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Bubberstation/code/game/objects/structures
Ryll Ryll e8f2441630 Minor twohanded component refactor (#66791)
The two handed component, while useful, has quite a bit of bloat that gets replicated whenever a new class of 2h items is added.

This PR cuts that bloat by replacing the use ofCOMSIG_TWOHANDED_WIELD and COMSIG_TWOHANDED_UNWIELD as ersatz callbacks with actual callbacks, the replacement of various var/wielded defs on items with a check for HAS_TRAIT(src, TRAIT_WIELDED), and the removal of any now-unnecessary on_wield()/on_unwield() procs that simply toggled those wielded vars
2022-05-10 20:09:23 -04:00
..
2022-03-08 11:43:22 +13:00
2022-04-17 01:14:39 -04:00
2022-03-08 11:43:22 +13:00