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Bubberstation/code/modules/events/disease_outbreak.dm
2017-09-01 14:16:39 +02:00

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/datum/round_event_control/disease_outbreak
name = "Disease Outbreak"
typepath = /datum/round_event/disease_outbreak
max_occurrences = 1
min_players = 10
weight = 5
/datum/round_event/disease_outbreak
announceWhen = 15
var/virus_type
var/max_severity = 3
/datum/round_event/disease_outbreak/announce()
priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak7.ogg')
/datum/round_event/disease_outbreak/setup()
announceWhen = rand(15, 30)
/datum/round_event/disease_outbreak/start()
var/advanced_virus = FALSE
max_severity = 3 + max(Floor((world.time - control.earliest_start)/6000),0) //3 symptoms at 20 minutes, plus 1 per 10 minutes
if(prob(20 + (10 * max_severity)))
advanced_virus = TRUE
if(!virus_type && !advanced_virus)
virus_type = pick(/datum/disease/dnaspread, /datum/disease/advance/flu, /datum/disease/advance/cold, /datum/disease/brainrot, /datum/disease/magnitis)
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
var/turf/T = get_turf(H)
if(!T)
continue
if(T.z != ZLEVEL_STATION)
continue
if(!H.client)
continue
if(H.stat == DEAD)
continue
if(VIRUSIMMUNE in H.dna.species.species_traits) //Don't pick someone who's virus immune, only for it to not do anything.
continue
var/foundAlready = FALSE // don't infect someone that already has a disease
for(var/thing in H.viruses)
foundAlready = TRUE
break
if(foundAlready)
continue
var/datum/disease/D
if(!advanced_virus)
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
if(!H.dna || (H.disabilities & BLIND)) //A blindness disease would be the worst.
continue
D = new virus_type()
var/datum/disease/dnaspread/DS = D
DS.strain_data["name"] = H.real_name
DS.strain_data["UI"] = H.dna.uni_identity
DS.strain_data["SE"] = H.dna.struc_enzymes
else
D = new virus_type()
else
D = make_virus(max_severity, max_severity)
D.carrier = TRUE
H.AddDisease(D)
if(advanced_virus)
var/datum/disease/advance/A = D
var/list/name_symptoms = list() //for feedback
for(var/datum/symptom/S in A.symptoms)
name_symptoms += S.name
message_admins("An event has triggered a random advanced virus outbreak on [key_name_admin(H)]! It has these symptoms: [english_list(name_symptoms)]")
log_game("An event has triggered a random advanced virus outbreak on [key_name(H)]! It has these symptoms: [english_list(name_symptoms)]")
break
/datum/round_event/disease_outbreak/proc/make_virus(max_symptoms, max_level)
if(max_symptoms > SYMPTOM_LIMIT)
max_symptoms = SYMPTOM_LIMIT
var/datum/disease/advance/A = new(FALSE, null)
A.symptoms = list()
var/list/datum/symptom/possible_symptoms = list()
for(var/symptom in subtypesof(/datum/symptom))
var/datum/symptom/S = symptom
if(initial(S.level) > max_level)
continue
if(initial(S.level) <= 0) //unobtainable symptoms
continue
possible_symptoms += S
for(var/i in 1 to max_symptoms)
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
A.symptoms += S
A.Refresh() //just in case someone already made and named the same disease
return A