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2016 lines
114 KiB
HTML
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<title>/tg/ Station 13 Changelog</title>
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<table align='center' class="top">
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/tgstation">Source Code</a></font></div></p>
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<font size='2'><b>Join our <a href="https://tgstation13.org/phpBB/viewforum.php?f=60">Discord channel</a></b></font>
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<table align='center' class="top">
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<tr>
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<td valign='top'>
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<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
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<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
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<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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</table>
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<div class="commit sansserif">
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<h2 class="date">19 July 2020</h2>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mice can now be stored in chef's hats.</li>
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</ul>
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<h3 class="author">Caldony updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">the microwave will no longer be turned on infinitely when the power is cut off while it's still on</li>
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</ul>
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<h3 class="author">LemonInTheDark updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">All methods of changing text output, like singing (%), whispering (#), radio (;) and languages (,) all now work together in any order.</li>
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</ul>
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<h3 class="author">OmegaDarkPotato updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Increases the amount of Aiuri in burn patches to 2u to match the quantity of Libital in brute patches.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Be on the lookout for new types of cockroaches wearing miniature 19th century Prussian headgear!</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Adminhelps has gotten a little bit smarter. Improved handling of target dis- and re-connections, admin->admin PM now opens a ticket, players can no longer close their own tickets.</li>
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</ul>
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<h3 class="author">Timberpoes updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Roboticists rejoice. NanoTrasen has heard your cries for help. They've seen CCTV footage (recorded by the AI) of you all staring enviously at geneticists, lording around their shiny, polished, usable DNA Consoles. Cry no more, for you can now please your Silicon Overlords and robust those Machine Cultist Chaplains in high definition glory with a beautiful new interface added to Exosuit Fabricators.</li>
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</ul>
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<h3 class="author">carshalash updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Reintroduces module type to AI shell name</li>
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</ul>
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<h2 class="date">18 July 2020</h2>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Fix admin pref for ignore cult summons</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed AIs / borgs sometimes singing and whipsering their ion laws to you like they're sweet nothings of death and doom.</li>
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<li class="bugfix">Fixed a runtime caused by a mob's client disconnecting while boosting around with a jetpack.</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Teleporters can now turn any organic living species into a flyperson. Practice good teleporter safety.</li>
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</ul>
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<h2 class="date">16 July 2020</h2>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added Star Cactus, a new mutation of lavaland cacti.</li>
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<li class="rscadd">Added the Prickly Adhesion plant trait, enabling embedding on plants, but is mutually exclusive with liquid contents.</li>
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</ul>
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<h3 class="author">ArcaneMusic Ft. Kriskog updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Plants above 30 instability when harvested have a (instability/3)% chance of producing a wildly mutated product instead of their own.</li>
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</ul>
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<h3 class="author">Coul updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">cleans up mech backstabbing code</li>
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</ul>
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<h3 class="author">Donkie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added label to canisters indicating their pressure rating</li>
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</ul>
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<h3 class="author">GulDreggrod updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">new regal rat resprite!</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed things like Nar-Sie and CRAB-17 spawning outside the station on icemoon maps.</li>
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<li class="bugfix">Fixed filters/radiation overlays not being added/cleared properly on action buttons.</li>
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<li class="bugfix">Fixed cult barriers not getting deleted properly.</li>
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<li class="bugfix">Added some sanity checking for varedit values.</li>
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<li class="bugfix">Fixed a scenario which would cause the cultist reveal rune ability to break.</li>
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<li class="bugfix">Fixed sheets of glass / other materials that don't have a valid false wall type being consumed without doing anything when you try to construct a false wall with them.</li>
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<li class="code_imp">VScode will now always default to LF line breaks for new files.</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Agent card once again disallows IC banned words.</li>
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</ul>
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<h3 class="author">Wayland-Smithy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Random events no longer trigger after emergency shuttle departure. No more Sentient Disease spawning right as the round ends.</li>
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</ul>
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<h3 class="author">jdawg1290 updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">text files now use lf line endings</li>
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</ul>
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<h3 class="author">nightred updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added door hints to the Meta service area</li>
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</ul>
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<h3 class="author">stylemistake updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">tgui windows should load faster after an initial load, if using the fancy mode. Please report any breakages.</li>
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<li class="bugfix">Fixed a bug in tgui that prevents observers from observing UI updates.</li>
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</ul>
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<h3 class="author">tralezab updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Obsessed can't win by lynching their target after they're dead.</li>
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<li class="rscadd">a small wiki link at the start of a mafia game</li>
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</ul>
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<h2 class="date">15 July 2020</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A new hotkey for quickdrawing/quicksheathing items into/from your suit storage slot has been added! It defaults to Shift+Q.</li>
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<li class="tweak">Corrects some minor capitalization oddities.</li>
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</ul>
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<h3 class="author">Donkie updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Improved user experience when dealing with canister frames</li>
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</ul>
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<h3 class="author">Fikou updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">you can now get a circuit from destroying the lipid extractor</li>
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</ul>
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<h3 class="author">Jared-Fogle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed SWAT and Armored beat cops spawning without a weapon.</li>
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<li class="bugfix">Fixed the Syndicate Ship Captain outfit not having a jumpsuit, ID, or belt.</li>
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<li class="bugfix">Armored fugitive bounty hunters now correctly start with an extra tank of plasma in their hand.</li>
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</ul>
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<h3 class="author">LemonInTheDark, TetraZeta for the sprites updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds hot ice slush, grind some hot ice to make it, it'll melt down to plasma if you heat it to 30c.</li>
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<li class="rscadd">Adds hot ice coffee, mix 1 part hot ice slush with 2 parts coffee to make some. Careful it's kinda cold.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed a runtime when log_wound wasn't passed a wound or a victim to apply it to.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Readded the button to toggle the plasmaman helmet's welding visor.</li>
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<li class="bugfix">Fixed the throw button's icon not updating properly if the mob caught something while their client was disconnected.</li>
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<li class="bugfix">Fixed Factory Error Synths not getting their glowy eyes</li>
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<li class="admin">Fixed admin help tickets not logging the name of the admin who generated a ban.</li>
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<li class="bugfix">Fixed a minor runtime when cameramobs are ghostized.</li>
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<li class="bugfix">Fixed a scenario where ice demons wouldn't fire at you if they were unsuccessful in finding a spot to teleport to.</li>
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<li class="bugfix">Fixed putting on a damaged suit and then it taking more damage afterwards spamming runtime logs with a warning.</li>
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<li class="bugfix">Fixed another minor pellet cloud runtime when no mobs were hit and a non-mob target was deleted.</li>
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<li class="tweak">Tagging an area already tagged by your gang will now say so, instead of generically telling you it's tagged by "a" gang.</li>
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<li class="bugfix">You can no longer hide your codex in your pockets while gathering research points with it from a reality tear. You have to actually hold it for the full duration now.</li>
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<li class="bugfix">Corrupted power cells will no longer get reset if you remove plasma from them.</li>
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</ul>
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<h3 class="author">nightred updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Meta security airsupply is now in tune</li>
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</ul>
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<h3 class="author">uomo91 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now also leave Deltastation's medbay without bugging a doctor to let you out.</li>
