Files
Bubberstation/code/modules/research/protolathe.dm
Jordan Brown 2c92735520 Port material containers to datum components (#29268)
* Ports /vg/'s component system

* Fix component signalling itself for addition

* Fix the list arrangement for removal

* Whoops

* Return the existing component if the created one was deleted

* These can't be ints

* ,

* returning TRUE from a callback will mark the event as handled

* Small refactor

* Add powered components

* R e f a c t o r

* More wip

* Fixes et al

* Pure pain

* When bae tells you she was tabs but she was actually spaces

* RReee

* Needs arglist

* Fax

* Fax

* More better

* You fail me yet again git commit

* Some kajiggering, but there we go

* No more 3rd param = variadic

* fix

* Sanity

* Whoops

* Minor thing

* Whoops

* fax

* Better describe the function, + add ..()s

* Fix

* Port to Initialize

* fuk in git
2017-08-30 15:11:34 +02:00

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/*
Protolathe
Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff
it creates. All the menus and other manipulation commands are in the R&D console.
Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER_1
circuit = /obj/item/circuitboard/machine/protolathe
var/efficiency_coeff
var/list/categories = list(
"Power Designs",
"Medical Designs",
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Mining Designs",
"Electronics",
"Weapons",
"Ammo",
"Firing Pins",
"Computer Parts"
)
/obj/machinery/r_n_d/protolathe/Initialize()
create_reagents(0)
AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),
FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready))
return ..()
/obj/machinery/r_n_d/protolathe/RefreshParts()
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.maximum_volume += G.volume
G.reagents.trans_to(src, G.reagents.total_volume)
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
materials.max_amount += M.rating * 75000
var/T = 1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating/10
efficiency_coeff = min(max(0, T), 1)
/obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
var/list/all_materials = being_built.reagents_list + being_built.materials
GET_COMPONENT(materials, /datum/component/material_container)
var/A = materials.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
return round(A / max(1, (all_materials[M]*efficiency_coeff)))
//we eject the materials upon deconstruction.
/obj/machinery/r_n_d/protolathe/on_deconstruction()
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
..()
/obj/machinery/r_n_d/protolathe/disconnect_console()
linked_console.linked_lathe = null
..()
/obj/machinery/r_n_d/protolathe/ComponentActivated(datum/component/C)
..()
if(istype(C, /datum/component/material_container))
var/datum/component/material_container/M = C
if(!M.last_insert_success)
return
var/lit = M.last_inserted_type
var/stack_name
if(ispath(lit, /obj/item/ore/bluespace_crystal))
stack_name = "bluespace"
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else
var/obj/item/stack/S = lit
stack_name = initial(S.name)
use_power(max(1000, (MINERAL_MATERIAL_AMOUNT * M.last_amount_inserted / 10)))
add_overlay("protolathe_[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)