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2017-09-02 23:17:51 -04:00

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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">02 September 2017</h2>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added new station prefixes, names and suffixes!</li>
</ul>
<h3 class="author">Tortellini Tony updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Round-end credits can now be toggled on or off in the server game options.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Disease Outbreak event now can generate random advanced viruses, with more symptoms and higher level as round time goes on.</li>
</ul>
<h2 class="date">01 September 2017</h2>
<h3 class="author">Fury McFlurry updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more halloween costumes.</li>
<li class="rscadd">Among them are a lobster suit, a cold villain costume and some gothic clothes</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Finally fucking removed gangs</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Player notes can now be configured to fade out over time to allow admins to quickly see how recent notes are. Server Operators, check the config for more info</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The multiverse sword is toast</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pouring radium into a ninja suit restores adrenaline boosts.</li>
<li class="bugfix">Adrenaline boost works while unconscious again.</li>
<li class="bugfix">Energy nets can be used again!</li>
</ul>
<h2 class="date">30 August 2017</h2>
<h3 class="author">CPTANT updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Hacked AI module cost is reduced to 9TC</li>
</ul>
<h3 class="author">Cobby & Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A stealth option for the traitor microlaser has been added. When used, it adds 30 seconds to the cooldown of the device.</li>
</ul>
<h3 class="author">Cyberboss (unwillingly by Kor's hand) updated:</h3>
<ul class="changes bgimages16">
<li class="balance">You no longer take damage/are as heavily blinded in crit while above -30HP</li>
<li class="balance">Whispering in crit above -30HP will not cause you to succumb</li>
<li class="balance">You can now hear in crit above -30HP</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Cult blades have updated item and inhand sprites.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Shadow Walk, a new form of jaunt that lasts for an unlimited amount of time, but ends if you enter a well lit tile. It is planned for use in a Shadowling rework, but feel free to hassle admins to test it out in the mean time.</li>
<li class="balance">Slime people can consume meat and dairy again.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts now have a way to see all available ghost roles! Check your ghost tab!</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Cerestation has been decommissioned. Nanotrasen apologizes for any spikes of suicidal tendencies, sporadic outbursts of primitive anger, and other issues that may of been caused during the station's run.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed portable chem dispensers charging 50% slower than intended when initialized.</li>
<li class="bugfix">fixed portable chem dispensers getting faster charging rate every time refreshparts() is called</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crew-tracking pinpointers to replace laggy crew monitoring console functionality</li>
<li class="rscadd">Crew-tracking pinpointers in medical vendors and the detective's office</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AltClick listing now updates instantly on AltClick</li>
<li class="bugfix">AltClick listing no longer reveals obscured items</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The singularity now poses a threat towards asteroids as well as stations.</li>
<li class="tweak">All power systems will now report their wattage values in Watts, Kilowatts, Megawatts, and Gigawatts. Gone are the days of seeing 48760 W total load when working with an APC!</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now unbuckle out a chair/bed by moving.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a problem with shuttles being unrepairable under certain circumstances.</li>
</ul>
<h2 class="date">26 August 2017</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the credits roll</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plasmamen now hallucinate with blackpowder in their system</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Geis bindings no longer decay faster if not pulled by a Servant, but last for 20 seconds, from 25.</li>
<li class="tweak">Geis bindings will decay slower when on a Sigil of Submission, and, if being pulled by a Servant when crossing a Sigil of Submission, will helpfully remove the pull.</li>
<li class="tweak">Removing Geis bindings is no longer instant and can be done by any Servant with a slab, not just the initiator.</li>
