Files
Bubberstation/code/modules/events/wizard/aid.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

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//in this file: Various events that directly aid the wizard. This is the "lets entice the wizard to use summon events!" file.
/datum/round_event_control/wizard/robelesscasting //EI NUDTH!
name = "Robeless Casting"
weight = 2
typepath = /datum/round_event/wizard/robelesscasting
max_occurrences = 1
earliest_start = 0
/datum/round_event/wizard/robelesscasting/start()
for(var/mob/living/L in GLOB.mob_list) //Hey if a corgi has magic missle he should get the same benifit as anyone
if(L.mind && L.mind.spell_list.len != 0)
var/spell_improved = 0
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
if(S.clothes_req)
S.clothes_req = 0
spell_improved = 1
if(spell_improved)
to_chat(L, "<span class='notice'>You suddenly feel like you never needed those garish robes in the first place...</span>")
//--//
/datum/round_event_control/wizard/improvedcasting //blink x5 disintergrate x5 here I come!
name = "Improved Casting"
weight = 3
typepath = /datum/round_event/wizard/improvedcasting
max_occurrences = 4 //because that'd be max level spells
earliest_start = 0
/datum/round_event/wizard/improvedcasting/start()
for(var/mob/living/L in GLOB.mob_list)
if(L.mind && L.mind.spell_list.len != 0)
for(var/obj/effect/proc_holder/spell/S in L.mind.spell_list)
S.name = initial(S.name)
S.spell_level++
if(S.spell_level >= 6 || S.charge_max <= 0) //Badmin checks, these should never be a problem in normal play
continue
if(S.level_max <= 0)
continue
S.charge_max = round(initial(S.charge_max) - S.spell_level * (initial(S.charge_max) - S.cooldown_min) / S.level_max)
if(S.charge_max < S.charge_counter)
S.charge_counter = S.charge_max
switch(S.spell_level)
if(1)
S.name = "Efficient [S.name]"
if(2)
S.name = "Quickened [S.name]"
if(3)
S.name = "Free [S.name]"
if(4)
S.name = "Instant [S.name]"
if(5)
S.name = "Ludicrous [S.name]"
to_chat(L, "<span class='notice'>You suddenly feel more competent with your casting!</span>")