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</ul>
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<h2 class="date">13 July 2020</h2>
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<h3 class="author">Angust updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Glowshrooms now spread properly again.</li>
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</ul>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Vend-a-trays can now be made in the service lathe.</li>
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<li class="bugfix">Roundstart Vend-a-trays can now be registered to either chefs or bartenders, respectively.</li>
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<li class="bugfix">Plant reagents are now properly displayed if they've reacted within a plant using a plant analyzer.</li>
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</ul>
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<h3 class="author">EdgeLordExe updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Maint Tar a new recipe was found by assistants!...</li>
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<li class="rscadd">...Then some Janitor found out how to refine it into Sludge...</li>
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<li class="rscadd">...After that the chemist created a purified version of it.</li>
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</ul>
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<h3 class="author">Iatots updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">clown ops can buy the bioterror bundle, as they can already buy all the pieces individually and could use a bundle.</li>
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<li class="bugfix">clownops can buy the tactical naptime bundle!</li>
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</ul>
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<h3 class="author">Inept updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Mafia has been updated with a new map: Vampire's Castle! In this creepy castle map, Vampires and Changelings clash to find out who's the superior bloodsucking monster!</li>
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</ul>
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<h3 class="author">Jay Smith updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Mirrored sprites for various bags (when equipped into the suit storage slot) have been added.</li>
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</ul>
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<h3 class="author">LemonInTheDark updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes revenant contamination, what idiot let this through, pth, I spit on him.</li>
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<li class="refactor">Cleaned up some of the radiation traits and bitflags</li>
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</ul>
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<h3 class="author">MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">Admins can use the "Reverse Dropoff" with supplypods to easily move/teleport things from one place to another! Fun!</li>
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<li class="bugfix">Fixed some input messages in the supplypod menu not showing properly</li>
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<li class="bugfix">Gondolapods work again!</li>
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</ul>
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<h3 class="author">Skoglol updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Split personalities will no longer roll for catatonic mobs, nor swap to a logged off player.</li>
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</ul>
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<h3 class="author">Tlaltecuhtli updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">monkey caps drop on the floor if no ghosts got polled</li>
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</ul>
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<h2 class="date">12 July 2020</h2>
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<h3 class="author">ATHATH updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">To sacrifice someone on a sacrificial altar (such as the ones found in the healing fountain ruin), you must now alt-click the altar, not normal-click it. The default descriptions of sacrificial altars have been updated accordingly.</li>
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</ul>
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<h3 class="author">Alterist updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Upgraded Cybernetic Lungs (Tier3) now have improved oxygen absorption, same as Cybernetic Lungs (Tier2)</li>
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<li class="rscadd">Added 3 tier of Cybernetic Stomachs, researchable by R&D and buildable in the Medical Lathe.</li>
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</ul>
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<h3 class="author">Angust updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed space vines / kudzu growing slower from better (lower) production speed</li>
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<li class="balance">random event space vines buffed to have 1-6 production instead of 5-10 to compensate</li>
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</ul>
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<h3 class="author">ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Icebox Maintenance, and Icebox Service Hallway have been rearranged to be more spacious.</li>
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<li class="bugfix">Bounty boards are properly responsive, and are mapped on icebox dorms as intended.</li>
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</ul>
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<h3 class="author">Dennok updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Separate BLOCK_Z_FALL flag to BLOCK_Z_OUT_DOWN, BLOCK_Z_OUT_UP, BLOCK_Z_IN_DOWN, BLOCK_Z_IN_UP</li>
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<li class="rscadd">Now lattice can support spaceman</li>
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<li class="bugfix">Catwalk block uplifting from below</li>
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<li class="bugfix">now posting in shuttle propertly fails</li>
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</ul>
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<h3 class="author">EdgeLordExe updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Voiceless dead are now longe INVISIBILITY_ABSTRACT, god i hate bugs</li>
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<li class="rscadd">Ascension will make you greentext</li>
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</ul>
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<h3 class="author">Fikou updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Bounty hunter hat sprite works again.</li>
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</ul>
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<h3 class="author">Jay Smith & MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Replaced faulty sprites for various bags and the Portable Chemical Mixer in the belt slot</li>
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<li class="bugfix">Replaced the DNA probe's old sprite (Hypospray) with a unique sprite</li>
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<li class="imageadd">New icon and sprites for the DNA probe</li>
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<li class="imageadd">Belt sprites for the Portable Chemical Mixer and various bags</li>
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</ul>
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<h3 class="author">Kathy Ryals and ArcaneMusic updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Plant mutation chances at 80+ instability is now a sliding scale.</li>
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</ul>
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<h3 class="author">LemonInTheDark updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The tesla/sm will ground bolts less jankilly now</li>
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<li class="bugfix">Wires will no longer burn if they're under a tile that's on fire</li>
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<li class="code_imp">Reinserted some old checks for if something is over/under a tile</li>
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</ul>
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<h3 class="author">LoserWasTaken updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">blood cleave does only one wound instead of 3 now</li>
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</ul>
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<h3 class="author">Maurukas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added reconstructive surgery for moth wings, requiring synthflesh</li>
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<li class="bugfix">Magical healing and aheals now restore moth wings</li>
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</ul>
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<h3 class="author">Melbert updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes railings blocking bullets and immovable rods from a certain direction.</li>
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</ul>
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<h3 class="author">MrDoomBringer updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Nanotrasen's Transportation and Logistics Subdivision has spent the better part of their budget developing a brand new model of Supplypod. Internal investigations have revealed the only real differences are almost purely aesthetic.</li>
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</ul>
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<h3 class="author">Ryll/Shaps updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">As an admin ghost, examining another ghost twice quickly will pull up clickable links to their info in chat</li>
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<li class="rscadd">Examining someone who has examined you within the last second will give you both a small message saying you made eye contact. Having your face obscured by a helmet or mask will prevent the other person from noticing, no matter who looked first.</li>
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<li class="rscadd">Those with social anxiety may find eye contact to be stressful, and those who foster unhealthy obsessions over other crewmembers may outright staredown their prey.</li>
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|
<li class="rscadd">Throwing people really hard into vending machines is not advised if you don't want to clean them up afterwards. Things are considered thrown really hard if: You're throwing them as a hulk, the person you're throwing is a dwarf, and/or if you're throwing someone from a neckgrab</li>
|
|
<li class="rscadd">You can now adjust the speed disposal outlets eject contents at with a multitool, and emag the disposal outlet to amp the speed up even further!</li>
|
|
<li class="bugfix">Player controlled medbots are no longer permanently crippled when tipped over</li>
|
|
<li class="admin">New admin smite for knotting someone's shoes if possible</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed radiation immune mobs getting irradiated.</li>
|
|
<li class="bugfix">Plasmamen who have acquired the fireproofing trait will no longer get spammed with messages saying they caught on fire.</li>
|
|
<li class="admin">Stacks will now update properly when you varedit their amount. It's clamped to max_amount, so make sure to change that too if you want to increase the amount beyond it.</li>
|
|
<li class="bugfix">Fixed some constant runtime spam when defib rechargers had their defib destroyed.</li>
|
|
<li class="bugfix">Fixed a minor runtime when examining paper twice.</li>
|
|
<li class="refactor">Cleaned up arcade machine examine-more messages a little.</li>
|
|
<li class="bugfix">Map placed headpikes will now have heads... and pikes!</li>
|
|
<li class="bugfix">Fixed headpikes having the wrong mob name.</li>
|
|
<li class="bugfix">Fixed a minor runtime when removing a monkey's sentience helmet.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Parrot possession now works.</li>
|
|
<li class="bugfix">Fixed some glowshroom runtimes.</li>
|
|
<li class="admin">Wendigo no longer spams admin messages.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">conveyor switches now have a wire that can be pulsed with signalers/other assemblies to active it</li>
|
|
</ul>
|
|
<h3 class="author">Wayland-Smithy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Resource and Factory Blobs can only be placed on station where they count towards critical mass.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an issue that prevented AIs from tracking players in areas they have not yet viewed.</li>