<li class="wip">Geis no longer prevents you from taking actions, but you remain unable to recite scripture while the target is bound. In addition, dealing damage to a bound target will cause the bindings to decay much more rapidly.</li>
<li class="rscadd">You can now remove sigils by hitting them with a clockwork slab for a small refund.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Lowers the chance for monkeys to become gorillas</li>
<li class="rscadd">Holoparasite prompts now have a "Never For This Round" option</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed inconsistent grammar between machines that derive from /obj/machinery/chem_dispenser</li>
<li class="spellcheck">touched up some chat messages to include references to objects instead of "that" or "the machine" etc., also removed references to beakers being loaded in machines that can accept any container</li>
</ul>
<h2 class="date">23 August 2017</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Planting kudzu now has a short delay with a visible message to users around you. Hit-N-Run planting is no longer possible.</li>
<li class="rscdel">kudzu bluespace mutation and spacewalk mutation are removed.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate shuttle now has a navigation computer that allows it to fly to any unoccupied location on the station z-level.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slightly increased the radius of the atmos resin launcher, and resin now makes floors unslippery</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gorillas</li>
<li class="rscadd">Irradiating monkeys can now turn them into hostile gorillas</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The amount of time spent playing, and jobs played are now tracked per player.</li>
<li class="experiment">This tracking can be used as a requirement of playtime to unlock jobs.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Morphlings now have to restore to their original form before taking a new one.</li>
<li class="bugfix">Morphlings will no longer have combined object appearances</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boss tiles have been reconstructed out of an unstoppable force.</li>
</ul>
<h3 class="author">TehZombehz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Culinary Division has authorized the construction of pancakes, including blueberry and chocolate chip pancakes. Pancakes can be stacked on top of each other.</li>
</ul>
<h2 class="date">19 August 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Raised airlock deflection by one point</li>
</ul>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The meth explosion temperature has been raised.</li>
</ul>
<h3 class="author">FrozenGuy5/PraiseRatvar updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nerfs L6 SAW Hollow Point Bullets from -10 armour penetration to -60 armour penetration.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Deathsquads no longer get shielded hardsuits.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blobs can now sense when they're being cuddled!</li>
<li class="bugfix">Fixes mining hardsuit heat_protection</li>
<li class="bugfix">RCL icons are now better at updating</li>
</ul>
<h3 class="author">NewSta updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the wiki button</li>
<li class="spellcheck">Fixes a typo in the wiki button description</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now click on symptoms in the Pandemic to see their description and stats</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">The station's explosion now uses a new (or old) sound.</li>
<li class="rscadd">Adds smart metal foam, which conforms to area borders and walls. It can be made through chemistry by mixing foaming agent, acetone, and iron.</li>
<li class="rscadd">Smart metal foam will create foamed plating on tiles exposed to space. Foamed plating can be struck with floor tiles to turn it into regular plating!</li>
<li class="spellcheck">The chat message has been removed from *spin. I hope you're happy.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Nanotrasen redesigned the area power controllers!</li>
<li class="imageadd">Thanks Xhuis for the contrast tweak on APCs</li>
</ul>
<h2 class="date">14 August 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ported CEV-Eris's APC sprites.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a typo in the blobbernaut spawn text</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds an ore box and shuttle console to aux bases on all stations.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Resurrect Cultist rune now works as intended.</li>
<li class="bugfix">Cyborg energy swords now properly have an icon.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Canisters don't flash red lights anymore when empty.</li>
</ul>
