mirror of
https://github.com/Bubberstation/Bubberstation.git
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1262 lines
39 KiB
Plaintext
1262 lines
39 KiB
Plaintext
//update_state
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#define UPSTATE_CELL_IN 1
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#define UPSTATE_OPENED1 2
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#define UPSTATE_OPENED2 4
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#define UPSTATE_MAINT 8
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#define UPSTATE_BROKE 16
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#define UPSTATE_BLUESCREEN 32
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#define UPSTATE_WIREEXP 64
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#define UPSTATE_ALLGOOD 128
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#define APC_RESET_EMP "emp"
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//update_overlay
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#define APC_UPOVERLAY_CHARGEING0 1
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#define APC_UPOVERLAY_CHARGEING1 2
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#define APC_UPOVERLAY_CHARGEING2 4
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#define APC_UPOVERLAY_EQUIPMENT0 8
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#define APC_UPOVERLAY_EQUIPMENT1 16
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#define APC_UPOVERLAY_EQUIPMENT2 32
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#define APC_UPOVERLAY_LIGHTING0 64
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#define APC_UPOVERLAY_LIGHTING1 128
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#define APC_UPOVERLAY_LIGHTING2 256
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#define APC_UPOVERLAY_ENVIRON0 512
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#define APC_UPOVERLAY_ENVIRON1 1024
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#define APC_UPOVERLAY_ENVIRON2 2048
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#define APC_UPOVERLAY_LOCKED 4096
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#define APC_UPOVERLAY_OPERATING 8192
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire connection to power network through a terminal
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc
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name = "area power controller"
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desc = "A control terminal for the area electrical systems."
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icon_state = "apc0"
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anchored = TRUE
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use_power = NO_POWER_USE
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req_access = null
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max_integrity = 200
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integrity_failure = 50
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resistance_flags = FIRE_PROOF
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var/lon_range = 1.5
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var/area/area
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var/areastring = null
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var/obj/item/stock_parts/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = /obj/item/stock_parts/cell/upgraded //Base cell has 2500 capacity. Enter the path of a different cell you want to use. cell determines charge rates, max capacity, ect. These can also be changed with other APC vars, but isn't recommended to minimize the risk of accidental usage of dirty editted APCs
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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var/equipment = 3
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var/environ = 3
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var/operating = TRUE
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = TRUE
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var/coverlocked = TRUE
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var/aidisabled = 0
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var/tdir = null
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_total = 0
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var/main_status = 0
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/mob/living/silicon/ai/occupier = null
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var/transfer_in_progress = FALSE //Is there an AI being transferred out of us?
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var/longtermpower = 10
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var/auto_name = 0
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var/failure_timer = 0
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var/force_update = 0
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var/update_state = -1
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var/update_overlay = -1
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var/icon_update_needed = FALSE
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/obj/machinery/power/apc/highcap/five_k
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cell_type = /obj/item/stock_parts/cell/upgraded/plus
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/obj/machinery/power/apc/highcap/ten_k
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cell_type = /obj/item/stock_parts/cell/high
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/obj/machinery/power/apc/highcap/fifteen_k
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cell_type = /obj/item/stock_parts/cell/high/plus
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/obj/machinery/power/apc/get_cell()
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return cell
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/obj/machinery/power/apc/connect_to_network()
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//Override because the APC does not directly connect to the network; it goes through a terminal.
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//The terminal is what the power computer looks for anyway.
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if(terminal)
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terminal.connect_to_network()
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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if (!req_access)
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req_access = list(ACCESS_ENGINE_EQUIP)
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if (!armor)
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armor = list(melee = 20, bullet = 20, laser = 10, energy = 100, bomb = 30, bio = 100, rad = 100, fire = 90, acid = 50)
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..()
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GLOB.apcs_list += src
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wires = new /datum/wires/apc(src)
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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setDir(ndir)
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src.tdir = dir // to fix Vars bug
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setDir(SOUTH)
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if(auto_name)
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name = "\improper [get_area(src)] APC"
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switch(tdir)
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if(NORTH)
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pixel_y = 23
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if(SOUTH)
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pixel_y = -23
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if(EAST)
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pixel_x = 24
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if(WEST)
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pixel_x = -25
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if (building)
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area = get_area(src)
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opened = 1
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operating = FALSE
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name = "[area.name] APC"
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stat |= MAINT
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src.update_icon()
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addtimer(CALLBACK(src, .proc/update), 5)
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/obj/machinery/power/apc/Destroy()
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GLOB.apcs_list -= src
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if(malfai && operating)
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malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
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area.power_light = FALSE
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area.power_equip = FALSE
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area.power_environ = FALSE
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area.power_change()
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if(occupier)
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malfvacate(1)
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qdel(wires)
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wires = null
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if(cell)
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qdel(cell)
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if(terminal)
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disconnect_terminal()
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. = ..()
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/obj/machinery/power/apc/handle_atom_del(atom/A)
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if(A == cell)
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cell = null
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update_icon()
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updateUsrDialog()
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.setDir(tdir)
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terminal.master = src
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/obj/machinery/power/apc/Initialize(mapload)
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. = ..()
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if(!mapload)
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return
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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cell = new cell_type
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cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(areastring)
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src.area = get_area_instance_from_text(areastring)
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if(!src.area)
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src.area = A
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stack_trace("Bad areastring path for [src], [src.areastring]")
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else if(isarea(A) && src.areastring == null)
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src.area = A
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update_icon()
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make_terminal()
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addtimer(CALLBACK(src, .proc/update), 5)
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/obj/machinery/power/apc/examine(mob/user)
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..()
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if(stat & BROKEN)
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return
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if(opened)
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if(has_electronics && terminal)
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to_chat(user, "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"].")
