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Bubberstation/code/modules/clothing/ears/ears.dm

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//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_EARS
resistance_flags = 0
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
update_icon()
/obj/item/clothing/ears/headphones/update_icon()
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
/obj/item/clothing/ears/headphones/proc/toggle(owner)
headphones_on = !headphones_on
update_icon()
var/mob/living/carbon/human/H = owner
if(istype(H))
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")