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Bubberstation/code/modules/vehicles/atv.dm
2017-07-10 10:31:34 -04:00

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/obj/vehicle/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
var/static/mutable_appearance/atvcover
/obj/vehicle/atv/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/atv
/obj/vehicle/atv/Initialize()
. = ..()
atvcover = atvcover || mutable_appearance(icon, "atvcover", ABOVE_MOB_LAYER)
/obj/vehicle/atv/post_buckle_mob(mob/living/M)
if(has_buckled_mobs())
add_overlay(atvcover)
else
cut_overlay(atvcover)
//TURRETS!
/obj/vehicle/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vunerable = 1
density = FALSE
/obj/vehicle/atv/turret/Initialize()
. = ..()
turret = new(loc)
turret.base = src
/obj/vehicle/atv/turret/buckle_mob(mob/living/buckled_mob, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/atv/turret