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else
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to_chat(user, "It's [ !terminal ? "not" : "" ] wired up.")
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to_chat(user, "The electronics are[!has_electronics?"n't":""] installed.")
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else
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if (stat & MAINT)
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to_chat(user, "The cover is closed. Something is wrong with it. It doesn't work.")
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else if (malfhack)
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to_chat(user, "The cover is broken. It may be hard to force it open.")
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else
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to_chat(user, "The cover is closed.")
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/update_icon()
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var/update = check_updates() //returns 0 if no need to update icons.
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// 1 if we need to update the icon_state
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// 2 if we need to update the overlays
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if(!update)
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icon_update_needed = FALSE
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return
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if(update & 1) // Updating the icon state
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if(update_state & UPSTATE_ALLGOOD)
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icon_state = "apc0"
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else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
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var/basestate = "apc[ cell ? "2" : "1" ]"
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if(update_state & UPSTATE_OPENED1)
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if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
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icon_state = "apcmaint" //disabled APC cannot hold cell
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else
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icon_state = basestate
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else if(update_state & UPSTATE_OPENED2)
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if (update_state & UPSTATE_BROKE || malfhack)
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icon_state = "[basestate]-b-nocover"
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else
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icon_state = "[basestate]-nocover"
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else if(update_state & UPSTATE_BROKE)
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icon_state = "apc-b"
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else if(update_state & UPSTATE_BLUESCREEN)
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icon_state = "apcemag"
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else if(update_state & UPSTATE_WIREEXP)
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icon_state = "apcewires"
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else if(update_state & UPSTATE_MAINT)
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icon_state = "apc0"
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if(!(update_state & UPSTATE_ALLGOOD))
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cut_overlays()
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if(update & 2)
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cut_overlays()
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if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
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var/list/O = list(
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"apcox-[locked]",
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"apco3-[charging]")
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if(operating)
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O += "apco0-[equipment]"
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O += "apco1-[lighting]"
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O += "apco2-[environ]"
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add_overlay(O)
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// And now, separately for cleanness, the lighting changing
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if(update_state & UPSTATE_ALLGOOD)
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switch(charging)
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if(0)
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light_color = LIGHT_COLOR_RED
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if(1)
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light_color = LIGHT_COLOR_BLUE
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if(2)
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light_color = LIGHT_COLOR_GREEN
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set_light(lon_range)
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else if(update_state & UPSTATE_BLUESCREEN)
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light_color = LIGHT_COLOR_BLUE
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set_light(lon_range)
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else
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set_light(0)
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icon_update_needed = FALSE
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/obj/machinery/power/apc/proc/check_updates()
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var/last_update_state = update_state
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var/last_update_overlay = update_overlay
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update_state = 0
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update_overlay = 0
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if(cell)
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update_state |= UPSTATE_CELL_IN
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if(stat & BROKEN)
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update_state |= UPSTATE_BROKE
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if(stat & MAINT)
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update_state |= UPSTATE_MAINT
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if(opened)
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if(opened==1)
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update_state |= UPSTATE_OPENED1
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if(opened==2)
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update_state |= UPSTATE_OPENED2
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else if(emagged || malfai)
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update_state |= UPSTATE_BLUESCREEN
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else if(panel_open)
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update_state |= UPSTATE_WIREEXP
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if(update_state <= 1)
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update_state |= UPSTATE_ALLGOOD
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if(operating)
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update_overlay |= APC_UPOVERLAY_OPERATING
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if(update_state & UPSTATE_ALLGOOD)
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if(locked)
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update_overlay |= APC_UPOVERLAY_LOCKED
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if(!charging)
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update_overlay |= APC_UPOVERLAY_CHARGEING0
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else if(charging == 1)
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update_overlay |= APC_UPOVERLAY_CHARGEING1
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else if(charging == 2)
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update_overlay |= APC_UPOVERLAY_CHARGEING2
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if (!equipment)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT0
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else if(equipment == 1)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT1
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else if(equipment == 2)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT2
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if(!lighting)
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update_overlay |= APC_UPOVERLAY_LIGHTING0
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else if(lighting == 1)
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update_overlay |= APC_UPOVERLAY_LIGHTING1
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else if(lighting == 2)
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update_overlay |= APC_UPOVERLAY_LIGHTING2
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if(!environ)
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update_overlay |= APC_UPOVERLAY_ENVIRON0