<h2 class="date">13 August 2017</h2>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Laptops now have actual sprites for using the supermatter monitoring instead of defaulting to a generic one.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Belligerent now has a visible indicator over the caster.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mulligan and non-continuous completion checks will not consider afk/logged out people to be "living crew".</li>
<li class="tweak">The wiki button now asks what page you want to be taken to</li>
<li class="tweak">His Grace now shows up on the orbit list</li>
</ul>
<h3 class="author">Pubby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Curator job is now available on PubbyStation</li>
<li class="rscadd">Beekeeping has been added to PubbyStation's monastery</li>
<li class="tweak">PubbyStation's bar has been rearranged</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swarmer shells now have ghost notifications again.</li>
<li class="bugfix">Minebots no longer lack icons for their action buttons.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Adds icon_states to the unused and used Eldritch whetstones. Sprites by Fury McFlurry.</li>
</ul>
<h2 class="date">06 August 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Surgical toolarm to protolathe and exofab</li>
<li class="tweak">Toolarm tools are less robust but more efficient at surgery</li>
<li class="tweak">Arm augments are no longer a huge item</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Cyborg remote control range is now limited to 7 tiles.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the "seedling" planetstation mob to the backend</li>
</ul>
<h3 class="author">Floyd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No longer does everyone look like a sick, nauseated weirdo!</li>
</ul>
<h3 class="author">Galactic Corgi Breeding Mills, LLC updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed corgis being able to wear spacesuit helmets despite lacking the proper code and sprites for them.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Colossus's shotgun is now a static-spread blast of 6 bolts, making it more predictable.</li>
<li class="balance">Geis now mutes for 12-14 seconds and "stuns" the target, via a binding effect, for 25 seconds instead of initiating a conversion.</li>
<li class="experiment">Geis's "stun" restrains the target and prevents them from taking actions, but its duration is halved if the binding is not being pulled by a Servant.</li>
<li class="wip">Using Geis on a target prevents you from taking actions other than attempting to pull the binding. If you are pulling the binding, you can dispel it at any time.</li>
<li class="wip">As should be obvious, if the binding is destroyed or dispelled, you can once again take normal actions.</li>
<li class="tweak">Sigils of Submission are now permanent and have been moved from the Script tier to the Driver tier, with an according cost adjustment. They still do not penetrate mindshield implants.</li>
<li class="rscdel">Removed Taunting Tirade.</li>
<li class="rscdel">Removed Sigils of Accession.</li>
</ul>
<h3 class="author">Lexorion updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Hearty Punch has a new, fancier sprite.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">RCL and Ghetto RCLs are no longer invisible</li>
<li class="bugfix">RCL action button now has a sprite</li>
<li class="bugfix">RCLs can no longer go inside you</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Eyes can now be properly damaged.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Removed an improper period from the supermatter sliver theft objective's name.</li>
<li class="bugfix">Alien hunters can no longer pounce through shields.</li>
<li class="bugfix">Observing mobs that have no HUD will no longer cause intense lighting glare.</li>
<li class="bugfix">Objects on shuttles now rotate in the correct directions.</li>
<li class="soundadd">The speakers in the ceiling have been upgraded, and many sounds are now less tinny.</li>
</ul>
<h3 class="author">Xhuis and oranges updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Banana cream pies no longer splat when they're caught by someone.</li>
<li class="soundadd">Throwing a pie in someone's face now has a splat sound.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed hair sticking through headgear.</li>
</ul>
<h2 class="date">29 July 2017</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sound should carry further, but should get quieter and quieter the further you are from it</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sigils of Transmission can now drain power in a large area when activated by a Servant.</li>
<li class="rscdel">Interdiction Lenses have been removed, as they were largely only used to drain power into Sigils of Transmission.</li>
<li class="balance">Sigils can no longer directly be removed by Servants.</li>
<li class="balance">Prolonging Prisms have a higher cost to delay, but no longer increase in cost based off of CV.</li>