|
|
</ul>
|
|
<h3 class="author">silicons updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">cameras no longer crash the server</li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed up Mafia maps, at least in all the ways I caught!</li>
|
|
<li class="bugfix">mind mag helms losing their icon sometimes</li>
|
|
</ul>
|
|
<h3 class="author">uomo91 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now leave Metastation's medbay after being treated without bugging a doctor to let you out.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 July 2020</h2>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the field generators in Delta's Singulo area being anchored but not secured.</li>
|
|
<li class="bugfix">Fixed field generators continuing to function after being uprooted by a mob.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix being unable to orbit player characters and antags from the observer orbit menu.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Barrel melon description now makes a bit more sense now.</li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cargo can purchase monkey sentience helmets under the science tab!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">09 July 2020</h2>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer infinitely spawn heretics summons</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Added surgery related unit tests and adds TEST_ASSERT, TEST_ASSERT_EQUAL, and allocate to unit tests.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes an infinite loop / infinite camera shake in the Bubblegum hallucination</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghost orbit menu can now orbit things with weird metadata in their names like medibots and MULEBOTs.</li>
|
|
<li class="tweak">Ghost orbit menu search bar looks prettier.</li>
|
|
<li class="tweak">Ghost orbit menu no longer auto-closes when you select something to orbit. Indirectly buffs voyeurs.</li>
|
|
</ul>
|
|
<h3 class="author">nightred updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed destructive analyzer item visual not being removed when destroying items</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borg machine conveyance has been repaired, to the delight of any "alternative"-functioning AIs that wish to onboard new silicon employees.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 July 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The bounty board has been added to all standard NT stations, for making and paying out bounties for credits made by crew members across the station. Available as a standalone machine, as well as a modular app.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes labor camp beacon sprite</li>
|
|
<li class="balance">manly dorf now doesnt turn on dorf mode with alcohol tolerance</li>
|
|
</ul>
|
|
<h3 class="author">FloranOtten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Space Cops now come equipped with appropriate environmental protection.</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cryo cells locking up those with prosthetic limbs.</li>
|
|
<li class="bugfix">Fixes tend wounds not healing and brain surgery not curing traumas.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mech vs Mech combat system for toy mechs! Hit a toy mech with another toy mech, or attack a player holding a toy mech with a toy mech, and you can initiate battle between toys!</li>
|
|
<li class="rscadd">Each toy mech now has its own health stat and special attack move for use in mech vs mech combat. Discover them all!</li>
|
|
<li class="rscadd">Suicide act for mech toys. If you wanted to take part in the toy mech battles yourself.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added more examine text to bots.</li>
|
|
<li class="bugfix">Fixed player controlled statues being able to speak.</li>
|
|
<li class="bugfix">Fixed nonhuman that aren't able to speak being able to cast spoken spells</li>
|
|
<li class="bugfix">Fixed a minor runtime caused by removing a laser pointer's diode while it's still turned on.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">votes now play a beep noise when they get started</li>
|
|
</ul>
|
|
<h3 class="author">Wayland-Smithy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blob mobs from an overmind now see critical mass progress as a status.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Where some names might previously have been accepted, they will now be rejected, this should not affect any regular names in use</li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes the 9 assistants 3 changeling setup, yech.</li>
|
|
<li class="bugfix">Lotta bugfixes for mafia!</li>
|
|
<li class="soundadd">Mafia now alerts you when starting a game!</li>
|
|
<li class="spellcheck">grammar + better text for some roles at better times of the game</li>
|
|
<li class="code_imp">LET THERE BE MAFIA DOCUMENTATION!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 July 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The description of eldritch essence has been modified to make what it actually does more clear.</li>
|
|
<li class="tweak">Eldritch essence and unholy water both now actually use the metabolization_rate variable.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new mutation of geraniums, called Fraxinella, AKA Burning Bush.</li>
|
|
<li class="rscadd">Added a new mutation of watermelon, called Barrel Melon, which has the new trait Auto-Distilling Composition. (Sprite provided by Kryson)</li>
|
|
<li class="rscadd">Walking Mushrooms now have a new graftable gene, Occulary Mimicry.</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Nitric acid is slightly better</li>
|
|
<li class="balance">Meat hook is now a 11tc cook traitor item. It can no longer be aquired from necropolis chests. sorry miners!</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">servicelathe can now print airlock painters, decal painters and spraycans</li>
|
|
<li class="balance">explorer suits now have space suit level heat protection</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Donut boxes will now accurately show what donuts are inside.</li>
|
|
<li class="bugfix">Fixed a bug where when teleporting naturally (such as going through a z-level in space), if you were pulling someone that was then pulling another person, only you and the person you were pulling would make it through.</li>
|
|
<li class="rscdel">Removed the healing skill, and by effect dissection surgery and the legendary healer's cloak.</li>
|
|
</ul>
|
|
<h3 class="author">Jay Smith updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Portable Chemical Mixer now uses proper vortex anomaly cores instead of raw ones.</li>
|
|
</ul>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nanotrasen finally realized they forgot to ship the mandatory anomaly compressor and two anomaly cores to Icebox.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the research modes from tesla coils and radiation collectors.</li>
|
|
</ul>
|
|
<h3 class="author">Orchian updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new traitor item for HoP and QM, the OCD</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed gas canisters having a misplaced flashing icon when they are close to empty.</li>
|
|
<li class="bugfix">Fixed inducers not working on a couple items with internal powercells.</li>
|
|
<li class="bugfix">Fixed a scenario where mobs would accidentally be kicked off a vehicle if they were handcuffed.</li>
|
|
<li class="code_imp">Added support to kick a mob off a vehicle if the vehicle is restrained.</li>
|
|
<li class="tweak">You can now unlock bots by alt-clicking them when their maintenance panel is open.</li>
|
|
<li class="refactor">Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag!</li>
|
|
<li class="bugfix">Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it.</li>
|
|
<li class="bugfix">Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged.</li>
|
|
<li class="bugfix">Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged.</li>
|
|
<li class="bugfix">Fixed interface exploits involving paranormal MULEbots carrying ghosts.</li>
|
|
<li class="bugfix">Fixed MULEbot blood tracks sometimes facing the wrong direction.</li>
|
|
<li class="bugfix">Player controlled MULEbots will now leave bloody tracks if they've run over a mob.</li>
|
|
<li class="bugfix">Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it.</li>
|
|
<li class="bugfix">Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound.</li>
|
|
<li class="bugfix">Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point.</li>
|
|
<li class="bugfix">Fixed a minor runtime related to MULEbots dropping off deleted items/mobs.</li>
|
|
<li class="bugfix">Fixed mobs having the wrong height offset when riding MULEbots.</li>
|
|
<li class="bugfix">Fixed mobs sometimes ending up underneath MULEbots while riding them.</li>
|
|
<li class="bugfix">Fixed mobs not falling off MULEbots when stunned / incapacitated.</li>
|
|
<li class="bugfix">Fixed inducers not recharging MULEbots.</li>
|
|
<li class="bugfix">Fixed MULEbots leaving bloody tracks in space.</li>
|
|
<li class="bugfix">Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move.</li>
|
|
<li class="bugfix">Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it.</li>
|
|
<li class="bugfix">Fixed MULEbot commands not resetting when they were turned off.</li>
|
|
<li class="bugfix">Fixed MULEbots not turning off properly when their maintenance hatch is opened.</li>
|
|
<li class="bugfix">Fixed MULEbots not turning off properly when they ran out of power while moving.</li>
|
|
<li class="bugfix">Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut.</li>
|
|
<li class="bugfix">Fixed mobs being able to walk right over MULEbots when they turn off.</li>
|
|
<li class="bugfix">MULEbots will now try to put their powercell in your hands when you remove them with a crowbar.</li>
|
|
<li class="bugfix">Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power.</li>
|
|
<li class="bugfix">MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open.</li>
|
|
<li class="bugfix">MULEbots will no longer flash and beep when their wires are pulsed if they don't have power.</li>
|
|
<li class="bugfix">MULEbots will now actually flash when their external warning lights are pulsed.</li>
|
|
<li class="tweak">MULEbots will now flash when they beep / buzz.</li>
|
|
<li class="rscadd">Added a bit more examine text to MULEbots.</li>
|
|
<li class="bugfix">Fixed an exploit involving coins and mints that could crash the server.</li>
|
|
<li class="bugfix">Fixed buckled mobs sometimes appearing over what they're buckled to.</li>
|
|
<li class="tweak">Renamed the "Paranormal MULEbot" to simply, "GHOULbot".</li>
|
|
<li class="bugfix">L6 Saw's inhands work again.</li>
|
|
<li class="bugfix">Fixed a couple exploits involving the L6.</li>
|
|
<li class="bugfix">Guns with a magazine + a round in the chamber won't appear empty anymore.</li>
|
|
<li class="bugfix">Energy based guns are no longer missing textures when worn.... Again.</li>
|
|
<li class="imageadd">Touched up and added a few worn / inhand icons for some energy based guns.</li>
|
|
</ul>
|
|
<h3 class="author">TetraZeta, NecromancerAnne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A new sprite for the Marisa outfit.</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NT has approved orders for all members of Cargo to spawn with NTOS-capable tablets.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AI laws no longer include HTML on tgui displays</li>
|
|
</ul>
|
|
<h3 class="author">nightred updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Service hall's deliveries windoor access has been fix</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The thermal vision modules found on certain Syndicate cyborgs is functional once more.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 July 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The default chem capacity of most grown plants is now 100u.</li>
|
|
</ul>
|
|
<h3 class="author">Anturk + Arm + other summer ball contributors code, trollbreeder + fikou + jerryderpington mapping updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mafia minigame added for ghosts</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vend-A-Trays are now operated through a UI.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jukebox now uses tgui.</li>
|
|
<li class="tweak">You can now set a volume of a jukebox songs.</li>
|
|
</ul>
|
|
<h3 class="author">Disco updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">[Icebox] SM exterior cooling pipes have had unnecessary thermal shielding removed</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Extreme Medcine Allergy, a new quirk that gives you 2 points!</li>
|
|
<li class="bugfix">CHEMS METABOLIZE AGAIN</li>
|
|
</ul>
|
|
<h3 class="author">Inept, KathyRyals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">A few minor map fixes, hot from the oven.</li>