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else if(environ==1)
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update_overlay |= APC_UPOVERLAY_ENVIRON1
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else if(environ==2)
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update_overlay |= APC_UPOVERLAY_ENVIRON2
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var/results = 0
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if(last_update_state == update_state && last_update_overlay == update_overlay)
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return 0
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if(last_update_state != update_state)
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results += 1
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if(last_update_overlay != update_overlay)
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results += 2
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return results
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// Used in process so it doesn't update the icon too much
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/obj/machinery/power/apc/proc/queue_icon_update()
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icon_update_needed = TRUE
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params)
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if(issilicon(user) && get_dist(src,user)>1)
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return src.attack_hand(user)
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if (istype(W, /obj/item/crowbar)) //Using crowbar
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if (opened) // a) on open apc
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if (has_electronics==1)
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if (terminal)
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to_chat(user, "<span class='warning'>Disconnect the wires first!</span>")
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return
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You are trying to remove the power control board...</span>" )
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if(do_after(user, 50*W.toolspeed, target = src))
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if (has_electronics==1)
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has_electronics = 0
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if (stat & BROKEN)
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user.visible_message(\
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"[user.name] has broken the power control board inside [src.name]!",\
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"<span class='notice'>You break the charred power control board and remove the remains.</span>",
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"<span class='italics'>You hear a crack.</span>")
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return
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//SSticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
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else if (emagged) // We emag board, not APC's frame
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emagged = FALSE
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user.visible_message(\
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"[user.name] has discarded emaged power control board from [src.name]!",\
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"<span class='notice'>You discarded shorten board.</span>")
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return
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else if (malfhack) // AI hacks board, not APC's frame
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user.visible_message(\
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"[user.name] has discarded strangely programmed power control board from [src.name]!",\
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"<span class='notice'>You discarded strangely programmed board.</span>")
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malfai = null
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malfhack = 0
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return
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else
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user.visible_message(\
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"[user.name] has removed the power control board from [src.name]!",\
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"<span class='notice'>You remove the power control board.</span>")
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new /obj/item/electronics/apc(loc)
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return
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else if (opened!=2) //cover isn't removed
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opened = 0
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coverlocked = TRUE //closing cover relocks it
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update_icon()
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return
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else if (!(stat & BROKEN)) // b) on closed and not broken APC
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if(coverlocked && !(stat & MAINT)) // locked...
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to_chat(user, "<span class='warning'>The cover is locked and cannot be opened!</span>")
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return
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else if (panel_open) // wires are exposed
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to_chat(user, "<span class='warning'>Exposed wires prevents you from opening it!</span>")
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return
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else
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opened = 1
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update_icon()
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return
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else if (istype(W, /obj/item/stock_parts/cell) && opened) // trying to put a cell inside
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if(cell)
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to_chat(user, "<span class='warning'>There is a power cell already installed!</span>")
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return
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else
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if (stat & MAINT)
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to_chat(user, "<span class='warning'>There is no connector for your power cell!</span>")
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return
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if(!user.drop_item())
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return
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W.forceMove(src)
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cell = W
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user.visible_message(\
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"[user.name] has inserted the power cell to [src.name]!",\
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"<span class='notice'>You insert the power cell.</span>")
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chargecount = 0
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update_icon()
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else if (istype(W, /obj/item/screwdriver)) // haxing
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if(opened)
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if (cell)
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to_chat(user, "<span class='warning'>Close the APC first!</span>") //Less hints more mystery!
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return
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else
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if (has_electronics==1)
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has_electronics = 2
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stat &= ~MAINT
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You screw the circuit electronics into place.</span>")
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else if (has_electronics==2)
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has_electronics = 1
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stat |= MAINT
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You unfasten the electronics.</span>")
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else /* has_electronics==0 */
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to_chat(user, "<span class='warning'>There is nothing to secure!</span>")
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return
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update_icon()
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else if(emagged)
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to_chat(user, "<span class='warning'>The interface is broken!</span>")
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else if((stat & MAINT) && !opened)
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..() //its an empty closed frame... theres no wires to expose!
