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Bubberstation/code/modules/projectiles/projectile/bullets.dm
2020-07-16 03:02:40 +03:00

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/obj/projectile/bullet
name = "bullet"
icon_state = "bullet"
damage = 60
damage_type = BRUTE
nodamage = FALSE
flag = "bullet"
hitsound_wall = "ricochet"
sharpness = TRUE
impact_effect_type = /obj/effect/temp_visual/impact_effect