|
|
</ul>
|
|
<h3 class="author">Jay Smith & Michael Trauf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Portable Chemical Mixer (Requires a vortex anomaly core to activate)</li>
|
|
<li class="imageadd">Unique sprites for the Portable Chemical Mixer</li>
|
|
<li class="code_imp">Added Portable Chemical Mixer to the Medical Techfab</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Contaminated objects will now glow bright green until cleaned, remember to quarantine rouge free golems.</li>
|
|
<li class="tweak">Buffed rad goggles in general, the text lasts longer, is brighter, and will show more then twice as far away</li>
|
|
<li class="bugfix">Fixed the text from radiation goggles not showing above mobs</li>
|
|
<li class="tweak">The APC control console is now tgui rather then html. It should be a lot more usable. I've made other changes, you won't notice.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brain Tumor damage is now paused when in stasis.</li>
|
|
<li class="tweak">Brain Tumor damage is now paused when having Mannitol metabolizing in you.</li>
|
|
<li class="rscadd">Brain Tumor quirk users will now spawn with a pill bottle containing 4 x 5u Mannitol pills.</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer / Ryll-Ryll updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Admins can now add shrapnel clouds of any projectile they desire to supplypods launched with the Config/Launch Supplypod menu!</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bubblegum and Legion can no longer cause wounds, as intended</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed a few awkward messages related to igniting items.</li>
|
|
<li class="bugfix">Info messages are now slightly brighter than notification messages when using dark mode.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">BoxStation has been removed in favor of IceBox.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes & Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Bluespace Locator now uses TGUI.</li>
|
|
</ul>
|
|
<h3 class="author">Wayland-Smithy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New alien larva spawn tips!</li>
|
|
<li class="tweak">Alien Queens are now easier to distinguish over hivemind communication similar to a Blob Overmind.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 July 2020</h2>
|
|
<h3 class="author">Caldony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">the damp rag can now clean microwaves!</li>
|
|
</ul>
|
|
<h3 class="author">Disco updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Miners can now open doors and cabinets in luxury bar capsules they purchase</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The reading rooms on Metastation has been renovated into a small art gallery.</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes station alert consoles not properly displaying alerts</li>
|
|
</ul>
|
|
<h3 class="author">Iatots updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Traitorous research directors can now order the laser arm implant from their uplink, like roboticists.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The sm will no longer gain eer when hugboxed, such as on shuttles.</li>
|
|
<li class="admin">Added some more hugbox flags, use as desired.</li>
|
|
</ul>
|
|
<h3 class="author">XRandomXManX updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">When further examining a battle arcade machine it will display all the combos that can be used.</li>
|
|
</ul>
|
|
<h3 class="author">anconfuzedrock updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">cargo cases don't let you buy 3 guns for literally cheaper than buying a bulk crate with the guns in them any more.</li>
|
|
</ul>
|
|
<h3 class="author">nightred updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Meta Bar counters are tweaked in placement</li>
|
|
<li class="tweak">Cold rooms are now cold, no longer arctic conditions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 July 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Plants with over 100% reagent genes now split up their reagents between all available chemicals.</li>
|
|
<li class="bugfix">Plants now correctly apply percentages of reagents to a plant's overall reagent capacity.</li>
|
|
<li class="balance">Densified Chemicals now causes plants to produce half the yield, while still produces double capacity plants.</li>
|
|
<li class="rscadd">The richest crew account on station is now showcased on the round-end window! Flex on your coworkers!</li>
|
|
<li class="code_imp">Economy Logging now totals how much money the crew had at round-end.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">the chamaleon stamp can now stamp cardboard into syndiboxes</li>
|
|
</ul>
|
|
<h3 class="author">ivanmixo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now check yourself for injuries while handcuffed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 July 2020</h2>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Changed the configuration to enable moths by default, rather than being commented out.</li>
|
|
<li class="spellcheck">Updated defibrilator mount description to remove line about being immovable.</li>
|
|
<li class="rscadd">You can now place people you are fireman carrying onto morgue trays.</li>
|
|
<li class="rscadd">You can now place people you are fireman carrying onto objects that buckle players.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jaunting mobs can now travel over bar tables.</li>
|
|
<li class="bugfix">Fixed an invisible cable stack on derelict.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Your suit now washes under the shower</li>
|
|
<li class="bugfix">Sink now cleans properly</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jannies rejoice, the sanitation department has developed a new experimental broom module for our robotic cleaning friends. Ask your roboticist for a broom upgrade today!</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Hulks now take damage to their arms for smashing walls and machines. You won't get through very many walls before you have to visit medical, though the damage for punching an airlock is quite a bit less.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 July 2020</h2>
|
|
<h3 class="author">ATH1909 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Freon's warning message no longer depends on the presence of nitryl in your lungs.</li>
|
|
</ul>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The medbot on the library ship is now special.</li>
|
|
<li class="bugfix">The damage taken from being thrown into a wall should now use the same wound_bonus value as the damage you'd take from being thrown into a human would use.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blind people can now feel when they're being hugged and shaken. Go hug your local blind person today.</li>
|
|
</ul>
|
|
<h3 class="author">TaF updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an invisible/hidden icon that can be used for items that may not be in need of a sprite.</li>
|
|
<li class="tweak">Weapons sawn off show a worn icon after being sawn.</li>
|
|
<li class="tweak">Energy weapons properly show ammo depletion when worn. Icons for this are still a work in progress.</li>
|
|
<li class="bugfix">Fixes neckerchief icon overlay issue.</li>
|
|
<li class="bugfix">Fixes nanite scanner in_hand icon.</li>
|
|
<li class="bugfix">Fixes 23 items with common worn icons.</li>
|
|
<li class="rscdel">Removes duplicate null icon in back slot icon file</li>
|
|
</ul>
|
|
<h3 class="author">Wayland-Smithy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Revenants, being spirits, can now hear ghost gang banter.</li>
|
|
<li class="bugfix">Revenant speech color is now readable when using Darkmode.</li>
|
|
</ul>
|
|
<h3 class="author">carshalash updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Causes the reactive spine blob type to retaliate to bun as well as brute damage</li>
|
|
</ul>
|
|
<h3 class="author">ivanmixo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer take your ID out while unconscious or in soft crit</li>
|
|
</ul>
|
|
<h3 class="author">nightred updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Meta bar tables are not that metal</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 June 2020</h2>
|
|
<h3 class="author">ATH1909 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The messages from attempting to feed someone the contents of a glass container (including, say, disease bottles or vaccine bottles) will now mention the name of the aforementioned container.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All Abductor machines now use tgui.</li>
|
|
</ul>
|
|
<h3 class="author">Iatots updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">runtime station has a small genetics section now</li>
|
|
<li class="bugfix">runtime station doesn't run out of power anymore</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed an issue with Nuke Ops tablets being invisible</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed newspapers not being flammable.</li>
|
|
<li class="bugfix">Standardized how paper products are burned. You're now able to ignite newspapers, folders, and photographs with lights/welders/hot stuff!</li>
|
|
<li class="bugfix">Igniting a piece of paper will no longer cause it to teleport to your feet.</li>
|
|
<li class="bugfix">Fixed some paper interactions not leaving fingerprints on the object.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical Kiosk shows rad contamination</li>
|
|
<li class="bugfix">Medical Kiosk gives better directions on rad sickness</li>
|
|
</ul>
|
|
<h3 class="author">sprites, Edge code updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Codex cicatrix now looks a lot better</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 June 2020</h2>
|
|
<h3 class="author">FloranOtten updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen Scouting forces have recently reported being shot at by an old man in a shack. Watch out for any strange log cabins!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed pamphlets having the wrong icon.</li>
|
|
<li class="bugfix">Fixed pamphlets and a couple of guides never showing that they're on fire.</li>
|
|
<li class="bugfix">Paper will no longer infinitely add new fire overlays while they're on fire.</li>
|
|
<li class="bugfix">Paper planes will now use the proper icon while on fire.</li>
|
|
<li class="rscadd">Added support for custom fire overlays for objects. Set the custom_fire_overlay var to change it!</li>
|
|
</ul>
|
|
<h3 class="author">anconfuzedrock updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">ninja dashes recharge 5x as slow, but they all recharge at the same time.</li>
|
|
<li class="balance">ninjas are slightly less the definition of speed. They're also faster when their suit is depowered I guess.</li>
|
|
</ul>
|
|
<h3 class="author">and KathyRyals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen found out about the amount of expensive chemicals served in survival medipens and cut them down to safe costs...</li>
|
|
<li class="rscadd">...And they turned the old medipen into a luxury</li>
|
|
<li class="rscdel">Lavaland Extract was found to break laws of physics and was removed from existance</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed n2o knocking out players for longer than expected.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds the Cargo Bounty UI as a modular app, with cargo access.</li>
|
|
<li class="tweak">The Cargo Bounty UI has been revamped.</li>
|
|
<li class="tweak">Cargo tablets now come preinstalled with the price tagger and cargo bounty apps.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">TGS4 channel tags will now use ',' as a delimiter to indicate multiple tags.</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mansus grasp now wont proc on things it shouldnt proc on, tl;dr you wont loose your charges by missclicking on a tile.</li>
|
|
<li class="balance">Replaced touch of madness with a new fun late game spell</li>
|
|
<li class="balance">Switches positions of blood siphon and cleave</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">you can now transmute a pen, a pair of eyes, a bible and human skin into a spare codex cicatrix if you researched some new lore</li>
|
|
<li class="balance">mjolnir now knockdowns instead of stunning</li>
|
|
</ul>
|
|
<h3 class="author">Hopek updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tape recorder has been reworked.</li>
|
|
</ul>
|
|
<h3 class="author">KathyRyals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The Xray mutation can no longer be obtained via combining radioactive and thermal eyes.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Fixed some bad areacoord messages when teleporting around.</li>
|
|
<li class="bugfix">Fixed an exploit that would allow you to destroy round-critical / indestructible items with folders.</li>
|
|
</ul>
|
|
<h3 class="author">XRandomXManX updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed Decal Painter from BEPIS Minor Rewards</li>