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else
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panel_open = !panel_open
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to_chat(user, "The wires have been [panel_open ? "exposed" : "unexposed"]")
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update_icon()
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|
|
else if (W.GetID()) // trying to unlock the interface with an ID card
|
|
if(emagged)
|
|
to_chat(user, "<span class='warning'>The interface is broken!</span>")
|
|
else if(opened)
|
|
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
|
|
else if(panel_open)
|
|
to_chat(user, "<span class='warning'>You must close the panel!</span>")
|
|
else if(stat & (BROKEN|MAINT))
|
|
to_chat(user, "<span class='warning'>Nothing happens!</span>")
|
|
else
|
|
if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack)
|
|
locked = !locked
|
|
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the APC interface.</span>")
|
|
update_icon()
|
|
else
|
|
to_chat(user, "<span class='warning'>Access denied.</span>")
|
|
|
|
else if (istype(W, /obj/item/stack/cable_coil) && opened)
|
|
var/turf/host_turf = get_turf(src)
|
|
if(!host_turf)
|
|
throw EXCEPTION("attackby on APC when it's not on a turf")
|
|
return
|
|
if (host_turf.intact)
|
|
to_chat(user, "<span class='warning'>You must remove the floor plating in front of the APC first!</span>")
|
|
return
|
|
else if (terminal) // it already have terminal
|
|
to_chat(user, "<span class='warning'>This APC is already wired!</span>")
|
|
return
|
|
else if (has_electronics == 0)
|
|
to_chat(user, "<span class='warning'>There is nothing to wire!</span>")
|
|
return
|
|
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.get_amount() < 10)
|
|
to_chat(user, "<span class='warning'>You need ten lengths of cable for APC!</span>")
|
|
return
|
|
user.visible_message("[user.name] adds cables to the APC frame.", \
|
|
"<span class='notice'>You start adding cables to the APC frame...</span>")
|
|
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 20, target = src))
|
|
if (C.get_amount() < 10 || !C)
|
|
return
|
|
if (C.get_amount() >= 10 && !terminal && opened && has_electronics > 0)
|
|
var/turf/T = get_turf(src)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
|
|
do_sparks(5, TRUE, src)
|
|
return
|
|
C.use(10)
|
|
to_chat(user, "<span class='notice'>You add cables to the APC frame.</span>")
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
|
|
else if (istype(W, /obj/item/wirecutters) && terminal && opened)
|
|
terminal.dismantle(user, W)
|
|
|
|
else if (istype(W, /obj/item/electronics/apc) && opened)
|
|
if (has_electronics!=0) // there are already electronicks inside
|
|
to_chat(user, "<span class='warning'>You cannot put the board inside, there already is one!</span>")
|
|
return
|
|
else if (stat & BROKEN)
|
|
to_chat(user, "<span class='warning'>You cannot put the board inside, the frame is damaged!</span>")
|
|
return
|
|
|
|
user.visible_message("[user.name] inserts the power control board into [src].", \
|
|
"<span class='notice'>You start to insert the power control board into the frame...</span>")
|
|
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 10, target = src))
|
|
if(has_electronics==0)
|
|
has_electronics = 1
|
|
locked = TRUE //We placed new, locked board in
|
|
to_chat(user, "<span class='notice'>You place the power control board inside the frame.</span>")
|
|
qdel(W)
|
|
|
|
else if (istype(W, /obj/item/weldingtool) && opened && has_electronics==0 && !terminal)
|
|
var/obj/item/weldingtool/WT = W
|
|
if (WT.get_fuel() < 3)
|
|
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
|
return
|
|
user.visible_message("[user.name] welds [src].", \
|
|
"<span class='notice'>You start welding the APC frame...</span>", \
|
|
"<span class='italics'>You hear welding.</span>")
|
|
playsound(src.loc, WT.usesound, 50, 1)
|
|
if(do_after(user, 50*W.toolspeed, target = src))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if ((stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
user.visible_message(\
|
|
"[user.name] has cut [src] apart with [W].",\
|
|
"<span class='notice'>You disassembled the broken APC frame.</span>")
|
|
else
|
|
new /obj/item/wallframe/apc(loc)
|
|
user.visible_message(\
|
|
"[user.name] has cut [src] from the wall with [W].",\
|
|
"<span class='notice'>You cut the APC frame from the wall.</span>")
|
|
qdel(src)
|
|
return
|
|
|
|
else if (istype(W, /obj/item/wallframe/apc) && opened)
|
|
if (!(stat & BROKEN || opened==2 || obj_integrity < max_integrity)) // There is nothing to repair
|
|
to_chat(user, "<span class='warning'>You found no reason for repairing this APC</span>")
|
|
return
|
|
if (!(stat & BROKEN) && opened==2) // Cover is the only thing broken, we do not need to remove elctronicks to replace cover
|
|
user.visible_message("[user.name] replaces missing APC's cover.",\
|
|
"<span class='notice'>You begin to replace APC's cover...</span>")
