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* Ports /vg/'s component system * Fix component signalling itself for addition * Fix the list arrangement for removal * Whoops * Return the existing component if the created one was deleted * These can't be ints * , * returning TRUE from a callback will mark the event as handled * Small refactor * Add powered components * R e f a c t o r * More wip * Fixes et al * Pure pain * When bae tells you she was tabs but she was actually spaces * RReee * Needs arglist * Fax * Fax * More better * You fail me yet again git commit * Some kajiggering, but there we go * No more 3rd param = variadic * fix * Sanity * Whoops * Minor thing * Whoops * fax * Better describe the function, + add ..()s * Fix * Port to Initialize * fuk in git
97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
/*
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Protolathe
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Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
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it creates. All the menus and other manipulation commands are in the R&D console.
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Note: Must be placed west/left of and R&D console to function.
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*/
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/obj/machinery/r_n_d/protolathe
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name = "protolathe"
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desc = "Converts raw materials into useful objects."
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icon_state = "protolathe"
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container_type = OPENCONTAINER_1
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circuit = /obj/item/circuitboard/machine/protolathe
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var/efficiency_coeff
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var/list/categories = list(
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"Power Designs",
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"Medical Designs",
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"Bluespace Designs",
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"Stock Parts",
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"Equipment",
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"Mining Designs",
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"Electronics",
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"Weapons",
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"Ammo",
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"Firing Pins",
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"Computer Parts"
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)
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/obj/machinery/r_n_d/protolathe/Initialize()
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create_reagents(0)
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AddComponent(/datum/component/material_container,
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),
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FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready))
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return ..()
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/obj/machinery/r_n_d/protolathe/RefreshParts()
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reagents.maximum_volume = 0
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.maximum_volume += G.volume
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G.reagents.trans_to(src, G.reagents.total_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.max_amount = 0
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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materials.max_amount += M.rating * 75000
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var/T = 1.2
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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T -= M.rating/10
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efficiency_coeff = min(max(0, T), 1)
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/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
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var/list/all_materials = being_built.reagents_list + being_built.materials
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GET_COMPONENT(materials, /datum/component/material_container)
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var/A = materials.amount(M)
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if(!A)
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A = reagents.get_reagent_amount(M)
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return round(A / max(1, (all_materials[M]*efficiency_coeff)))
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//we eject the materials upon deconstruction.
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/obj/machinery/r_n_d/protolathe/on_deconstruction()
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for(var/obj/item/reagent_containers/glass/G in component_parts)
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reagents.trans_to(G, G.reagents.maximum_volume)
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GET_COMPONENT(materials, /datum/component/material_container)
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materials.retrieve_all()
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..()
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/obj/machinery/r_n_d/protolathe/disconnect_console()
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linked_console.linked_lathe = null
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..()
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/obj/machinery/r_n_d/protolathe/ComponentActivated(datum/component/C)
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..()
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if(istype(C, /datum/component/material_container))
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var/datum/component/material_container/M = C
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if(!M.last_insert_success)
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return
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var/lit = M.last_inserted_type
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var/stack_name
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if(ispath(lit, /obj/item/ore/bluespace_crystal))
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stack_name = "bluespace"
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use_power(MINERAL_MATERIAL_AMOUNT / 10)
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else
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var/obj/item/stack/S = lit
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stack_name = initial(S.name)
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use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * M.last_amount_inserted / 10)))
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add_overlay("protolathe_[stack_name]")
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addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
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