<li class="balance">Base delay cost changed from 2500W to 3000W, cost increase per activation changed from 750W to 1250W, cost increase per 10 CV changed from 75W to 0W.</li>
<li class="rscdel">Removed the Volt Blaster scripture.</li>
<li class="rscdel">Ratvarian spears can no longer impale.</li>
<li class="balance">Vitality Matrices now require a flat 150 Vitality to revive Servants, from 20 + the Servant's non-oxygen damage. Vitality Matrices are also no longer destroyed when reviving Servants.</li>
<li class="balance">Ratvarian spear damage changed from 18 to 20, Ratvarian spears now generate 5 Vitality when attacking living targets. Ratvarian spear armour penetration changed from 0 to 10.</li>
<li class="balance">The Judicial Visor's mark now immediately applies Belligerent and knocks down for 0.5 seconds. Mark exploding no longer mutes, mark explosion stun changed from 16 seconds to 1.5 seconds, mark explosion damage changed from 10 to 20.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has begun production of the Rapid Cable Layer, a tool that helps you lay down cables faster</li>
<li class="rscadd">You can now craft ghetto RCLs with metal, a screwdriver, welder, and wrench. They hold less cable, and may fall apart or jam!</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Player-controlled medibots now receive a notice whenever they try to heal someone with too high health.</li>
<li class="bugfix">Syringes now properly inject targets wearing thick clothing on different slots.</li>
<li class="bugfix">Stun baton overlays now appear on security belts when active.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Badmins: Buildmode map generators have names in the list to select them, instead of paths.</li>
<li class="rscadd">Also, a new map generator has been added, repair/reload station. Use it VERY sparingly, it deletes the block of the map and reloads it to roundstart. THIS CAN CAUSE ISSUES WITH MACHINES AND ATMOSPHERICS, SO DO NOT USE IT UNLESS YOU ABSOLUTELY HAVE TO!</li>
<li class="experiment">The reload station one tagged DO NOT USE shouldn't be used as it doesn't delete anything before loading, so if you use it you'll have two copies of things. That can result in a LOT of issues, so don't use it unless you're a codermin and know what you're doing/abusing!</li>
</ul>
<h3 class="author">ktccd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ashstorms no longer pierces the protected people to kill anyone/anything in them.</li>
</ul>
<h2 class="date">27 July 2017</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Informs a person about how bomb cores work</li>
</ul>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Water bottles from the sustenance vendor are gone. Wait for the ice in the ice cups melt, criminal scum.</li>
<li class="rscdel">There is no longer a sink in gulag. Hygiene is for the moral members of society.</li>
<li class="tweak">Janitor and service cyborgs now get pocket fire extinguishers for fire suppression and space propulsion.</li>
<li class="rscadd">Pubbystation's dorms now has a dresser.</li>
<li class="bugfix">Crafting satchels from leather now makes a leather satchel rather than a regular satchel.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">breathing plasma now causes direct tox damage</li>
<li class="tweak">breathing hot/cold air now warns you when you're doing so, again</li>
<li class="tweak">species heat/cold mod now impacts damage from breathing hot/cold gases</li>
</ul>
<h3 class="author">HAL 9000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">I'm sorry Dave, I'm afraid I can't do that</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Resprited the tablet, including completely redone screen sprites.</li>
<li class="rscadd">Tablets can now come spawn in one of 5 colors; red, green, yellow, blue, and black.</li>
<li class="imageadd">Most alcohol bottles have been resprited, as well as a poster that used one of the current bottles as part of it's design.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Unwrenching clockwork structures no longer damages them.</li>
<li class="tweak">The Hierophant will now release a burst when melee attacking instead of actually hitting its target.</li>
<li class="bugfix">The Hierophant Club's blasts will now properly aggro hostile mobs.</li>
<li class="tweak">The blood-drunk miner will fire its KA a bit more often.</li>
</ul>
<h3 class="author">PopNotes updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Nar-Sie now sounds like an eldritch abomination that obliterates worlds instead of a sweet maiden that gently whispers sweet nothings in your ear.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">delayed chloral hydrate actually works now.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added cybernetic organs to RnD, they can be used to replace organic organs. Remember to administer corazone during implantation though!</li>