|
|
if(do_after(user, 20, target = src)) // replacing cover is quicker than replacing whole frame
|
|
to_chat(user, "<span class='notice'>You replace missing APC's cover.</span>")
|
|
qdel(W)
|
|
opened = 1
|
|
update_icon()
|
|
return
|
|
if (has_electronics)
|
|
to_chat(user, "<span class='warning'>You cannot repair this APC until you remove the electronics still inside!</span>")
|
|
return
|
|
user.visible_message("[user.name] replaces the damaged APC frame with a new one.",\
|
|
"<span class='notice'>You begin to replace the damaged APC frame...</span>")
|
|
if(do_after(user, 50, target = src))
|
|
to_chat(user, "<span class='notice'>You replace the damaged APC frame with a new one.</span>")
|
|
qdel(W)
|
|
stat &= ~BROKEN
|
|
obj_integrity = max_integrity
|
|
if (opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
else if(panel_open && !opened && is_wire_tool(W))
|
|
wires.interact(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/power/apc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
|
if(damage_flag == "melee" && damage_amount < 15 && (!(stat & BROKEN) || malfai))
|
|
return 0
|
|
. = ..()
|
|
|
|
|
|
/obj/machinery/power/apc/obj_break(damage_flag)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
set_broken()
|
|
|
|
/obj/machinery/power/apc/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(!(stat & BROKEN))
|
|
set_broken()
|
|
if(opened != 2)
|
|
opened = 2
|
|
visible_message("<span class='warning'>The APC cover is knocked down!</span>")
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/emag_act(mob/user)
|
|
if(!emagged && !malfhack)
|
|
if(opened)
|
|
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
|
|
else if(panel_open)
|
|
to_chat(user, "<span class='warning'>You must close the panel first!</span>")
|
|
else if(stat & (BROKEN|MAINT))
|
|
to_chat(user, "<span class='warning'>Nothing happens!</span>")
|
|
else
|
|
flick("apc-spark", src)
|
|
playsound(src, "sparks", 75, 1)
|
|
emagged = TRUE
|
|
locked = FALSE
|
|
to_chat(user, "<span class='notice'>You emag the APC interface.</span>")
|
|
update_icon()
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
if(!user)
|
|
return
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.visible_message("[user] removes \the [cell] from [src]!","<span class='notice'>You remove \the [cell].</span>")
|
|
user.put_in_hands(cell)
|
|
cell.update_icon()
|
|
src.cell = null
|
|
charging = 0
|
|
src.update_icon()
|
|
return
|
|
if((stat & MAINT) && !opened) //no board; no interface
|
|
return
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
|
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
|
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
|
|
if(!ui)
|
|
ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
|
|
ui.open()
|
|
if(ui)
|
|
ui.set_autoupdate(state = (failure_timer ? 1 : 0))
|
|
|
|
/obj/machinery/power/apc/ui_data(mob/user)
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"failTime" = failure_timer,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : null,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = DisplayPower(lastused_total),
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(),
|
|
"malfStatus" = get_malf_status(user),
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = DisplayPower(lastused_equip),
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = DisplayPower(lastused_light),
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = DisplayPower(lastused_environ),
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
return data
|
|
|
|
|
|
/obj/machinery/power/apc/proc/get_malf_status(mob/living/silicon/ai/malf)
|
|
if(istype(malf) && malf.malf_picker)
|
|
if(malfai == (malf.parent || malf))
|
|
if(occupier == malf)
|
|
return 3 // 3 = User is shunted in this APC
|
|
else if(istype(malf.loc, /obj/machinery/power/apc))
|
|
return 4 // 4 = User is shunted in another APC
|
|
else
|
|
return 2 // 2 = APC hacked by user, and user is in its core.
|
|
else
|
|
return 1 // 1 = APC not hacked.
|
|
else
|
|
return 0 // 0 = User is not a Malf AI
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted && !failure_timer)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
else
|
|
area.power_light = FALSE
|
|
area.power_equip = FALSE
|
|
area.power_environ = FALSE
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
|
|
if(IsAdminGhost(user))
|
|
return TRUE
|
|
if(user.has_unlimited_silicon_privilege)
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
if(!loud)
|
|
to_chat(user, "<span class='danger'>\The [src] has eee disabled!</span>")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/machinery/power/apc/ui_act(action, params)
|
|
if(..() || !can_use(usr, 1) || (locked && !usr.has_unlimited_silicon_privilege && !failure_timer))
|
|
return
|
|
switch(action)
|
|
if("lock")
|
|
if(usr.has_unlimited_silicon_privilege)
|
|
if(emagged || (stat & (BROKEN|MAINT)))
|
|
to_chat(usr, "The APC does not respond to the command.")
