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* [NO GBP] fixing issues with cutouts and potted plants (#81570) ## About The Pull Request This should fix #81560 and fix #81561, ## Why It's Good For The Game Oh no, another invisibility exploit. ## Changelog 🆑 fix: fixed an issue with tactical appearance (potted plants / cardboard cutouts) not going away after giving the item to someone else. fix: Fixed slaughter demon cutouts being invisible. Also fixed another issue with the tactical appearance not going away when the cardboard cutout is pushed down. /🆑 * [NO GBP] fixing issues with cutouts and potted plants --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
/// Validates that cardboard cutouts have the proper icons
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/datum/unit_test/cardboard_cutouts
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/datum/unit_test/cardboard_cutouts/Run()
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for(var/datum/cardboard_cutout/cutout as anything in subtypesof(/datum/cardboard_cutout))
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var/direct_icon = initial(cutout.direct_icon)
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if(isnull(direct_icon)) //these are dynamically generated.
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continue
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var/direct_state = initial(cutout.direct_icon_state)
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if(!icon_exists(direct_icon, direct_state))
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TEST_FAIL("[cutout] has a non-existant icon state at: [direct_icon] - [direct_state]")
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var/obj/item/cardboard_cutout/normal_cutout = new
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test_screenshot("normal_cutout", getFlatIcon(normal_cutout))
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var/obj/item/cardboard_cutout/nuclear_operative/nukie_cutout = new
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test_screenshot("nukie_cutout", getFlatIcon(nukie_cutout))
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nukie_cutout.push_over()
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test_screenshot("nukie_cutout_pushed", getFlatIcon(nukie_cutout))
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// This is the only reason we're testing xenomorphs.
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// Making a custom subtype with direct_icon is hacky.
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ASSERT(!isnull(/datum/cardboard_cutout/xenomorph_maid::direct_icon))
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var/obj/item/cardboard_cutout/xenomorph/xenomorph_cutout = new
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test_screenshot("xenomorph_cutout", getFlatIcon(xenomorph_cutout))
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/obj/item/cardboard_cutout/nuclear_operative
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starting_cutout = "Nuclear Operative"
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/obj/item/cardboard_cutout/xenomorph
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starting_cutout = "Xenomorph"
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