<li class="rscadd">Added the upgraded cybernetic liver. It is exceptionally robust against toxins and alcohol poisoning.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cyborgs now regenerate oxygen damage.</li>
<li class="bugfix">If a cyborg somehow takes toxin damage, it can be healed with cables as though it was burn damage.</li>
<li class="spellcheck">Picking up ores by walking over them now longer spams messages, instead showing one message per tile of ore picked up.</li>
<li class="tweak">You can now control-click action buttons to lock them and prevent them from being moved. Alt-clicking the "Show/Hide Actions" button will unlock all buttons.</li>
<li class="tweak">There is now a preference for if buttons should be locked by default or not.</li>
<li class="rscadd">Pizza box stacks can now fall over</li>
<li class="imageadd">Pizza box inhands now stacks depending on how many you're holding.</li>
<li class="bugfix">Mining satchels no longer hold infinite amounts of ore.</li>
<li class="bugfix">Reviving Stasis now consistently regenerates organs.</li>
<li class="bugfix">Medibots now properly render the overlays of the medkits they are made from.</li>
<li class="bugfix">The latest batch of Syndicate screwdrivers fell into a vat of paint and were colored randomly. We have rinsed them off and they will no longer come in random colors.</li>
<li class="bugfix">Supermatter slivers can now be stolen properly.</li>
<li class="tweak">Whenever you're trying to hack off your own limbs, you'll now always hit those limbs.</li>
</ul>
<h3 class="author">Xhuis & MoreRobustThanYou updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Toolbelts now have overlays for crowbars, wirecutters, screwdrivers, multitools, and wrenches.</li>
</ul>
<h3 class="author">Y0SH1_M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Romerol zombies count as dead for assassinate and maroon objectives.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Cards against Spess cards are available!</li>
</ul>
<h3 class="author">ktccd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hijacking should now be possible again!</li>
</ul>
<h2 class="date">18 July 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Deltastation's auxiliary storage in arrivals can be accessed by anyone now.</li>
<li class="bugfix">Deltastation's cargo bay maintenance can now be accessed by cargo techs.</li>
</ul>
<h3 class="author">Dannno/Supermichael777/InsaneHyena updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pick from a few different styles when augmenting someone with robot parts by putting them in the augment manipulator. Alt+click to take parts out.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the refresher variant of the anomalous crystal making holodeck items real</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">blood and gibs on turfs can no longer infect nearby people</li>
<li class="tweak">Tuberculosis bypasses species virus immunity (it's not a virus!)</li>
<li class="tweak">Disease and appendicitis events no longer infect clientless mobs</li>
<li class="tweak">Disease event will no longer pick virus immune mobs</li>
<li class="tweak">Appendicitis event will no longer pick mobs without an appendix</li>
<li class="bugfix">Fixed changeling panacea curing non-harmful viruses</li>
<li class="bugfix">Fixes IV drips not properly injecting the right amount of blood</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the Soul Vessel, Cogscarab, and Anima Fragment Scriptures.</li>
<li class="bugfix">The Ark of the Clockwork Justicar will still forcibly take up a 3x3 area even if it still needs components to activate.</li>
</ul>
<h3 class="author">MrStonedOne & Fox-McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made pathfinding much quicker</li>
</ul>
<h3 class="author">NewSta updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the maid apron being invisible when in-hand or attached to the maid outfit.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Viruses and symptoms have been havily reworked.</li>
<li class="rscadd">Symptoms now have statistic thresholds, that give them new properties or improve their existing ones if the overall virus statistic is above the threshold. Check the pull request in github or the wiki (soon) for the full list.</li>
<li class="rscdel">Some symptoms no longer scale linearly with stats, and instead have thresholds.</li>
<li class="tweak">The symptom limit is now 6.</li>
<li class="rscdel">Viruses can no longer be made invisible to the Pandemic</li>
<li class="tweak">Symptoms no longer trigger with a 5% chance every second, but instead have a minimum and maximum number of seconds between each activation, making them more consistent.</li>
<li class="rscdel">The symptoms Blood Vomit and Projectile Vomit have been removed, and are now bonuses for the base Vomit symptom.</li>
<li class="rscdel">The Weakness symptom has been removed as it was completely useless.</li>