|
|
else
|
|
locked = !locked
|
|
update_icon()
|
|
. = TRUE
|
|
if("cover")
|
|
coverlocked = !coverlocked
|
|
. = TRUE
|
|
if("breaker")
|
|
toggle_breaker()
|
|
. = TRUE
|
|
if("charge")
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
. = TRUE
|
|
if("channel")
|
|
if(params["eqp"])
|
|
equipment = setsubsystem(text2num(params["eqp"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["lgt"])
|
|
lighting = setsubsystem(text2num(params["lgt"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["env"])
|
|
environ = setsubsystem(text2num(params["env"]))
|
|
update_icon()
|
|
update()
|
|
. = TRUE
|
|
if("overload")
|
|
if(usr.has_unlimited_silicon_privilege)
|
|
overload_lighting()
|
|
. = TRUE
|
|
if("hack")
|
|
if(get_malf_status(usr))
|
|
malfhack(usr)
|
|
if("occupy")
|
|
if(get_malf_status(usr))
|
|
malfoccupy(usr)
|
|
if("deoccupy")
|
|
if(get_malf_status(usr))
|
|
malfvacate()
|
|
if("reboot")
|
|
failure_timer = 0
|
|
update_icon()
|
|
update()
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/proc/toggle_breaker()
|
|
operating = !operating
|
|
update()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/proc/malfhack(mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(get_malf_status(malf) != 1)
|
|
return
|
|
if(malf.malfhacking)
|
|
to_chat(malf, "You are already hacking an APC.")
|
|
return
|
|
to_chat(malf, "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process.")
|
|
malf.malfhack = src
|
|
malf.malfhacking = addtimer(CALLBACK(malf, /mob/living/silicon/ai/.proc/malfhacked, src), 600, TIMER_STOPPABLE)
|
|
|
|
var/obj/screen/alert/hackingapc/A
|
|
A = malf.throw_alert("hackingapc", /obj/screen/alert/hackingapc)
|
|
A.target = src
|
|
|
|
/obj/machinery/power/apc/proc/malfoccupy(mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
|
|
to_chat(malf, "<span class='warning'>You must evacuate your current APC first!</span>")
|
|
return
|
|
if(!malf.can_shunt)
|
|
to_chat(malf, "<span class='warning'>You cannot shunt!</span>")
|
|
return
|
|
if(src.z != ZLEVEL_STATION)
|
|
return
|
|
occupier = new /mob/living/silicon/ai(src, malf.laws, malf) //DEAR GOD WHY? //IKR????
|
|
occupier.adjustOxyLoss(malf.getOxyLoss())
|
|
if(!findtext(occupier.name, "APC Copy"))
|
|
occupier.name = "[malf.name] APC Copy"
|
|
if(malf.parent)
|
|
occupier.parent = malf.parent
|
|
else
|
|
occupier.parent = malf
|
|
malf.shunted = 1
|
|
occupier.eyeobj.name = "[occupier.name] (AI Eye)"
|
|
if(malf.parent)
|
|
qdel(malf)
|
|
occupier.verbs += /mob/living/silicon/ai/proc/corereturn
|
|
occupier.cancel_camera()
|
|
|
|
|
|
/obj/machinery/power/apc/proc/malfvacate(forced)
|
|
if(!occupier)
|
|
return
|
|
if(occupier.parent && occupier.parent.stat != DEAD)
|
|
occupier.mind.transfer_to(occupier.parent)
|
|
occupier.parent.shunted = 0
|
|
occupier.parent.setOxyLoss(occupier.getOxyLoss())
|
|
occupier.parent.cancel_camera()
|
|
occupier.parent.verbs -= /mob/living/silicon/ai/proc/corereturn
|
|
qdel(occupier)
|
|
else
|
|
to_chat(occupier, "<span class='danger'>Primary core damaged, unable to return core processes.</span>")
|
|
if(forced)
|
|
occupier.loc = src.loc
|
|
occupier.death()
|
|
occupier.gib()
|
|
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
|
|
P.switch_mode_to(TRACK_NUKE_DISK) //Pinpointers go back to tracking the nuke disk
|
|
P.alert = FALSE
|
|
|
|
/obj/machinery/power/apc/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
|
|
if(card.AI)
|
|
to_chat(user, "<span class='warning'>[card] is already occupied!</span>")
|
|
return
|
|
if(!occupier)
|
|
to_chat(user, "<span class='warning'>There's nothing in [src] to transfer!</span>")
|
|
return
|
|
if(!occupier.mind || !occupier.client)
|
|
to_chat(user, "<span class='warning'>[occupier] is either inactive or destroyed!</span>")
|
|
return
|
|
if(!occupier.parent.stat)
|
|
to_chat(user, "<span class='warning'>[occupier] is refusing all attempts at transfer!</span>" )
|
|
return
|
|
if(transfer_in_progress)
|
|
to_chat(user, "<span class='warning'>There's already a transfer in progress!</span>")
|
|
return
|
|
if(interaction != AI_TRANS_TO_CARD || occupier.stat)
|
|
return
|
|