|
|
<li class="rscadd">Added Decal Painter to the Basic Tools Research Node</li>
|
|
<li class="rscadd">Added Decal Painter to Maintenance Loot alongside the Airlock Painter</li>
|
|
</ul>
|
|
<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new heretic blade sprites! One for the Ashen Blade, Rusted Blade and Flesh Blade</li>
|
|
<li class="rscadd">The blades have some descriptions now.</li>
|
|
<li class="bugfix">Fixed some infiltrator toolbox sprites (hopefully).</li>
|
|
<li class="tweak">Some eldritch items have had their descriptions and text altered to be a bit more legible and flavourful.</li>
|
|
</ul>
|
|
<h3 class="author">nightred updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Service department area update on Meta</li>
|
|
<li class="bugfix">Stackers deposit to the silo when picking up stacks from the input side.</li>
|
|
</ul>
|
|
<h3 class="author">silicons updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">An explosion compressor has been added to science. It makes raw anomaly cores into proper anomaly cores using prepared TTVs of a specific required blast radius.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 June 2020</h2>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Too much bone hurting juice REALLY hurts your bones, oof.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">the nanotransen research science division found that epinephrine has healing effects to people who drank lexorin</li>
|
|
<li class="bugfix">eye stabbing returns a normal attack if it fails instead of doing nothing</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 June 2020</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Portable Turret now uses tgui.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen now uses smaller fonts on ID's to show age and account information, requiring a closer look to read</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed revenant's light overload ability not blowing lights in a square if there was another broken/burnt out/empty light in it.</li>
|
|
<li class="bugfix">Fixed showing a piece of paper to a camera not working if there was an AI that had died or has remote access disabled.</li>
|
|
<li class="bugfix">Bank cards will now still give you notifications if you're standing next to another player who has them disabled.</li>
|
|
<li class="bugfix">Fixed bronze golems' gong ability not working if there was a dead mob on screen.</li>
|
|
<li class="bugfix">Fixed bone golems' bonechill ability not working if there was any mobs that were undead, resistant to cold, or also golems on screen.</li>
|
|
<li class="bugfix">Fixed a scenario where you would be unable to offer someone an item if you already had a pending item offer with someone else standing near you.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Suit cell charge on stat panel</li>
|
|
<li class="bugfix">Suit cell gauge works now</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Nanite Host Scan program can now scan the host for wounds.</li>
|
|
</ul>
|
|
<h3 class="author">sergeirocks100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Malt Liquor can now be obtained from your local Booze-O-Mat</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The tox purging threshold for livers has been changed from 3u to 3u * [liver's health]/[liver's maximum health].</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Otherwordly presence has taken more control over the holes in reality.</li>
|
|
<li class="bugfix">Influences now actually spawn randomly on the station.</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The search bar will now automatically focus when you open up the orbit menu, the uplink, the biogenerator, and the camera console.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Allows the HONK Oingo-Boingo Punch-Face to toggle between lethal and non-lethal modes.</li>
|
|
<li class="tweak">The HONK Oingo-Boingo Punch-Face's throw distance now scales on how much damage it deals. By default, it's the same distance as before.</li>
|
|
<li class="bugfix">Pacifists can no longer use the HONK Oingo-Boingo Punch-Face to damage people.</li>
|
|
<li class="admin">Admins can now edit the damage of the HONK Oingo-Boingo Punch-Face. Honk.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can open paper ui with double shift click</li>
|
|
</ul>
|
|
<h3 class="author">dearmochi updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix thrown bolas (and other items) bypassing weapon/shield blocking</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 June 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Sentient regal and regular rats can now eat cheese wedges to recover a small amount of health.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Turret Control Panel now uses tgui.</li>
|
|
</ul>
|
|
<h3 class="author">Caldony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a bug with the battle arcade game where the combos would sometimes not register correctly.</li>
|
|
</ul>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Wizard can no longer mindswap into a statue to become neigh invicible, fire throwing bastard.</li>
|
|
<li class="balance">Wizard can no longer mindswap into laughter or slaughter demons to gain a free jaunt and an unlimited heals for killing people. You know one thing that wizard is good at...</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Removes a redundant check in fire code</li>
|
|
</ul>
|
|
<h3 class="author">Maurukas updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Boxstation and Icebox medbays have been completely reworked</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the backpack setting showing up twice in the preferences window.</li>
|
|
<li class="bugfix">Chameleon ties can no longer disguise as skill capes.</li>
|
|
<li class="bugfix">The SM will no longer pull mobs not affected by gravity.</li>
|
|
</ul>
|
|
<h3 class="author">TemporalOroboros updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Synthflesh works again.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">DNA Console will no longer bluescreen in certain scenarios when disks are ejected.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">allows the air alarm to let vents suck are as well as pressurize.</li>
|
|
</ul>
|
|
<h3 class="author">tmtmtl30 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">stopped midround dynamic families ruleset from picking mindshielded starting family members</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 June 2020</h2>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Box wires and pipes near R&D, as well as the door that got deleted.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed stealth implants not properly boxing the user, and doors not shocking</li>
|
|
<li class="refactor">Renamed COOLDOWN_CHECK to COOLDOWN_FINISHED</li>
|
|
<li class="rscdel">Removed some old unused clockcult status effects</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark, Heather Shadelight updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Changed some portal sprites, hope ya like em :)</li>
|
|
</ul>
|
|
<h3 class="author">Paxilmaniac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PP-95 smg and it's magazine</li>
|
|
<li class="tweak">replaced mosin with pp-95 in the nuke op uplink</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Fixed logging / admin message coordinate handling for items being held by mobs / in containers / in containers inside other containers giving nullspace / 0,0,0 location references.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Belts in Delta EVA and the Ashwalker Ruins no longer show up as ERRORs.</li>
|
|
<li class="bugfix">Science are now able to print DNA Scanner boards. Boards associated with Genetics are now only printable in Science and have been removed from Medical printers.</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed exploitable world/topic command server_hop</li>
|
|
</ul>
|
|
<h3 class="author">silicons updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">onZImpact no longer does throw_impact. This was broken anyways. Code must now manually handle multiz falling impacts. This fixes runtimes occuring whenever something fell.</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nuke Ops (and Lone Ops) now start with a Syndicate-themed tablet, rather than the pinpointer. The Syndicate tablet comes pre-installed with an app that replaces the function of disk pinpointers.</li>
|
|
<li class="rscadd">Lifeline and Fission360, the apps that track suit sensors and nuke disks respectively, now show the tracking status on the screen of the tablet/laptop object itself, without needing to keep the window open.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 June 2020</h2>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer raise the living as ghouls.</li>
|
|
<li class="bugfix">Mansus grasp and blood siphon no longer have infinite range.</li>
|
|
<li class="bugfix">Armsy can now actually attack with any of his bodyparts. fix:Armsy can now acutally walk in space.</li>
|
|
<li class="code_imp">replaced a few type paths with more descriptive ones.</li>
|
|
</ul>
|
|
<h3 class="author">Gamer025 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blood drunk miner megafauna can no longer move structures like bolted down doors / windows</li>
|
|
</ul>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Due to some very convincing paramedics, the medidrobe has been updated to include the paramedic jumpsuit and jumpskirt.</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Obsession picture objective no longer needs the obsessed themselves to be in the picture.</li>
|
|
<li class="bugfix">Obsession picture objective now works properly.</li>
|
|
</ul>
|
|
<h3 class="author">TemporalOroboros updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Reagent exposure proc names now accurately describe their function.</li>
|
|
<li class="refactor">Reagent exposure code is less `istype` dependent.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Preview works now</li>
|
|
<li class="bugfix">Clicking on "save" now previews correctly</li>
|
|
<li class="tweak">Form fields now sized correctly</li>
|
|
<li class="tweak">Form fields now save the data</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 June 2020</h2>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pointing will now animate starting from you to the object you pointed at.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 June 2020</h2>
|
|
<h3 class="author">Caldony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NT finally decided to update the arcade battle video game after its terrible space game reviews from syndicate gaming.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a "Feature" from 2 years ago. The sm will now pull objects closer to it based on the eer. This includes you, so be careful.</li>
|
|
<li class="code_imp">I've documented all of the sms variables.</li>
|
|
<li class="refactor">Refactored sm code to be more modular. Badmins do not rejoice!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 June 2020</h2>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The plant analyzer has been updated to be able to analyze a Podman health or chemical contents.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The singularity will no longer turn snow or ice on icebox into lattices when at stage 5</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Empaths are able to detect deafness derived from hearing damage</li>
|
|
<li class="tweak">Inacusiate and Sensory Restoration no longer instantly heal all hearing damage when applied, instead rapidly removing both ear damage and deafness.</li>
|
|
<li class="bugfix">MedHUDs and observers now display quirks as intended on examine</li>
|
|
<li class="tweak">Nanotrasen's Central Shipping department has put limits on the free shipping it offers on goody crates, to discourage abuse of its bluespace packaging</li>
|
|
</ul>
|
|
<h3 class="author">SteelSlayer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Removed a handful of unnecessary variables from intercoms.</li>
|
|
<li class="refactor">Refactored intercom's code so that it doesn't need to process() and constantly check whether it's powered or EMP'd every few seconds.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cyborgs can now use multi layer cable interface</li>
|
|
</ul>
|
|
<h3 class="author">genessee596 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">TCG brand trading cards now show their rarity on the card, with tiers of rarity attached to a background color on the 'N' box on the bottom right corner.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">pAIs no longer start with a medHUD, secHUD, and diagHUD turned on as soon as they're downloaded, even if they haven't bought any HUDs yet.</li>
|
|
<li class="rscadd">You can now take obligate carnivory grafts from jupiter cups.</li>
|
|
<li class="balance">You can now take fire resistance grafts from lavaland plants.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gangsters are, in fact, antags, and can totally kill, destroy, and murder all they want.</li>
