHASM//////////////////
/turf/open/chasm
name = "chasm"
desc = "Watch your step."
baseturf = /turf/open/chasm
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
icon = 'icons/turf/floors/Chasms.dmi'
icon_state = "smooth"
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
var/static/list/falling_atoms = list() //Atoms currently falling into the chasm
var/drop_x = 1
var/drop_y = 1
var/drop_z = 1
/turf/open/chasm/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0)
return
/turf/open/chasm/MakeDry(wet_setting = TURF_WET_WATER)
return
/turf/open/chasm/Entered(atom/movable/AM)
..()
START_PROCESSING(SSobj, src)
drop_stuff(AM)
/turf/open/chasm/process()
if(!drop_stuff())
STOP_PROCESSING(SSobj, src)
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
..()
if(istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(!L)
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a lattice.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
else
to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
return
if(istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
var/obj/item/stack/tile/plasteel/S = C
if(S.use(1))
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
ChangeTurf(/turf/open/floor/plating)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
/turf/open/chasm/proc/is_safe()
//if anything matching this typecache is found in the chasm, we don't drop things
var/static/list/chasm_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
var/list/found_safeties = typecache_filter_list(contents, chasm_safeties_typecache)
for(var/obj/structure/stone_tile/S in found_safeties)
if(S.fallen)
LAZYREMOVE(found_safeties, S)
return LAZYLEN(found_safeties)
/turf/open/chasm/proc/drop_stuff(AM)
. = 0
if(is_safe())
return FALSE
var/thing_to_check = src
if(AM)
thing_to_check = list(AM)
for(var/thing in thing_to_check)
if(droppable(thing))
. = 1
INVOKE_ASYNC(src, .proc/drop, thing)
/turf/open/chasm/proc/droppable(atom/movable/AM)
if(falling_atoms[AM])
return FALSE
if(!isliving(AM) && !isobj(AM))
return FALSE
if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile) || AM.throwing)
return FALSE
if(istype(AM, /obj/effect/portal))
//Portals aren't affected by gravity. Probably.
return FALSE
if(istype(AM, /obj/structure/stone_tile))
return FALSE
//Flies right over the chasm
if(isliving(AM))
var/mob/M = AM
if(M.is_flying())
return FALSE
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(istype(H.belt, /obj/item/device/wormhole_jaunter))
var/obj/item/device/wormhole_jaunter/J = H.belt
//To freak out any bystanders
visible_message("<span class='boldwarning'>[H] falls into [src]!</span>")
J.chasm_react(H)
return FALSE
return TRUE
/turf/open/chasm/proc/drop(atom/movable/AM)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
falling_atoms[AM] = TRUE
var/turf/T = locate(drop_x, drop_y, drop_z)
if(T)
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
AM.forceMove(T)
if(isliving(AM))
var/mob/living/L = AM
L.Knockdown(100)
L.adjustBruteLoss(30)
falling_atoms -= AM
/turf/open/chasm/straight_down/Initialize()
..()
drop_x = x
drop_y = y
if(z+1 <= world.maxz)
drop_z = z+1
var/turf/T = locate(drop_x, drop_y, drop_z)
T.visible_message("<span class='boldwarning'>The ceiling gives way!</span>")
playsound(T, 'sound/effects/break_stone.ogg', 50, 1)
/turf/open/chasm/straight_down/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturf = /turf/open/chasm/straight_down/lava_land_surface
light_range = 1.9 //slightly less range than lava
light_power = 0.65 //less bright, too
light_color = LIGHT_COLOR_LAVA //let's just say you're falling into lava, that makes sense right
/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
falling_atoms[AM] = TRUE
AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
into the enveloping dark.</span>")
if(isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(200)
L.resting = TRUE
var/oldtransform = AM.transform
var/oldcolor = AM.color
var/oldalpha = AM.alpha
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
for(var/i in 1 to 5)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
AM.pixel_y--
sleep(2)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
if(iscyborg(AM))
var/mob/living/silicon/robot/S = AM
qdel(S.mmi)
falling_atoms -= AM
qdel(AM)
if(AM && !QDELETED(AM)) //It's indestructible
visible_message("<span class='boldwarning'>[src] spits out the [AM]!</span>")
AM.alpha = oldalpha
AM.color = oldcolor
AM.transform = oldtransform
AM.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
/turf/open/chasm/straight_down/lava_land_surface/normal_air
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
/turf/open/chasm/CanPass(atom/movable/mover, turf/target)
return 1
//Jungle
/turf/open/chasm/jungle
icon = 'icons/turf/floors/junglechasm.dmi'
planetary_atmos = TRUE
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "dirt"
return TRUE
/turf/open/chasm/straight_down/jungle
icon = 'icons/turf/floors/junglechasm.dmi'
planetary_atmos = TRUE
initial_gas_mix = LAVALAND_DEFAULT_ATMOS