var/turf/T = get_turf(user)
|
|
if(!T)
|
|
return
|
|
transfer_in_progress = TRUE
|
|
user.visible_message("<span class='notice'>[user] slots [card] into [src]...</span>", "<span class='notice'>Transfer process initiated. Sending request for AI approval...</span>")
|
|
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
|
SEND_SOUND(occupier, sound('sound/misc/notice2.ogg')) //To alert the AI that someone's trying to card them if they're tabbed out
|
|
if(alert(occupier, "[user] is attempting to transfer you to \a [card.name]. Do you consent to this?", "APC Transfer", "Yes - Transfer Me", "No - Keep Me Here") == "No - Keep Me Here")
|
|
to_chat(user, "<span class='danger'>AI denied transfer request. Process terminated.</span>")
|
|
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
|
transfer_in_progress = FALSE
|
|
return
|
|
if(user.loc != T)
|
|
to_chat(user, "<span class='danger'>Location changed. Process terminated.</span>")
|
|
to_chat(occupier, "<span class='warning'>[user] moved away! Transfer canceled.</span>")
|
|
transfer_in_progress = FALSE
|
|
return
|
|
to_chat(user, "<span class='notice'>AI accepted request. Transferring stored intelligence to [card]...</span>")
|
|
to_chat(occupier, "<span class='notice'>Transfer starting. You will be moved to [card] shortly.</span>")
|
|
if(!do_after(user, 50, target = src))
|
|
to_chat(occupier, "<span class='warning'>[user] was interrupted! Transfer canceled.</span>")
|
|
transfer_in_progress = FALSE
|
|
return
|
|
if(!occupier || !card)
|
|
transfer_in_progress = FALSE
|
|
return
|
|
user.visible_message("<span class='notice'>[user] transfers [occupier] to [card]!</span>", "<span class='notice'>Transfer complete! [occupier] is now stored in [card].</span>")
|
|
to_chat(occupier, "<span class='notice'>Transfer complete! You've been stored in [user]'s [card.name].</span>")
|
|
occupier.forceMove(card)
|
|
card.AI = occupier
|
|
occupier.parent.shunted = FALSE
|
|
occupier.cancel_camera()
|
|
occupier = null
|
|
transfer_in_progress = FALSE
|
|
return
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/add_load(amount)
|
|
if(terminal && terminal.powernet)
|
|
terminal.powernet.load += amount
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
if(icon_update_needed)
|
|
update_icon()
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
if(failure_timer)
|
|
update()
|
|
queue_icon_update()
|
|
failure_timer--
|
|
force_update = 1
|
|
return
|
|
|
|
/*
|
|
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.equip_consumption, EQUIP)
|
|
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.light_consumption, LIGHT)
|
|
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.environ_consumption, ENVIRON)
|
|
|
|
area.calc_lighting() */
|
|
lastused_light = area.usage(STATIC_LIGHT)
|
|
lastused_light += area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_equip += area.usage(STATIC_EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
lastused_environ += area.usage(STATIC_ENVIRON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
if(cell && !shorted)
|
|
// draw power from cell as before to power the area
|
|
var/cellused = min(cell.charge, GLOB.CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > lastused_total) // if power excess recharge the cell
|
|
// by the same amount just used
|
|
cell.give(cellused)
|
|
add_load(cellused/GLOB.CELLRATE) // add the load used to recharge the cell
|
|
|
|
|
|
else // no excess, and not enough per-apc
|
|
if((cell.charge/GLOB.CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
cell.charge = min(cell.maxcharge, cell.charge + GLOB.CELLRATE * excess) //recharge with what we can
|
|
add_load(excess) // so draw what we can from the grid
|
|
charging = 0
|
|
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
|
|
|
|
// set channels depending on how much charge we have left
|
|
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
if(cell.charge <= 0) // zero charge, turn all off
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else // otherwise all can be on
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(1, src)
|
|
if(cell.percent() > 75)
|
|