|
|
<li class="bugfix">Fixes GARBAGE DAY</li>
|
|
<li class="balance">Dynamic Families now goes from 30 to 15 minutes, instead of 60 to 30 minutes.</li>
|
|
<li class="balance">Space Cop Objectives have been changed in Families.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a scenario that allowed infinite resource generation via ore machines.</li>
|
|
<li class="bugfix">Swarmers can no longer cut power lines by deconstructing catwalks underneath them.</li>
|
|
<li class="spellcheck">Corrected a minor grammar error when attacking mobs with sharp stuff.</li>
|
|
<li class="bugfix">Clothing repair now works.</li>
|
|
<li class="spellcheck">Fixed redundant "shredded x fell apart, completely shredded!" message when damaging clothing in your hands.</li>
|
|
<li class="spellcheck">Added better pronoun handling for clothing that consist of a pair of items (ie shoes, gloves, ect)</li>
|
|
<li class="bugfix">Shredding clothing while holding it will no longer make you drop it.</li>
|
|
<li class="bugfix">Shredding clothing while holding it will no longer tell you that it fell off you.</li>
|
|
<li class="bugfix">Moths can no longer infinitely eat shredded clothing.</li>
|
|
<li class="bugfix">Tears in the very fabric of reality created by Eldritch gods can no longer be mended with acid, fire, and TK.</li>
|
|
</ul>
|
|
<h3 class="author">TheSpaghetti updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">orang</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added scroll bar to ghost Orbit target selection menu.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">organ transport box, if filled with cryostylene or ice it ll keep organs and bodyparts like heads inside frozen ( they dont decay)</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added markdown for paper <!--</li>
|
|
<li class="bugfix">Added markdown for paper --></li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">heretics raising the living into ghouls</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 June 2020</h2>
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Having Codex Cicatrix in a pocket while sacrificing someone will give you charges now.</li>
|
|
</ul>
|
|
<h3 class="author">Firecage updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clown cars are now unable to be driven over ice chasms.</li>
|
|
</ul>
|
|
<h3 class="author">LoserWasTaken updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">ooc no longer checks if message is ic if round hasn't started</li>
|
|
</ul>
|
|
<h3 class="author">Melbert updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed staff of animation being able to spawn animated objects inside containers (ie bags)</li>
|
|
</ul>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed missing icon appearing while wearing wigs, again!</li>
|
|
<li class="bugfix">wigs will once again change inventory icon based on hairstyle</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You can no longer embed items into walls</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Engineering scanner goggles are now the correct color when their modes are switched.</li>
|
|
<li class="bugfix">Fixed cable coils always showing as a full stack.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">emergency shuttle console no longer lists authorizations twice.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 June 2020</h2>
|
|
<h3 class="author">Cobby kills medbots!!! updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Medbots that are suppose to heal other damage types than brute now actually do so</li>
|
|
</ul>
|
|
<h3 class="author">IradT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Added a doorjack to the Metaops bundle</li>
|
|
<li class="tweak">added wound armor to the wizard hat</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The health analyzer is now the first item in the first aid kits.</li>
|
|
<li class="rscadd">You will now see an alert when you are drunk.</li>
|
|
</ul>
|
|
<h3 class="author">Shadark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Deltastation Morgue is now accessible from the main hallway.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bunch of errors appearing on arcade machines and various monitors / computers when powered off.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 June 2020</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Airlocks will now immediately show their unrestricted access sides when created via RCD.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can no longer have fun in ctf with metal</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Members of the crew with mindshields have remembered that anti-gang PSA they watched back in space high school.</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new organized orbit menu.</li>
|
|
<li class="bugfix">Fixed ghosting making your body look undefibbable to a medical HUD.</li>
|
|
</ul>
|
|
<h3 class="author">a few Sprites from Kryson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Heretics have been spotted near your area, don't let them succed.</li>
|
|
<li class="code_imp">Added a sane version of GetAllContents called get_all_gear().</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Fixed malformed SQL queries for logging admin permission changes.</li>
|
|
</ul>
|
|
<h3 class="author">dragomagol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen has begun producing Peacekeeper plushes to improve public reception of silicons</li>
|
|
</ul>
|
|
<h3 class="author">~~yorii~~ Space updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">lava boat oars work now</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The message that you receive when you try to use a gang induction package as a mindshielded person no longer implies that your mindshield has given you fake memories of attending an anti-gang seminar.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Unrestricted directional access settings will now show correct directions in the related UIs.</li>
|
|
<li class="bugfix">Theoretical radiuses will now show properly in the Tachyon-Doppler Array UI.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Medbot interaction menus are fixed</li>
|
|
<li class="bugfix">You can no longer queue multiple medbot flips at once</li>
|
|
<li class="soundadd">Medbots now have lots more to say, especially if you knock them over!</li>
|
|
</ul>
|
|
<h3 class="author">Shadark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Detective gets roundstart normal sunglasses instead of SecHUDs at PubbyStation.</li>
|
|
<li class="balance">Balanced access to arrest option through SecHUDs, now requiring Security access instead of Brig access.</li>
|
|
<li class="balance">Balanced access to portable turrets, now requiring Security access instead of Brig access.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a scenario where changelings would have missing textures when disguised.</li>
|
|
<li class="bugfix">Fixed a scenario where camouflage items would have missing textures.</li>
|
|
<li class="bugfix">Items in your suit storage should have less missing textures now.</li>
|
|
<li class="bugfix">Restore the ion rifle's unique belt texture.</li>
|
|
<li class="bugfix">Fixed a few more belt items having missing textures.</li>
|
|
<li class="bugfix">Fixed washing machines sometimes fucking up an item's worn texture.</li>
|
|
</ul>
|
|
<h3 class="author">tmtmtl30 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">dynamic families rulesets can now be forced and will execute instead of runtiming</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Borgs and AIs now start with their borgHUDs/siliconHUDs on by default.</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts will now be revealed when the round is over.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Introduces medical wounds, new injuries that can happen to fleshy carbons when they sustain lots of damage on a bodypart. There's quite a lot of change here, but you can read the guide at: https://tgstation13.org/wiki/Guide_to_wounds and an extended changelog is available here: https://hackmd.io/l_FI9b3tSqa_woDadewJXA</li>
|
|
<li class="rscadd">Introduces scars and temporal scarring! Healing a wound leaves a scar behind that can be seen by examining someone twice rapidly, and if Temporal Scarring is enabled in character prefs, surviving a round with scars will save them to be granted at roundstart another round! Let your body tell stories!</li>
|
|
<li class="tweak">Bleeding is now fully bodypart-focused, and 95% of bleeding comes from cut wounds from sharp weapons. Gauze is applied on a limb-by-limb basis, and helps staunch bloodflow rather than totally stop it. Notably, you no longer bleed just from having 40+ brute damage on a limb.</li>
|
|
<li class="rscdel">Organic bodyparts are no longer disabled at maximum damage, but are easier to cause wounds to</li>
|
|
<li class="rscadd">O2 medkits in emergency lockers have been replaced with new emergency medkits with basic tools for diagnosing and treating wounds and basic damage</li>
|
|
<li class="tweak">Herapin now rapidly increases bleeding on all open cuts, rather than causing bleeding by itself. The more cuts on the target, the more it will affect them.</li>
|
|
<li class="tweak">Neckgrab table slams now hit the targeted limb rather than just the head, with a large chance to dislocate or break a bone</li>
|
|
<li class="tweak">Sharp weapons and burning weapons can now shred zones on jumpsuits, disabling protection on that limb. Damaged clothes can be repaired with cloth.</li>
|
|
<li class="tweak">Slaughter demons now deal less raw damage, but gain the ability to cause cut wounds, which becomes more powerful with each attack on a humanoid but resets when bloodcrawling.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Delta's Genetics Lab has been redesigned.</li>
|
|
<li class="tweak">Pubby's Genetics Lab has been redesigned.</li>
|
|
<li class="tweak">Science ID Card access levels have been redesigned. R&D now has its own dedicated access level with Toxins and Toxins Storage having their own dedicated access levels.</li>
|
|
<li class="tweak">Science doors across all maps have had their access levels tweaked, especially around maintenance access and R&D access.</li>
|
|
<li class="bugfix">Geneticists now have R&D Access across all maps.</li>
|
|
<li class="tweak">Xenobiology's Winter Coats now have a new set of pockets that can hold all the same equipment as a lab coat.</li>
|
|
<li class="tweak">All Xenobiology secure containment areas there were missing them, now have Connector/Injector pairs for injecting gasses directly into secure containment.</li>
|
|
<li class="tweak">Pubby's Xenobiology lab now has three slime spawns.</li>
|
|
<li class="tweak">Pubby's Xenobiology lab has been expanded with addtional containment pens.</li>
|
|
<li class="bugfix">Meta's Xenobiology freezer no longer shares a pipe with Xenobio's air distribution pipes. Scientists should no longer freeze to death and space suits with internals are no longer necessary.</li>
|
|
<li class="tweak">Delta's Xenobiology lab now requires Xenobiology access to enter.</li>
|
|
<li class="tweak">Delta's Xenobiology lab has been expanded with additional containment pens.</li>
|
|
<li class="bugfix">Pubby's Toxins Mass Driver room now has an intercom.</li>
|
|
<li class="tweak">Delta's Toxins Mass Driver room's intercom has been moved closer to the Tachyon-Doppler Research Array.</li>
|
|
<li class="tweak">Prototype Hardsuits have been moved to the RD's Office on from Toxins on Meta and Pubby.</li>
|
|
<li class="tweak">All Genetics Labs across all station now come fully equipped with Body Bags, Space Cleaner and Mutadone.</li>
|
|
<li class="bugfix">Box's Genetics Lab now has an air alarm.</li>
|
|
<li class="bugfix">Meta's Genetics Lab's camera has been moved so the AI can see the entire lab, including the Air Alarm.</li>
|
|
<li class="bugfix">Geneticists will no longer spawn in the monkey pen on Meta.</li>
|
|
<li class="tweak">The Medical Laptop in Delta's Genetics lab can now be accessed by Geneticists.</li>
|
|
<li class="bugfix">Pubby's Robotics Lab now has a Cautery!</li>
|
|
<li class="tweak">Probably more minor quality of life changes I forgot to document as I made them.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 June 2020</h2>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tachyon-Doppler Array now uses tgui.</li>
|
|
</ul>
|
|
<h3 class="author">Inept updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Card collectors, rejoice! The NTED has released a new binder for storing your TCG cards. Pick one up at the Fun vendor today!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">I comes before E, except after C.</li>
|
|
<li class="bugfix">Wearing a gun on your armor / belt will no longer result in your waist turning purple and black.</li>
|
|
</ul>
|
|
<h3 class="author">tmtmtl30 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Families gamemode and antagonist have been refactored and should perform more sanely in some cases.</li>