<li class="tweak">The Sensory Destruction symptom has been reworked into Narcolepsy, which causes drowsiness and sleep.</li>
<li class="tweak">Viral Aggressive Metabolism now has a timer before it starts decaying the virus. It scales with the highest between Resistance or Stage Speed.</li>
<li class="rscadd">You can now neuter symptoms, making them inactive. They will still affect stats. Adding formaldehyde to a virus will neuter a random symptom. A bottle of formaldehyde starts in the virus fridge.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The tachyon-doppler array's rotation now has messages, sprites, and examine text.</li>
<li class="bugfix">Time stop is now fixed, finally!</li>
<li class="soundadd">Time stop's sound now plays in reverse when the effect ends.</li>
<li class="bugfix">Missiles can no longer ricochet off of shuttle walls, etc.</li>
<li class="bugfix">Winter coats now hold all flashlights properly, instead of seclites.</li>
</ul>
<h3 class="author">Xhuis & Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New hivebot invasion event</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Personal Cabinets now have piano synthesizers for handheld piano playing.</li>
<li class="experiment">Thank @nicbn for the sprites!</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Thank you for updating your ShuttlSoft product! Your last update was -ERROR- years ago. A full changelog can be found at CYG10408.SHSO.b9 along with the EULA. This update lays a foundation for new things to come and a sample in the form of new and improved docking procedures.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cerestation's emergency shuttle autopilot will no longer fly you in reverse back to Centcom!</li>
</ul>
<h2 class="date">11 July 2017</h2>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drones can now switch between help and harm intent.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now set a message/warning when they delay the round end, to be shown to anyone who tries to reboot the world.</li>
</ul>
<h3 class="author">Tacolizard and Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new organs, the liver and stomach. Without them, you won't metabolize chemicals.</li>
<li class="rscadd">The liver is responsible for processing all chemicals except nutrients. If your liver is removed, you will be unable to metabolize any drugs and will slowly die of toxin damage.</li>
<li class="rscadd">Drinking too much alcohol or having too many toxins in you will damage your liver, if it becomes too damaged, it will undergo liver failure and you will slowly die of toxin damage. Your liver naturally heals a small amount of its damage. However, it doesn't heal enough to offset stronger alcohols or large amounts of toxins, at least until they are metabolized out of your body.</li>
<li class="rscadd">to conduct a liver transplant, inject corazone into the patient. Corazone will prevent the patient from taking damage due to either not having a liver or undergoing liver failure. Corazone will metabolize out of the patient quickly, so at least 50u is recommended.</li>
<li class="rscadd">The stomach is responsible for metabolizing nutrients. Without a stomach, you will be unable to get fat, but you will also be unable to process any nutrients, meaning you will eventually starve to death.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mobs spawned by Necropolis curses are now immune to chasms.</li>
<li class="tweak">The BoxStation warden's office now has a crew monitoring console.</li>
<li class="imageadd">Clockwork slabs now show icons of the components used in scripture instead of initials.</li>
</ul>
<h3 class="author">factoryman942 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boxstation Robotics now has 6 flashes, from 2.</li>
<li class="bugfix">Metastation Robotics now has 40 sheets of glass, instead of 20.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The supermatter reporting system has been updated to report remaining integrity, as opposed to how unstable the SM currently is.</li>
</ul>
<h2 class="date">09 July 2017</h2>
<h3 class="author">Crexfu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">2 plasma sheets have been added to viro break room on box</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasma and Reinforced plasma glass no longer merge with Normal and Reinforced Glass</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer catch objects that require two hands at all times with only one hand.</li>
</ul>
<h2 class="date">07 July 2017</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a recovery window after some variable length megafauna attacks</li>
<li class="rscadd">Adds a new mob to the game, the "leaper"</li>
<li class="rscadd">Adds another planetstation mob, the "wanderer/mook" to the backend</li>
<li class="bugfix">Fixes a problem with player controlled leapers where they occasionally can't fire</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Rethemes the ash walker nest to match the Necropolis.</li>