area.poweralert(1, src)
|
|
|
|
// now trickle-charge the cell
|
|
if(chargemode && charging == 1 && operating)
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is capped to % per second constant
|
|
var/ch = min(excess*GLOB.CELLRATE, cell.maxcharge*GLOB.CHARGELEVEL)
|
|
add_load(ch/GLOB.CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
if(cell.charge >= cell.maxcharge)
|
|
cell.charge = cell.maxcharge
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*GLOB.CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount == 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
|
|
// update icon & area power if anything changed
|
|
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ || force_update)
|
|
force_update = 0
|
|
queue_icon_update()
|
|
update()
|
|
else if (last_ch != charging)
|
|
queue_icon_update()
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
/obj/machinery/power/apc/proc/autoset(val, on)
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
return val
|
|
|
|
/obj/machinery/power/apc/proc/reset(wire)
|
|
switch(wire)
|
|
if(WIRE_IDSCAN)
|
|
locked = TRUE
|
|
if(WIRE_POWER1, WIRE_POWER2)
|
|
if(!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
|
|
shorted = FALSE
|
|
if(WIRE_AI)
|
|
if(!wires.is_cut(WIRE_AI))
|
|
aidisabled = FALSE
|
|
if(APC_RESET_EMP)
|
|
equipment = 3
|
|
environ = 3
|
|
update_icon()
|
|
update()
|
|
|
|
// damage and destruction acts
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
if(occupier)
|
|
occupier.emp_act(severity)
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
update_icon()
|
|
update()
|
|
addtimer(CALLBACK(src, .proc/reset, APC_RESET_EMP), 600)
|
|
..()
|
|
|
|
/obj/machinery/power/apc/blob_act(obj/structure/blob/B)
|
|
set_broken()
|
|
|
|
/obj/machinery/power/apc/disconnect_terminal()
|
|
if(terminal)
|
|
terminal.master = null
|
|
terminal = null
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
if(malfai && operating)
|
|
malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
|
|
stat |= BROKEN
|
|
operating = FALSE
|
|
if(occupier)
|
|
malfvacate(1)
|
|
update_icon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20)
|
|
INVOKE_ASYNC(src, .proc/break_lights)
|
|
|
|
/obj/machinery/power/apc/proc/break_lights()
|
|
for(var/area/A in area.related)
|
|
for(var/obj/machinery/light/L in A)
|
|
L.on = TRUE
|
|
L.break_light_tube()
|
|
L.on = FALSE
|
|
stoplag()
|
|
|
|
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
|
if(!prob(prb))
|
|
return 0
|
|
do_sparks(5, TRUE, src)
|
|
if(isalien(user))
|
|
return 0
|
|
if(electrocute_mob(user, src, src, 1, TRUE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/setsubsystem(val)
|
|
if(cell && cell.charge > 0)
|
|
return (val==1) ? 0 : val
|
|
else if(val == 3)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
/obj/machinery/power/apc/proc/energy_fail(duration)
|
|
for(var/obj/machinery/M in area.contents)
|
|
if(M.critical_machine)
|
|
return
|
|
for(var/A in GLOB.ai_list)
|
|
var/mob/living/silicon/ai/I = A
|
|
if(get_area(I) == area)
|
|
return
|
|
|
|
failure_timer = max(failure_timer, round(duration))
|
|
|
|
#undef UPSTATE_CELL_IN
|
|
#undef UPSTATE_OPENED1
|
|
#undef UPSTATE_OPENED2
|
|
#undef UPSTATE_MAINT
|
|
#undef UPSTATE_BROKE
|
|
#undef UPSTATE_BLUESCREEN
|
|
#undef UPSTATE_WIREEXP
|
|
#undef UPSTATE_ALLGOOD
|
|
|
|
#undef APC_RESET_EMP
|
|
|
|
//update_overlay
|
|
#undef APC_UPOVERLAY_CHARGEING0
|
|
#undef APC_UPOVERLAY_CHARGEING1
|
|
#undef APC_UPOVERLAY_CHARGEING2
|
|
#undef APC_UPOVERLAY_EQUIPMENT0
|
|
#undef APC_UPOVERLAY_EQUIPMENT1
|
|
#undef APC_UPOVERLAY_EQUIPMENT2
|
|
#undef APC_UPOVERLAY_LIGHTING0
|
|
#undef APC_UPOVERLAY_LIGHTING1
|
|
#undef APC_UPOVERLAY_LIGHTING2
|
|
#undef APC_UPOVERLAY_ENVIRON0
|
|
#undef APC_UPOVERLAY_ENVIRON1
|
|
#undef APC_UPOVERLAY_ENVIRON2
|
|
#undef APC_UPOVERLAY_LOCKED
|
|
#undef APC_UPOVERLAY_OPERATING
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|
|
|
|
/*Power module, used for APC construction*/
|
|
/obj/item/electronics/apc
|
|
name = "power control module"
|
|
icon_state = "power_mod"
|
|
desc = "Heavy-duty switching circuits for power control."
|