mirror of
https://github.com/Bubberstation/Bubberstation.git
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414 lines
15 KiB
Plaintext
414 lines
15 KiB
Plaintext
/obj/item/reagent_containers/spray
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name = "spray bottle"
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desc = "A spray bottle, with an unscrewable top."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "sprayer_large"
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inhand_icon_state = "cleaner"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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item_flags = NOBLUDGEON
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reagent_flags = OPENCONTAINER
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 7
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var/stream_mode = 0 //whether we use the more focused mode
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var/current_range = 3 //the range of tiles the sprayer will reach.
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var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
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var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
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var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
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var/can_fill_from_container = TRUE
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amount_per_transfer_from_this = 5
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volume = 250
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possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
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/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
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. = ..()
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if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
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return
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if((A.is_drainable() && !A.is_refillable()) && get_dist(src,A) <= 1 && can_fill_from_container)
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if(!A.reagents.total_volume)
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to_chat(user, "<span class='warning'>[A] is empty.</span>")
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return
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if(reagents.holder_full())
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to_chat(user, "<span class='warning'>[src] is full.</span>")
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return
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var/trans = A.reagents.trans_to(src, 50, transfered_by = user) //transfer 50u , using the spray's transfer amount would take too long to refill
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to_chat(user, "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>")
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return
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if(reagents.total_volume < amount_per_transfer_from_this)
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to_chat(user, "<span class='warning'>Not enough left!</span>")
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return
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spray(A, user)
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE, -6)
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user.changeNext_move(CLICK_CD_RANGE*2)
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user.newtonian_move(get_dir(A, user))
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var/turf/T = get_turf(src)
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var/contained = reagents.log_list()
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log_combat(user, T, "sprayed", src, addition="which had [contained]")
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log_game("[key_name(user)] fired [contained] from \a [src] at [AREACOORD(T)].") //copypasta falling out of my pockets
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return
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/obj/item/reagent_containers/spray/proc/spray(atom/A, mob/user)
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var/range = max(min(current_range, get_dist(src, A)), 1)
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var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
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if(stream_mode)
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reagents.trans_to(D, amount_per_transfer_from_this)
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puff_reagent_left = 1
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else
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reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
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D.color = mix_color_from_reagents(D.reagents.reagent_list)
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var/wait_step = max(round(2+3/range), 2)
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do_spray(A, wait_step, D, range, puff_reagent_left, user)
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/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left, mob/user)
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set waitfor = FALSE
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var/range_left = range
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for(var/i=0, i<range, i++)
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range_left--
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step_towards(D,A)
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sleep(wait_step)
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for(var/atom/T in get_turf(D))
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if(T == D || T.invisibility) //we ignore the puff itself and stuff below the floor
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continue
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if(puff_reagent_left <= 0)
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break
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if(stream_mode)
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if(isliving(T))
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var/mob/living/M = T
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if(!M.can_inject())
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continue
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if((M.mobility_flags & MOBILITY_STAND) || !range_left)
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D.reagents.expose(M, VAPOR)
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puff_reagent_left -= 1
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var/contained = D.reagents.log_list() // looks like more copypasta but now the reagents are in a different place fuck you old coder
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log_combat(user, M, "sprayed with", src, addition="which had [contained]")
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else if(!range_left)
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D.reagents.expose(T, VAPOR)
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else
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D.reagents.expose(T, VAPOR)
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if(ismob(T))
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puff_reagent_left -= 1
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if(puff_reagent_left > 0 && (!stream_mode || !range_left))
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D.reagents.expose(get_turf(D), VAPOR)
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puff_reagent_left -= 1
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if(puff_reagent_left <= 0) // we used all the puff so we delete it.
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qdel(D)
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return
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qdel(D)
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/obj/item/reagent_containers/spray/attack_self(mob/user)
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stream_mode = !stream_mode
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if(stream_mode)
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amount_per_transfer_from_this = stream_amount
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current_range = stream_range
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else
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amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
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current_range = spray_range
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to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
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/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
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var/hotness = I.get_temperature()
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if(hotness && reagents)
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
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return ..()
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/obj/item/reagent_containers/spray/verb/empty()
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set name = "Empty Spray Bottle"
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set category = "Object"
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set src in usr
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if(usr.incapacitated())
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return
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if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
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return
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if(isturf(usr.loc) && src.loc == usr)
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to_chat(usr, "<span class='notice'>You empty \the [src] onto the floor.</span>")
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reagents.expose(usr.loc)
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src.reagents.clear_reagents()
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/obj/item/reagent_containers/spray/on_reagent_change(changetype)
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var/total_reagent_weight
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var/amount_of_reagents
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for (var/datum/reagent/R in reagents.reagent_list)
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total_reagent_weight = total_reagent_weight + R.reagent_weight
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amount_of_reagents++
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if(total_reagent_weight && amount_of_reagents) //don't bother if the container is empty - DIV/0
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var/average_reagent_weight = total_reagent_weight / amount_of_reagents
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spray_range = clamp(round((initial(spray_range) / average_reagent_weight) - ((amount_of_reagents - 1) * 1)), 3, 5) //spray distance between 3 and 5 tiles rounded down; extra reagents lose a tile
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else
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spray_range = initial(spray_range)
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if(stream_mode == 0)
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current_range = spray_range
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//space cleaner
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/obj/item/reagent_containers/spray/cleaner
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name = "space cleaner"
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desc = "BLAM!-brand non-foaming space cleaner!"
