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add: Added cybernetic organs to RnD, they can be used to replace organic organs. Remember to administer corazone during implantation though! add: Added the upgraded cybernetic liver. It is exceptionally robust against toxins and alcohol poisoning.
89 lines
3.5 KiB
Plaintext
Executable File
89 lines
3.5 KiB
Plaintext
Executable File
#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure
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#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
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#define LIVER_DEFAULT_TOX_LETHALITY 0.5 //lower values lower how harmful toxins are to the liver
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/obj/item/organ/liver
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name = "liver"
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icon_state = "liver"
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origin_tech = "biotech=3"
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w_class = WEIGHT_CLASS_NORMAL
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zone = "chest"
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slot = "liver"
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desc = "Pairing suggestion: chianti and fava beans."
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var/damage = 0 //liver damage, 0 is no damage, damage=maxHealth causes liver failure
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var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
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var/failing //is this liver failing?
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var/maxHealth = LIVER_DEFAULT_HEALTH
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var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
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var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
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var/filterToxins = TRUE //whether to filter toxins
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/obj/item/organ/liver/on_life()
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var/mob/living/carbon/C = owner
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//slowly heal liver damage
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damage = max(0, damage - 0.1)
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if(damage > maxHealth)//cap liver damage
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damage = maxHealth
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if(istype(C))
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if(!failing)//can't process reagents with a failing liver
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if(filterToxins)
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//handle liver toxin filtration
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var/toxamount
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var/static/list/listOfToxinsInThisBitch = typesof(/datum/reagent/toxin)
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for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch)
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toxamount += C.reagents.get_reagent_amount(initial(toxin.id))
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if(toxamount <= toxTolerance && toxamount > 0)
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for(var/datum/reagent/toxin/toxin in listOfToxinsInThisBitch)
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C.reagents.remove_reagent(initial(toxin.id), 1)
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else if(toxamount > toxTolerance)
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damage += toxamount*toxLethality
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//metabolize reagents
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C.reagents.metabolize(C, can_overdose=TRUE)
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if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability
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to_chat(C, "<span class='notice'>You feel [pick("nauseous", "dull pain in your lower body", "confused")].</span>")
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/obj/item/organ/liver/prepare_eat()
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var/obj/S = ..()
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S.reagents.add_reagent("iron", 5)
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return S
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/obj/item/organ/liver/fly
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name = "insectoid liver"
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icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits.
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desc = "A mutant liver designed to handle the unique diet of a flyperson."
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alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect!
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/obj/item/organ/liver/plasmaman
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name = "reagent processing crystal"
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icon_state = "pliver"
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desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."
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/obj/item/organ/liver/cybernetic
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name = "cybernetic liver"
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icon_state = "liver-c"
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desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
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origin_tech = "biotech=4"
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/obj/item/organ/liver/cybernetic/upgraded
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name = "upgraded cybernetic liver"
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icon_state = "liver-c-u"
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desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
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origin_tech = "biotech=6"
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alcohol_tolerance = 0.001
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maxHealth = 200 //double the health of a normal liver
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toxTolerance = 15 //can shrug off up to 15u of toxins
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toxLethality = 0.3 //20% less damage than a normal liver
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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switch(severity)
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if(1)
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damage+=100
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if(2)
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damage+=50
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