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Bubberstation/code/modules/clothing/under/trek.dm
phil235 2d2975f783 Some preliminary changes before the damage refactor PR. The changes here do absolutely nothing gamewise.
This just adds some vars that the refactor will use. Putting this in a separate PR prevent the damage refactor PR from becoming too big (number of files changed) and hard to read and review.

Introduces the resistance_flags bitflag that replaces unacidable and burn_state.
Moves the armor var from item to /obj level and gives specific armor values to many objects, the armor list also gets two new armor types: fire and acid, which will be used in the refactor. the new fire and acid armor values are given to plenty of items.
2016-09-27 22:33:08 +02:00

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//Just some alt-uniforms themed around Star Trek - Pls don't sue, Mr Roddenberry ;_;
/obj/item/clothing/under/trek
can_adjust = 0
//TOS
/obj/item/clothing/under/trek/command
name = "command uniform"
desc = "The uniform worn by command officers"
icon_state = "trek_command"
item_color = "trek_command"
item_state = "y_suit"
/obj/item/clothing/under/trek/engsec
name = "engsec uniform"
desc = "The uniform worn by engineering/security officers"
icon_state = "trek_engsec"
item_color = "trek_engsec"
item_state = "r_suit"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) //more sec than eng, but w/e.
strip_delay = 50
/obj/item/clothing/under/trek/medsci
name = "medsci uniform"
desc = "The uniform worn by medical/science officers"
icon_state = "trek_medsci"
item_color = "trek_medsci"
item_state = "b_suit"
//TNG
/obj/item/clothing/under/trek/command/next
icon_state = "trek_next_command"
item_color = "trek_next_command"
item_state = "r_suit"
/obj/item/clothing/under/trek/engsec/next
icon_state = "trek_next_engsec"
item_color = "trek_next_engsec"
item_state = "y_suit"
/obj/item/clothing/under/trek/medsci/next
icon_state = "trek_next_medsci"
item_color = "trek_next_medsci"
//ENT
/obj/item/clothing/under/trek/command/ent
icon_state = "trek_ent_command"
item_color = "trek_ent_command"
item_state = "bl_suit"
/obj/item/clothing/under/trek/engsec/ent
icon_state = "trek_ent_engsec"
item_color = "trek_ent_engsec"
item_state = "bl_suit"
/obj/item/clothing/under/trek/medsci/ent
icon_state = "trek_ent_medsci"
item_color = "trek_ent_medsci"
item_state = "bl_suit"
//Q
/obj/item/clothing/under/trek/Q
name = "french marshall's uniform"
desc = "something about it feels off..."
icon_state = "trek_Q"
item_color = "trek_Q"
item_state = "r_suit"