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Bubberstation/code/modules/projectiles/projectile/bullets/revolver.dm
2020-07-16 03:02:40 +03:00

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// 7.62x38mmR (Nagant Revolver)
/obj/projectile/bullet/n762
name = "7.62x38mmR bullet"
damage = 60
// .50AE (Desert Eagle)
/obj/projectile/bullet/a50ae
name = ".50AE bullet"
damage = 60
// .38 (Detective's Gun)
/obj/projectile/bullet/c38
name = ".38 bullet"
damage = 25
ricochets_max = 2
ricochet_chance = 50
ricochet_auto_aim_angle = 10
ricochet_auto_aim_range = 3
wound_bonus = -35
sharpness = TRUE
/obj/projectile/bullet/c38/match
name = ".38 Match bullet"
ricochets_max = 4
ricochet_chance = 100
ricochet_auto_aim_angle = 40
ricochet_auto_aim_range = 5
ricochet_incidence_leeway = 50
ricochet_decay_chance = 1
ricochet_decay_damage = 1
/obj/projectile/bullet/c38/match/bouncy
name = ".38 Rubber bullet"
damage = 10
stamina = 30
armour_penetration = -30
ricochets_max = 6
ricochet_incidence_leeway = 0
ricochet_chance = 130
ricochet_decay_damage = 0.8
shrapnel_type = NONE
/obj/projectile/bullet/c38/dumdum
name = ".38 DumDum bullet"
damage = 15
armour_penetration = -30
ricochets_max = 0
wound_bonus = 0
shrapnel_type = /obj/item/shrapnel/bullet/c38/dumdum
/obj/projectile/bullet/c38/trac
name = ".38 TRAC bullet"
damage = 10
ricochets_max = 0
/obj/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
if(!istype(M))
return
var/obj/item/implant/tracking/c38/imp
for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
imp = TI
return
if(!imp)
imp = new /obj/item/implant/tracking/c38(M)
imp.implant(M)
/obj/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
name = ".38 Hot Shot bullet"
damage = 20
ricochets_max = 0
/obj/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(6)
M.IgniteMob()
/obj/projectile/bullet/c38/iceblox //see /obj/projectile/temp for the original code
name = ".38 Iceblox bullet"
damage = 20
var/temperature = 100
ricochets_max = 0
/obj/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isliving(target))
var/mob/living/M = target
M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
// .357 (Syndie Revolver)
/obj/projectile/bullet/a357
name = ".357 bullet"
damage = 60
// admin only really, for ocelot memes
/obj/projectile/bullet/a357/match
name = ".357 match bullet"
ricochets_max = 5
ricochet_chance = 140
ricochet_auto_aim_angle = 50
ricochet_auto_aim_range = 6
ricochet_incidence_leeway = 80
ricochet_decay_chance = 1