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https://github.com/Bubberstation/Bubberstation.git
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AddComponent/AddElement now support named arguments. This requires passing around an argument list instead of using actual proc args which a bit gross but we can blame byond for forcing this. InheritComponent uses mirrored init arguments instead of an argument list which means no more accessing it via index to get to the same arguments as in init. As a small bonus I restructured dcs defines to be a bit more manageable. Mainly just splits them into separate files and gives them their own folder.
93 lines
2.7 KiB
Plaintext
93 lines
2.7 KiB
Plaintext
/datum/component/thermite
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/amount
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var/burn_require
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var/overlay
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var/static/list/blacklist = typecacheof(list(
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/turf/open/lava,
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/turf/open/space,
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/turf/open/water,
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/turf/open/chasm)
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)
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var/static/list/immunelist = typecacheof(list(
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/turf/closed/wall/mineral/diamond,
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/turf/closed/indestructible,
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/turf/open/indestructible)
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)
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var/static/list/resistlist = typecacheof(
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/turf/closed/wall/r_wall
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)
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/datum/component/thermite/Initialize(_amount)
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if(!istype(parent, /turf) || blacklist[parent.type])
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return COMPONENT_INCOMPATIBLE
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if(immunelist[parent.type])
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amount = 0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
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else
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amount = _amount
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if(resistlist[parent.type])
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burn_require = 50
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else
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burn_require = 30
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var/turf/master = parent
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overlay = mutable_appearance('icons/effects/effects.dmi', "thermite")
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master.add_overlay(overlay)
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RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_react)
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RegisterSignal(parent, COMSIG_ATOM_FIRE_ACT, .proc/flame_react)
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/datum/component/thermite/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT)
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UnregisterSignal(parent, COMSIG_PARENT_ATTACKBY)
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UnregisterSignal(parent, COMSIG_ATOM_FIRE_ACT)
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/datum/component/thermite/Destroy()
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var/turf/master = parent
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master.cut_overlay(overlay)
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return ..()
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/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, _amount)
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if(!i_am_original)
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return
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if(newC)
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amount += newC.amount
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else
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amount += _amount
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/datum/component/thermite/proc/thermite_melt(mob/user)
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var/turf/master = parent
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master.cut_overlay(overlay)
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playsound(master, 'sound/items/welder.ogg', 100, TRUE)
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var/obj/effect/overlay/thermite/fakefire = new(master)
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addtimer(CALLBACK(src, .proc/burn_parent, fakefire, user), min(amount * 0.35 SECONDS, 20 SECONDS))
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UnregisterFromParent()
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/datum/component/thermite/proc/burn_parent(var/datum/fakefire, mob/user)
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var/turf/master = parent
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if(!QDELETED(fakefire))
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qdel(fakefire)
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if(user)
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master.add_hiddenprint(user)
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if(amount >= burn_require)
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master = master.Melt()
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master.burn_tile()
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qdel(src)
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/datum/component/thermite/proc/clean_react(datum/source, strength)
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//Thermite is just some loose powder, you could probably clean it with your hands. << todo?
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qdel(src)
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/datum/component/thermite/proc/flame_react(datum/source, exposed_temperature, exposed_volume)
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if(exposed_temperature > 1922) // This is roughly the real life requirement to ignite thermite
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thermite_melt()
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/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
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if(thing.get_temperature())
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thermite_melt(user)
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