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icon_state = "cleaner"
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volume = 100
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list_reagents = list(/datum/reagent/space_cleaner = 100)
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amount_per_transfer_from_this = 2
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stream_amount = 5
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/obj/item/reagent_containers/spray/cleaner/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is putting the nozzle of \the [src] in [user.p_their()] mouth. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(do_mob(user,user,30))
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if(reagents.total_volume >= amount_per_transfer_from_this)//if not empty
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user.visible_message("<span class='suicide'>[user] pulls the trigger!</span>")
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src.spray(user)
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return BRUTELOSS
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else
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user.visible_message("<span class='suicide'>[user] pulls the trigger...but \the [src] is empty!</span>")
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return SHAME
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else
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user.visible_message("<span class='suicide'>[user] decided life was worth living.</span>")
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return MANUAL_SUICIDE_NONLETHAL
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//spray tan
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/obj/item/reagent_containers/spray/spraytan
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name = "spray tan"
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volume = 50
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desc = "Gyaro brand spray tan. Do not spray near eyes or other orifices."
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list_reagents = list(/datum/reagent/spraytan = 50)
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//pepperspray
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/obj/item/reagent_containers/spray/pepper
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name = "pepperspray"
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desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "pepperspray"
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inhand_icon_state = "pepperspray"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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volume = 50
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stream_range = 4
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amount_per_transfer_from_this = 5
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list_reagents = list(/datum/reagent/consumable/condensedcapsaicin = 50)
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/obj/item/reagent_containers/spray/pepper/empty //for protolathe printing
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list_reagents = null
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/obj/item/reagent_containers/spray/pepper/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins huffing \the [src]! It looks like [user.p_theyre()] getting a dirty high!</span>")
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return OXYLOSS
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// Fix pepperspraying yourself
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/obj/item/reagent_containers/spray/pepper/afterattack(atom/A as mob|obj, mob/user)
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if (A.loc == user)
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return
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. = ..()
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//water flower
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/obj/item/reagent_containers/spray/waterflower
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name = "water flower"
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desc = "A seemingly innocent sunflower...with a twist."
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "sunflower"
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inhand_icon_state = "sunflower"
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amount_per_transfer_from_this = 1
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volume = 10
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list_reagents = list(/datum/reagent/water = 10)
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/obj/item/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
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return
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///Subtype used for the lavaland clown ruin.
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/obj/item/reagent_containers/spray/waterflower/superlube
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name = "clown flower"
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desc = "A delightly devilish flower... you got a feeling where this is going."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "clownflower"
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volume = 30
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list_reagents = list(/datum/reagent/lube/superlube = 30)
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/obj/item/reagent_containers/spray/waterflower/cyborg
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reagent_flags = NONE
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volume = 100
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list_reagents = list(/datum/reagent/water = 100)
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var/generate_amount = 5
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var/generate_type = /datum/reagent/water
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var/last_generate = 0
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var/generate_delay = 10 //deciseconds
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can_fill_from_container = FALSE
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/obj/item/reagent_containers/spray/waterflower/cyborg/hacked
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name = "nova flower"
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desc = "This doesn't look safe at all..."
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list_reagents = list(/datum/reagent/clf3 = 3)
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volume = 3
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generate_type = /datum/reagent/clf3
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generate_amount = 1
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generate_delay = 40 //deciseconds
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/obj/item/reagent_containers/spray/waterflower/cyborg/Initialize()
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. = ..()
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START_PROCESSING(SSfastprocess, src)
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/obj/item/reagent_containers/spray/waterflower/cyborg/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/item/reagent_containers/spray/waterflower/cyborg/process()
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if(world.time < last_generate + generate_delay)
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return
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last_generate = world.time
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generate_reagents()
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/obj/item/reagent_containers/spray/waterflower/cyborg/empty()
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to_chat(usr, "<span class='warning'>You can not empty this!</span>")
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return
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/obj/item/reagent_containers/spray/waterflower/cyborg/proc/generate_reagents()
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reagents.add_reagent(generate_type, generate_amount)
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//chemsprayer
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/obj/item/reagent_containers/spray/chemsprayer
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name = "chem sprayer"
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desc = "A utility used to spray large amounts of reagents in a given area."