|
|
<li class="rscadd">Families can now appear in dynamic rounds.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The in-game podcloning guide (The Human Harvest: From Seed to Market) has been updated.</li>
|
|
<li class="balance">Venus human traps now have x-ray and thermal vision.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Seed Vault ruin now comes equip with the complete modern arsenal of new botany tools and equipment.</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Holopad now uses tgui.</li>
|
|
</ul>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">craftable medbots now only heal brute unless they are built with specialized medkits.</li>
|
|
<li class="balance">medbots built with the brute medkit heal 10% more</li>
|
|
<li class="balance">medbots built with the advance medkit heal all damage types</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes attack animations being stuttery and twitchy; they should, once again, be buttery smooth</li>
|
|
</ul>
|
|
<h3 class="author">GoldenAlpharex updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New Modular Console Preset added: /obj/machinery/modular_computer/console/preset/id</li>
|
|
</ul>
|
|
<h3 class="author">Inept updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Nanotrasen Entertainment Division has released a new product: Tarot cards! They're available from the Fun vendor for all your divination needs.</li>
|
|
</ul>
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the medical HUD sometimes reporting undefibbable bodies as defibbable and vice versa.</li>
|
|
<li class="bugfix">Fixed plasmamen needing hearts in order to be defibbed.</li>
|
|
<li class="bugfix">Fixed crew with HARS needing a brain to be defibbed.</li>
|
|
<li class="bugfix">Fixed defibrillators being borked. Sorry!</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hygienebot construction has been fixed.</li>
|
|
<li class="balance">Hygienebots now require a proximity sensor between welding and tubing.</li>
|
|
<li class="balance">Hygienebots no longer slip their path while chasing someone.</li>
|
|
<li class="balance">Hygienebots are less spammy.</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now tip over medbots!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Defibbing now works properly on ALL species that don't require hearts to survive, as opposed to just plasmamen.</li>
|
|
<li class="bugfix">Defibbing now works properly on mobs with the Muscled Veins trait if their heart was removed.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed dynamic giving antagonist roles to jobs that shouldn't get them (again).</li>
|
|
</ul>
|
|
<h3 class="author">TiviPlus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Succesful restart votes will now complete instantly</li>
|
|
</ul>
|
|
<h3 class="author">bababooey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">bababooey</li>
|
|
</ul>
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Improved performance of lighting code</li>
|
|
</ul>
|
|
<h3 class="author">tmtmtl30 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">removed deprecated check_win() proc</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 June 2020</h2>
|
|
<h3 class="author">IndieanaJones updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lavaland elite loot drops for Broodmother and Legionnaire now have in-hand use functions</li>
|
|
<li class="balance">Lavaland elites now have more health in their arena fights, along with several other balance changes</li>
|
|
<li class="bugfix">Fixed lavaland elites not being able to damage mechs</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">BSQL has been replaced with rust-g, improving SQL reliability and safety.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 June 2020</h2>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Breaking a canister while it's wrenched down will no longer cause it to look "goofy"</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed high population override from dynamic.</li>
|
|
<li class="bugfix">fixed dynamic runtiming with invalid configurations.</li>
|
|
</ul>
|
|
<h3 class="author">tmtmtl30 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Dynamic roundstart ruleset scaling on second-rolled roundstart rulesets has been slightly tweaked.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 June 2020</h2>
|
|
<h3 class="author">IradT updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed changeling reset function not giving the right values after absorbing another changeling</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Having a circle hand or slapper in hand no longer protects you from xeno tackles or borg buckling</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 June 2020</h2>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The singularity no longer turns reinforced floor tiles into infinite rods</li>
|
|
<li class="code_imp">Added some unit tests for cards, hopefully you'll see fun things with this soon.</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Supplypods can once again have custom falling sounds</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Icelag fix boxed</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 June 2020</h2>
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The 16 second hardstun that non-pAI mulebots with cut avoidance wires apply to living creatures they bump into has been replaced with a much more tame 8 second knockdown.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Organic Pest Killer is now available in the biogenerator.</li>
|
|
<li class="bugfix">Pest Killer and Weed Killer now applies the correct amount of toxicity and doesn't individually harm the plant's health.</li>
|
|
<li class="tweak">Pest/Week killer bottles now have a transfer rate of 1 ,2, and 5 units per use, and a max capacity of 30 units.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">atmos jumpsuit now has the same armor values as engi jumpsuit</li>
|
|
<li class="balance">replaces plasma in bluespace beaker design with plastic</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cigarette packets now have coupons on the back for small cargo items! Smoking DOES pay!</li>
|
|
<li class="tweak">Single/small items in cargo have been rebranded as goodies, come in lockboxes rather than crates, and can only be purchased with private accounts. They also are immune to the 10% private account fee, obviously.</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Removed some dead unused code in languages.</li>
|
|
<li class="bugfix">Box gravity generator and AI core APC rewired to smes, will not run out roundstart anymore. P.A.C.M.A.N. added to grav gen for emergencies.</li>
|
|
</ul>
|
|
<h3 class="author">TheChosenEvilOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Dynamic will no longer give antagonist roles to jobs who shouldn't have them when restricted roles is set in the config.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">lightfloor makes colored lights and are more visible</li>
|
|
<li class="bugfix">you can turn them off/on by using your screwdriver</li>
|
|
<li class="bugfix">you can emp em</li>
|
|
<li class="bugfix">breaking them actually works</li>
|
|
<li class="bugfix">using a broken bulb wont fix em sprites: flicker states for each colour</li>
|
|
</ul>
|
|
<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Neckgrabs and especially floor neckgrabs are no longer near impossible to escape.</li>
|
|
<li class="balance">Resisting a grab is more consistent across the board, but you get less chances at resisting a grab and take more stamina damage.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 June 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The hallway on icebox mining is slightly longer. and the ladder deposits you in the locker room.</li>
|
|
<li class="bugfix">The icebox mining ladder works again.</li>
|
|
</ul>
|
|
<h3 class="author">EOBGames, ArcaneMusic, LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is pleased to announce the 2560 Core Set of the NT TCG has been released! Aspiring collectors can purchase booster packs from the Fun Vendor, as well as bulk purchases at cargo. Happy hunting!</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">DNA scanner can now store any amount of mutations and chromosomes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 June 2020</h2>
|
|
<h3 class="author">Fhaxaris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">baton, health analyzer, classic baton, PDA and pinpointer.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Our Nanotrasen Elite Anti-Animal Team hunted down King Goat and stopped his reign forever. As a memorial of this event you can now get a cute goat plushie from the arcades.</li>
|
|
</ul>
|
|
<h3 class="author">PrimordialOoze updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Split the Ignore verb into two verbs (Ignore and Unignore)</li>
|
|
<li class="rscadd">Unignore allows you to view your ignore list</li>
|
|
<li class="rscadd">Unignore allows you to unignore players who are offline</li>
|
|
<li class="admin">Ignore and Unignore should not interfere with Stealth Mode</li>
|
|
</ul>
|
|
<h3 class="author">SomeoneYouProbablyKnow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Psychologists gets a new Hud icon that's not a P</li>
|
|
<li class="tweak">The "incarcerated" sec hud icon gets a new sprite that is not a P</li>
|
|
</ul>
|
|
<h3 class="author">TemporalOroboros updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Firesuits and radiation suits can now fit most internals tanks.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Only the Descendents of Asclepius who have taken the Hippocratic Oath may perform the Healing Touch miracle and conduct multiple concurrent surgeries. Everyone else is limited to a single surgery step at a time.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Glow will now always be a random color.</li>
|
|
<li class="tweak">Antiglow will now absorb all light equally.</li>
|
|
<li class="rscadd">Improved waddling for big things.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 May 2020</h2>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">a bunch of items no longer give illegal tech</li>
|
|
</ul>
|
|
<h3 class="author">Helianthus00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the air supply and scrubber pipes to be more neat, as well as fixing a few displaced vents in medbay</li>
|
|
<li class="rscdel">removed the double cable on one of the AI upload doors.</li>
|
|
</ul>
|
|
<h3 class="author">MacBlaze1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed no one showing up on crew monitor or #51332</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 May 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Plant sprites no longer ERROR when just planted.</li>
|
|
</ul>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Nanite Programmer and Nanite Program Hub can now be properly deconstructed.</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You should seriously consider playing for over five thousand hours, okay?</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Characters of "Other" gender can now choose between male and female sprites in their preferences</li>
|
|
</ul>
|
|
<h3 class="author">Shadark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plant analyzer can now be used on planted glowshrooms.</li>
|
|
<li class="tweak">Planted glowshrooms are more influenced by their stats.</li>
|
|
<li class="balance">Planted glowshrooms expand more rapidly, but decay over time.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 May 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Standard Engineering tools now show up on the player when worn on the belt.</li>
|
|
</ul>
|
|
<h3 class="author">AsphaltEvidence updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">added directional sprites to the arcade machines</li>
|
|
<li class="imageadd">added directional sprites to the arcade machine screens</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Nanotrasen is pleased to announce that their employee's inner monologues will now be able to properly spell intricacies</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes a critical bug where you couldn't build toilets out of pizza or meat.</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is experimenting further regarding the interaction between hydrogen and plasma. A new cargo bounty has been added for a single tank of hydrogen.</li>
|
|
<li class="rscdel">Centcom no longer needs Phazon mechs delivered to them.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Nerfed the power chromosome + (anti)-glowy mutation</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">remove unnecessary var/id from /datum/material</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 May 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Icebox's mining, EVA Exits, and cargo shuttle areas have been adjusted to distinguish them from boxstation.</li>
|
|
