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* Improves sleeper code and makes syndie sleepers deconstructable * Improves regular Sleeper code by a lot considering last time they were touched was years ago, removes the entirely unused sleep_console, and lets Syndicate sleepers get deconstructed regardless of mapload. * Also finally lowercases the dm file. * watch this swag * no clue if this will work but I'm gonna try before renaming * rename, and removal of syndie sleepers Removes syndicate sleepers from non-syndicate maps. Now they only exist in the infiltrator, battlecruiser, and syndicate lavaland base. * small mistake on snowdin * re-replaces sleepers with proper ones * review comments * i mixed it up with chem_buttons * Update code/game/machinery/sleepers.dm Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * Update code/game/machinery/sleepers.dm Co-authored-by: Seth Scherer <supernovaa41@gmx.com> Co-authored-by: Seth Scherer <supernovaa41@gmx.com>