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "chemsprayer"
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inhand_icon_state = "chemsprayer"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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throwforce = 0
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w_class = WEIGHT_CLASS_NORMAL
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stream_mode = 1
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current_range = 7
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spray_range = 4
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stream_range = 7
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amount_per_transfer_from_this = 10
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volume = 600
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/obj/item/reagent_containers/spray/chemsprayer/afterattack(atom/A as mob|obj, mob/user)
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// Make it so the bioterror spray doesn't spray yourself when you click your inventory items
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if (A.loc == user)
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return
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. = ..()
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/obj/item/reagent_containers/spray/chemsprayer/spray(atom/A, mob/user)
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var/direction = get_dir(src, A)
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var/turf/T = get_turf(A)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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for(var/i=1, i<=3, i++) // intialize sprays
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if(reagents.total_volume < 1)
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return
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..(the_targets[i], user)
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/obj/item/reagent_containers/spray/chemsprayer/bioterror
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list_reagents = list(/datum/reagent/toxin/sodium_thiopental = 100, /datum/reagent/toxin/coniine = 100, /datum/reagent/toxin/venom = 100, /datum/reagent/consumable/condensedcapsaicin = 100, /datum/reagent/toxin/initropidril = 100, /datum/reagent/toxin/polonium = 100)
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/obj/item/reagent_containers/spray/chemsprayer/janitor
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name = "janitor chem sprayer"
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desc = "A utility used to spray large amounts of cleaning reagents in a given area. It regenerates space cleaner by itself but it's unable to be fueled by normal means."
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icon_state = "chemsprayer_janitor"
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inhand_icon_state = "chemsprayer_janitor"
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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reagent_flags = NONE
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list_reagents = list(/datum/reagent/space_cleaner = 1000)
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volume = 1000
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amount_per_transfer_from_this = 5
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var/generate_amount = 50
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var/generate_type = /datum/reagent/space_cleaner
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var/last_generate = 0
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var/generate_delay = 10 //deciseconds
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/obj/item/reagent_containers/spray/chemsprayer/janitor/Initialize()
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. = ..()
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START_PROCESSING(SSfastprocess, src)
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/obj/item/reagent_containers/spray/chemsprayer/janitor/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/obj/item/reagent_containers/spray/chemsprayer/janitor/process()
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if(world.time < last_generate + generate_delay)
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return
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last_generate = world.time
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reagents.add_reagent(generate_type, generate_amount)
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// Plant-B-Gone
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/obj/item/reagent_containers/spray/plantbgone // -- Skie
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name = "Plant-B-Gone"
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desc = "Kills those pesky weeds!"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "plantbgone"
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inhand_icon_state = "plantbgone"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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volume = 100
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list_reagents = list(/datum/reagent/toxin/plantbgone = 100)
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/obj/item/reagent_containers/spray/syndicate
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name = "suspicious spray bottle"
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desc = "A spray bottle, with a high performance plastic nozzle. The color scheme makes you feel slightly uneasy."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "sprayer_sus_8"
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inhand_icon_state = "sprayer_sus"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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spray_range = 4
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stream_range = 2
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volume = 100
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custom_premium_price = 900
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/obj/item/reagent_containers/spray/syndicate/Initialize()
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. = ..()
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icon_state = pick("sprayer_sus_1", "sprayer_sus_2", "sprayer_sus_3", "sprayer_sus_4", "sprayer_sus_5","sprayer_sus_6", "sprayer_sus_7", "sprayer_sus_8")
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/obj/item/reagent_containers/spray/medical
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name = "medical spray bottle"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "sprayer_med_red"
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inhand_icon_state = "sprayer_med_red"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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volume = 100
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unique_reskin = list("Red" = "sprayer_med_red",
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"Yellow" = "sprayer_med_yellow",
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"Blue" = "sprayer_med_blue")
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/obj/item/reagent_containers/spray/medical/AltClick(mob/user)
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if(unique_reskin && !current_skin && user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY))
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reskin_obj(user)
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/obj/item/reagent_containers/spray/medical/reskin_obj(mob/M)
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..()
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switch(icon_state)
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if("sprayer_med_red")
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inhand_icon_state = "sprayer_med_red"
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if("sprayer_med_yellow")
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inhand_icon_state = "sprayer_med_yellow"
|
|
if("sprayer_med_blue")
|
|
inhand_icon_state = "sprayer_med_blue"
|
|
M.update_inv_hands()
|
|
|
|
/obj/item/reagent_containers/spray/hercuri
|
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name = "medical spray (hercuri)"
|
|
desc = "A medical spray bottle.This one contains hercuri, a medicine used to negate the effects of dangerous high-temperature environments. Careful not to freeze the patient!"
|
|
icon_state = "sprayer_large"
|
|
list_reagents = list(/datum/reagent/medicine/c2/hercuri = 100)
|