<li class="rscadd">Adds Liquid Earthquake, a botany biogenerator chem that increases production speed, but increases plant weed susceptibility.</li>
|
|
<li class="rscadd">Adds Enduro Grow, a botany biogenerator chem that improves a plant's endurance stat, but decreases it's yield and potency.</li>
|
|
</ul>
|
|
<h3 class="author">ArcaneMusic/Azlan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Updated the Ancient Spear sprite.</li>
|
|
</ul>
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now altClick to take out a disk from a DNA Console.</li>
|
|
</ul>
|
|
<h3 class="author">Krysonism updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes the horticultural waders sprite by adding hand holes.</li>
|
|
</ul>
|
|
<h3 class="author">Kurgis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">New mouse detective poster.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed smallscreen resizing on restart or when you die.</li>
|
|
<li class="bugfix">Pixel size and scaling method will properly save now.</li>
|
|
</ul>
|
|
<h3 class="author">MacBlaze1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Prevents doomsday activation while shunting and disabled doomsday if a malf shunts after activation.</li>
|
|
<li class="bugfix">fixed #50792, also known as the cool amazing bug that makes taking your clothes on and off duplicate an unknown onto the crew monitor program/console/device</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer get hardcore random points by joining last second</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">You can no longer shotgun canned beverages</li>
|
|
<li class="admin">Removed errant TP from the admin full monty</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the internal to use mask</li>
|
|
<li class="bugfix">flag change to the space heater and electrolyzer</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">missing textures</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Scaling methods in the preference menu now have the correct names.</li>
|
|
</ul>
|
|
<h3 class="author">ohnoitsdixie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Paramedics now have access to the Engineering Foyer, and no longer have to crawl into Engineering through maintenance like filthy assistants.</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Botany grafts for traits other than 'perennial growth' are no longer non-functional</li>
|
|
<li class="bugfix">Cross-pollination can no longer result in plants entering an infinitely-harvestable state</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Two new apps for modular computers are available: Lifeline for Medical, and Fission360 for anyone with access to the Syndicate repository. Lifeline is an improved suit sensors tracker, and Fission360 is the same but for nuclear-related things.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 May 2020</h2>
|
|
<h3 class="author">Fikou, spookydonut made the glove code sane updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">concussive gauntlets! available at your local tendril chest</li>
|
|
<li class="balance">tendril loot has changed a bit</li>
|
|
<li class="tweak">hulks can now break rocks</li>
|
|
</ul>
|
|
<h3 class="author">JoshAdamPowell updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Simplified granibitaluri recipe</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reaching legendary levels of any given skill will grant you an otherwise unobtainable reward.</li>
|
|
<li class="rscadd">Nanotrasen has recently acquired new software to track employee skill development, straight from your PDA! Check it out! In unrelated news, the rate of summary executions handed out to Nanotrasen's lowest performing employees has risen sharply.</li>
|
|
<li class="admin">Modify player's skills with the new Skill Panel menu, available from the Player Panel!</li>
|
|
</ul>
|
|
<h3 class="author">Paxilmaniac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">things to the bounty hunter ship that might be important, such as oxygen tanks, and a toolbox, along with two tiny fans in the airlocks</li>
|
|
</ul>
|
|
<h3 class="author">Pumpkinoe updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new large emergency shuttle for purchase at 8000 Cr, the Dynamic Enviornment Interaction Shuttle. Try it out today and frolic with the monkeys!</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Sleeping carp no longer grants outright damage resistances to all forms of damage. Its price has been decreased to 12TC</li>
|
|
</ul>
|
|
<h3 class="author">TerraGS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Material containers are better at managing local storage</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">SMES units now self-charge when containing yellow slime cores.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">janibelt/medibelt can be opened from backpack</li>
|
|
<li class="bugfix">removed some defunct code (picking a color of cable but its all yellow in belt.dm)</li>
|
|
<li class="bugfix">bandoliers now hold their intended 18 shells.</li>
|
|
</ul>
|
|
<h3 class="author">WarlockD updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Swapped a few arguments out of the materials container</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Hierophant now uses its ranged abilities in melee attacks, meaning the strategy of standing still and tanking the hits is no longer viable in 99% of circumstances.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 May 2020</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The `notify` TGS command will no longer work if the related config setting is disabled</li>
|
|
<li class="bugfix">Fixed not actually limiting chat sends to tagged channels as the config should allow when running under TGS4.</li>
|
|
<li class="bugfix">Fixed the `notify` command not working for IRC users.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed science glasses recipe using beer goggles instead of science glasses</li>
|
|
</ul>
|
|
<h3 class="author">Gamer025 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen checked the last few expenses reports and decided to reduce payday spending. Because of this, the salary of all non human employees has been reduced by 25%. Please consult your local Head of Personal for more information.</li>
|
|
</ul>
|
|
<h3 class="author">Kelenius updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cyborgs (except Peacekeeper and Standard) now have access to their department's radio.</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changed the way h2o interacts with the engine. It should acts similar to o2 normally, but in high concentrations it cools the engine down. Have fun :)</li>
|
|
<li class="bugfix">Mulebots no longer go insane when shit starts to lag</li>
|
|
<li class="refactor">Refactored client.view into a datum, changed some zoom values to work properly</li>
|
|
<li class="rscadd">Spinning while using a binocular will work as expected</li>
|
|
<li class="rscadd">Fully adds widescreen support to zooming</li>
|
|
<li class="refactor">I've moved the pixel scaling and zoom methods from the menu bar to the game preferences window. You'll need to reset them.</li>
|
|
<li class="bugfix">Pixel size will now automatically update on zoom, so you won't end up with ui buttons you can't see.</li>
|
|
<li class="bugfix">FIxed the epic gamer skill of binocular applied to advanced camera console</li>
|
|
</ul>
|
|
<h3 class="author">LemonInTheDark, with thanks to ArcaneDefence for the pointer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Scrubbers no longer cool pipenets attached to them when scrubbing space</li>
|
|
</ul>
|
|
<h3 class="author">MarioWizard119 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Synthflesh now also works via vapor.</li>
|
|
</ul>
|
|
<h3 class="author">NewSta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">You might potentially see better a/an usage</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">You can now use ! and ? at the end of 'spawn' chatbar verb commands to search for only the ends of paths, or to automatically select a random type of the paths your search returns! Happy badminning!</li>
|
|
<li class="rscadd">Adds a config option for OOC kindness commendations! When enabled, a small percentage of the crew gets asked if anyone made their round better, and those people will get a little heart next to their name in OOC for 24h!</li>
|
|
<li class="bugfix">lobby menu work again</li>
|
|
</ul>
|
|
<h3 class="author">Shadark updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Manually printed barcodes are now working correctly.</li>
|
|
</ul>
|
|
<h3 class="author">TetraK1 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer control atmos stuff with alt/ctrl click.</li>
|
|
<li class="admin">Added logging to ctrl/alt clicks on atmos stuff</li>
|
|
</ul>
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen's export price for Hydrogen no longer violates the basic rules of supply and demand.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">smon,k weed</li>
|
|
</ul>
|
|
<h3 class="author">antropod updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix PanDEMIC 2200 not showing Blood DNA and Blood Type</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">dir_inverse_multiz() should work now. should.</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The camera console looks fancier now.</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can no longer move up when you are going to fall down anyways, or you know, dead.</li>
|
|
<li class="rscadd">simple multi-z audio</li>
|
|
</ul>
|
|
<h3 class="author">spessman-007 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Quite a few misspellings have been corrected</li>
|
|
</ul>
|
|
<h3 class="author">tralezab updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">anomaly crystal theme warping for the jungle now uses wooden walls instead of sandstone ones</li>
|
|
</ul>
|
|
<h3 class="author">wesoda25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The progress bar for butchering large mobs is no longer offset.</li>
|
|
</ul>
|
|
<h3 class="author">zxaber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Explosions that were able to destroy doors before will now rip them from the universe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 May 2020</h2>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Dissection will now give XP instead of research points.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">admins can now do html in ahelps properly</li>
|
|
</ul>
|
|
<h3 class="author">qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes you being able to put in more than one license plate in the license plate machine</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 May 2020</h2>
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a new assembly component, the freezer, for gradually making the environment colder.</li>
|
|
</ul>
|
|
<h3 class="author">Dorsidwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Swarmer structures are no longer broken.</li>
|
|
</ul>
|
|
<h3 class="author">Fikou updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">you can no longer inject html in ahelps</li>
|
|
<li class="admin">you cant either, jannies</li>
|
|
</ul>
|
|
<h3 class="author">Ghilker updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cryotubes can no longer reach fusion level heat</li>
|
|
<li class="rscadd">Cryotubes breakdown if the heat inside is higher than 2000 K</li>
|
|
<li class="rscadd">Cryotubes extinguish the mob if on fire</li>
|
|
</ul>
|
|
<h3 class="author">Mickyan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed missing icon on wigs</li>
|
|
</ul>
|
|
<h3 class="author">Whoneedspacee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Icebox Station has been added, explore the depths of the Ice Moon with boxstation right on top of it, don't forget your coat and internals!</li>
|
|
<li class="rscadd">You can now mine rock flora into volcanic ash to make glass.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Circlegame items now properly delete on drop and can't be made with full hands.</li>
|
|
</ul>
|
|
<h3 class="author">wesoda25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes a misspelled xenobiology sign</li>
|
|
</ul>
|
|
<h3 class="author">willox updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">diseases now retain the ability to infect people after having 'inorganic biology' or 'necrotic metabolism' removed from them</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 May 2020</h2>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Another dynamic rolling restricted roles as antags fix.</li>
|
|
</ul>
|
|
<h3 class="author">Thebleh updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes MetaStation's disposals</li>
|
|
</ul>
|
|
<h3 class="author">dootdoom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Straight Jacket now has bigger bolder red text to alert you someone is putting it on you.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
</td></tr></table>
|
|
</body>
|
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</html>
|