<li class="balance">Chasms, asteroid turfs, basalt, and lava can no longer be made wet.</li>
<li class="rscadd">A strange new Resonant Signal has appeared on lavaland.</li>
<li class="tweak">Dreams while sleeping are now slightly longer on average and will contain more possibilities.</li>
<li class="rscadd">Bedsheets may affect what you can dream.</li>
</ul>
<h3 class="author">Lexorion updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The portable PACMAN generators now have new icons, including on and off states.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has added lids to their soda that POP! when opened. Up to 3 possible sounds!</li>
<li class="bugfix">brain damage should no longer attempt to emote/say things while unconcious</li>
</ul>
<h3 class="author">NanoTrasen Smithy Department updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Tasked by corporate heads to make NanoTrasen's line of captain rapiers flashier, a few brave smiths have managed to forge their steel in a way that enhances their swords' acoustic properties.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The majority of the tiny fans on Deltastation have been removed.</li>
<li class="tweak">Airlocks going to space, and secure areas like the bridge and sec on Delta have been given the cycling system.</li>
<li class="balance">The freedom suit no longer slows you down and can withstand the FIRES OF LIBERTY!</li>
</ul>
<h3 class="author">Steelpoint (Ancient Station) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Major changes to Ancient Station include new sounds for the prototype RIG hardsuit, the NASA Engineering Voidsuit slowing the user down properly and new insulated gloves in engineering.</li>
<li class="rscadd">Several minor changes, such as an extra oxygen tank, spawn in equipment and minor tile changes.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The AI swap menu is now given to the person with the multi-tool rather than the Borg. Old behavior remains for all non multi-tool sources</li>
<li class="bugfix">Borgs and shells now notify when un-linked due to the wire being cut.</li>
</ul>
<h3 class="author">Tacolizard updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen has begun a program to inform the souls of the departed that their hearts can't beat after death.</li>
<li class="bugfix">heartbeat noises now loop (i can't come up with any dumb fluff for this one sorry)</li>
</ul>
<h3 class="author">That Really Good Soda Flavor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Martial arts will no longer be transferred in cloning, etc. if they are temporary (i.e. wrestling, krav maga).</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Recollection has been separated into categories and should be easier to read and more informative.</li>
<li class="bugfix">Ratvar has been reminded that he hates Nar-Sie and will now actively pursue fighting her.</li>
<li class="bugfix">You can now properly dig out plants from patches of soil.</li>
<li class="bugfix">Reskinnable guns no longer become invisible after firing a single shot.</li>
<li class="bugfix">The kinetic crusher and other forced two-handed objects can now correctly be stored in a bag of holding.</li>
<li class="bugfix">Positronic brains' icons will now properly change depending on status.</li>
<li class="tweak">Positronic brains will now stop searching as soon as they're occupied.</li>
<li class="tweak">Positronic brains now have error messages if activating them fails for whatever reason.</li>
<li class="bugfix">Unconscious Servants are now properly informed when they're deconverted.</li>
<li class="bugfix">The Voice of God no longer specifically targets creatures like constructs and clockwork marauders.</li>
<li class="bugfix">Heartbeat sounds no longer play indefinitely if your body is destroyed.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Headphones have been provided to the station in Autodrobes, mixed wardrobes, and fitness wardrobes. Please use them responsibly, and remember to focus on your job above all else!</li>
<li class="experiment">Headphones fit in head, ears, OR neck slots!</li>
</ul>
<h3 class="author">ohnopigeons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen Electronics have fixed a bug where issued factory-fresh PDAs did not link to their cartridges, requiring manual reinsertion.</li>
</ul>
<h3 class="author">shizcalev updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nanotrasen has upgraded the obsolete teleporter consoles on most NT branded stations with newer ones preloaded with the newest Supermatter monitoring application!</li>
<li class="soundadd">The supermatter base now has a speaker and will provide audio cues as to it's current status!</li>
</ul>
<h3 class="author">somebody updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Strong plasma glass windows</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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