Files
Bubberstation/code/modules/games/cards.dm
2017-08-16 13:01:15 -06:00

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/datum/playingcard
var/name = "playing card"
var/card_icon = "card_back"
var/suit
var/number
/* Deck */
/obj/item/deck
name = "deck of cards"
desc = "A simple deck of playing cards."
icon = 'icons/obj/playing_cards.dmi'
icon_state = "deck"
w_class = WEIGHT_CLASS_SMALL
flags_1 = NOBLUDGEON_1
var/list/cards = list()
/obj/item/deck/New()
. = ..()
var/cardcolor
var/datum/playingcard/card
for (var/suit in list("spades", "clubs", "diamonds", "hearts"))
if (suit == "spades" || suit == "clubs")
cardcolor = "black_"
else
cardcolor = "red_"
for (var/number in list("ace", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten"))
card = new()
card.name = "[number] of [suit]"
card.card_icon = "[cardcolor]num"
card.suit = suit
card.number = number
src.cards.Add(card)
for (var/number in list("jack", "queen", "king"))
card = new()
card.name = "[number] of [suit]"
card.card_icon = "[cardcolor]col"
card.suit = suit
card.number = number
src.cards.Add(card)
for (var/i = 0, i < 2, i++)
card = new()
card.name = "joker"
card.card_icon = "joker"
card.suit = "joker"
card.number = ""
src.cards.Add(card)
/obj/item/deck/attackby(obj/O, mob/user)
if (istype(O, /obj/item/hand))
var/obj/item/hand/H = O
for (var/datum/playingcard/P in H.cards) src.cards.Add(P)
qdel (O)
user.show_message("You place your cards on the bottom of the deck.")
else return ..()
/obj/item/deck/attack_self(mob/user)
var/list/newcards = list()
var/datum/playingcard/card
while (cards.len)
card = pick(cards)
newcards.Add(card)
src.cards.Remove(card)
src.cards = newcards
user.visible_message("\The [user] shuffles [src].")
/obj/item/deck/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
if(flag)
return //It's adjacent, is the user, or is on the user's person
if(isliving(A))
src.dealTo(A, user)
else
return ..()
/obj/item/deck/attack(mob/living/M, mob/living/user, def_zone)
if (istype(M))
src.dealTo(M, user)
else
return ..()
/obj/item/deck/proc/dealTo(mob/living/target, mob/living/source)
if (!cards.len)
source.show_message("There are no cards in the deck.")
return
var/datum/playingcard/card = src.cards[1]
src.cards.Remove(card)
var/obj/item/hand/H = new(get_turf(src))
H.concealed = 1
H.update_conceal()
H.cards.Add(card)
H.update_icon()
source.visible_message("\The [source] deals a card to \the [target].")
H.throw_at(get_step(target, target.dir), 10, 1, source)
/* Hand */
/obj/item/hand
name = "hand of cards"
desc = "Some playing cards."
icon = 'icons/obj/playing_cards.dmi'
icon_state = "empty"
w_class = WEIGHT_CLASS_TINY
var/concealed = 0
var/blank = 0
var/list/cards = list()
var/datum/html_interface/hi
resistance_flags = FLAMMABLE
/obj/item/hand/New(loc)
. = ..()
src.hi = new/datum/html_interface/cards(src, "Your hand", 540, 302)
src.update_conceal()
/obj/item/hand/Destroy()
if (src.hi)
qdel(src.hi)
return ..()
/obj/item/hand/attackby(obj/O, mob/user)
if(cards.len == 1 && istype(O, /obj/item/pen))
var/datum/playingcard/P = cards[1]
if(!blank)
to_chat(user, "You cannot write on that card.")
return
var/cardtext = sanitize(input(user, "What do you wish to write on the card?", "Card Writing") as text|null, 50)
if(!cardtext)
return
P.name = cardtext
blank = 0
else if(istype(O, /obj/item/hand))
var/obj/item/hand/H = O
for(var/datum/playingcard/P in src.cards) H.cards.Add(P)
H.update_icon()
qdel(src)
else
return ..()
/obj/item/hand/verb/discard(datum/playingcard/card in cards)
set category = "Object"
set name = "Discard"
set desc = "Place a card from your hand in front of you."
if (!card)
return
var/obj/item/hand/H = new(src.loc)
H.concealed = 0
H.update_conceal()
H.cards.Add(card)
src.cards.Remove(card)
H.update_icon()
ASSERT(H)
usr.visible_message("\The [usr] plays \the [card.name].")
H.loc = get_step(usr,usr.dir)
src.update_icon()
/obj/item/hand/verb/toggle_conceal()
set category = "Object"
set name = "Toggle conceal"
set desc = "Toggle concealment of your hand"
src.concealed = !src.concealed
src.update_conceal()
usr.visible_message("\The [usr] [concealed ? "conceals" : "reveals"] their hand.")
src.update_icon()
/obj/item/hand/attack_self(mob/user)
src.hi.show(user)
/obj/item/hand/examine()
. = ..()
if((!concealed || src.loc == usr) && cards.len)
usr.show_message("It contains: ", 1)
for (var/datum/playingcard/card in cards)
usr.show_message("The [card.name].", 1)
/obj/item/hand/proc/update_conceal()
if (src.concealed)
src.hi.updateContent("headbar", "You are currently concealing your hand. <a href=\"byond://?src=\ref[hi]&action=toggle_conceal\">Reveal your hand.</a>")
else
src.hi.updateContent("headbar", "You are currently revealing your hand. <a href=\"byond://?src=\ref[hi]&action=toggle_conceal\">Conceal your hand.</a>")
/obj/item/hand/update_icon()
if (!cards.len)
qdel (src)
else
if(cards.len > 1)
name = "hand of cards"
desc = "Some playing cards."
else
name = "a playing card"
desc = "A playing card."
cut_overlays()
if (cards.len == 1)
var/datum/playingcard/P = cards[1]
var/mutable_appearance/card_overlay = mutable_appearance(icon, (concealed ? "card_back" : "[P.card_icon]") )
card_overlay.pixel_x = card_overlay.pixel_x + (-5 + rand(10))
card_overlay.pixel_y = card_overlay.pixel_y + (-5 + rand(10))
add_overlay(card_overlay)
else
var/origin = -12
var/offset = round(32 / cards.len)
var/i = 0
var/mutable_appearance/card_overlay
for(var/datum/playingcard/P in cards)
card_overlay = mutable_appearance(icon, (concealed ? "card_back" : P.card_icon))
card_overlay.pixel_x = origin + (offset * i)
add_overlay(card_overlay)
i = i + 1
var/html = ""
for(var/datum/playingcard/card in cards)
html = html + "<a href=\"byond://?src=\ref[src.hi]&action=play_card&card=\ref[card]\" class=\"card [card.suit] [card.number]\"></a>"
src.hi.updateContent("hand", html)
/obj/item/hand/Topic(href, href_list[], datum/html_interface_client/hclient)
if (istype(hclient))
switch (href_list["action"])
if ("play_card")
var/datum/playingcard/card = locate(href_list["card"]) in cards
if (card && istype(card))
src.discard(card)
if ("toggle_conceal")
src.toggle_conceal()
// Hook for html_interface module to prevent updates to clients who don't have this in their inventory.
/obj/item/hand/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi)
return (hclient.client.mob && hclient.client.mob.stat == 0 && (src in hclient.client.mob.contents))