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Bubberstation/code/modules/mapping/mapping_helpers.dm
SkyratBot 2b4772a07e [MIRROR] Merge Conflict Markers - The Explicit Pathing, Layering, Iconing, Warning. [MDB IGNORE] (#14735)
* Merge Conflict Markers - The Explicit Pathing, Layering, Iconing, Warning. (#68039)

* Merge Conflict Markers - The Explicit Pathing

Hey there,

This PR corrects an issue I've been having with mapmerge2 these last few months. Basically, what it does is create a base `/obj` that is given the name `---Merge Conflict Marker---`. This is fine and all, but the problem is that the base `/obj` is set to a certain plane. This does mean that sometimes, this VERY IMPORTANT marker is covered up by rocks or other objects. So, this seeks to get rid of that potential flaw, as well as do some other things.

Sometimes, when objects are rendered via GAGS or other code-means, they tend to have the same default Purple/White Sprite that any object without a valid icon_state has. This has caused me some confusion, so I have decided to create a new icon for conflict markers. This icon was designed to be as ugly as possible, while creating as much contrast as possible with the background by incorporating several colors into its design. I hope you find merge conflicts as unpleasant as I do.

I also updated mapmerge2 to have it so you can set the specified path of the object, as well as a small comment on the warnings if you do not heed it. I'm keeping the fact that mapmerge2 adds a name to the object just in case someone else really needs that. I also updated the linters to check for this path as well (even though the name and description should suffice for linting), and it should all be gravy from here.

* Adds further contrast to the DMI.

* Splits the merge conflict marker into a generic /obj

I also added a thing where if it didn't get caught by linters and it showed up on Initalize, it would error to mapping logs, spit out an error in world, and do all sorts of stuff to remind you.

* python new line

* forgot to add a tab

* Merge Conflict Markers - The Explicit Pathing, Layering, Iconing, Warning.

Co-authored-by: san7890 <the@san7890.com>
2022-07-04 23:50:36 -07:00

733 lines
25 KiB
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//Landmarks and other helpers which speed up the mapping process and reduce the number of unique instances/subtypes of items/turf/ect
/obj/effect/baseturf_helper //Set the baseturfs of every turf in the /area/ it is placed.
name = "baseturf editor"
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/list/baseturf_to_replace
var/baseturf
plane = POINT_PLANE
/obj/effect/baseturf_helper/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/baseturf_helper/LateInitialize()
if(!baseturf_to_replace)
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
else if(!length(baseturf_to_replace))
baseturf_to_replace = list(baseturf_to_replace = TRUE)
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
var/list/formatted = list()
for(var/i in baseturf_to_replace)
formatted[i] = TRUE
baseturf_to_replace = formatted
var/area/our_area = get_area(src)
for(var/i in get_area_turfs(our_area, z))
replace_baseturf(i)
qdel(src)
/obj/effect/baseturf_helper/proc/replace_baseturf(turf/thing)
if(length(thing.baseturfs))
var/list/baseturf_cache = thing.baseturfs.Copy()
for(var/i in baseturf_cache)
if(baseturf_to_replace[i])
baseturf_cache -= i
thing.baseturfs = baseturfs_string_list(baseturf_cache, thing)
if(!baseturf_cache.len)
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
else if(baseturf_to_replace[thing.baseturfs])
thing.assemble_baseturfs(baseturf)
else
thing.PlaceOnBottom(null, baseturf)
/obj/effect/baseturf_helper/space
name = "space baseturf editor"
baseturf = /turf/open/space
/obj/effect/baseturf_helper/asteroid
name = "asteroid baseturf editor"
baseturf = /turf/open/misc/asteroid
/obj/effect/baseturf_helper/asteroid/airless
name = "asteroid airless baseturf editor"
baseturf = /turf/open/misc/asteroid/airless
/obj/effect/baseturf_helper/asteroid/basalt
name = "asteroid basalt baseturf editor"
baseturf = /turf/open/misc/asteroid/basalt
/obj/effect/baseturf_helper/asteroid/snow
name = "asteroid snow baseturf editor"
baseturf = /turf/open/misc/asteroid/snow
/obj/effect/baseturf_helper/beach/sand
name = "beach sand baseturf editor"
baseturf = /turf/open/misc/beach/sand
/obj/effect/baseturf_helper/beach/water
name = "water baseturf editor"
baseturf = /turf/open/water/beach
/obj/effect/baseturf_helper/lava
name = "lava baseturf editor"
baseturf = /turf/open/lava/smooth
/obj/effect/baseturf_helper/lava_land/surface
name = "lavaland baseturf editor"
baseturf = /turf/open/lava/smooth/lava_land_surface
/obj/effect/mapping_helpers
icon = 'icons/effects/mapping_helpers.dmi'
icon_state = ""
var/late = FALSE
/obj/effect/mapping_helpers/Initialize(mapload)
..()
return late ? INITIALIZE_HINT_LATELOAD : INITIALIZE_HINT_QDEL
//airlock helpers
/obj/effect/mapping_helpers/airlock
layer = DOOR_HELPER_LAYER
late = TRUE
/obj/effect/mapping_helpers/airlock/Initialize(mapload)
. = ..()
if(!mapload)
log_mapping("[src] spawned outside of mapload!")
return
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
else
payload(airlock)
/obj/effect/mapping_helpers/airlock/LateInitialize()
. = ..()
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
if(!airlock)
qdel(src)
return
if(airlock.cyclelinkeddir)
airlock.cyclelinkairlock()
if(airlock.closeOtherId)
airlock.update_other_id()
if(airlock.abandoned)
var/outcome = rand(1,100)
switch(outcome)
if(1 to 9)
var/turf/here = get_turf(src)
for(var/turf/closed/T in range(2, src))
here.PlaceOnTop(T.type)
qdel(src)
return
here.PlaceOnTop(/turf/closed/wall)
qdel(src)
return
if(9 to 11)
airlock.lights = FALSE
airlock.locked = TRUE
if(12 to 15)
airlock.locked = TRUE
if(16 to 23)
airlock.welded = TRUE
if(24 to 30)
airlock.panel_open = TRUE
if(airlock.cutAiWire)
airlock.wires.cut(WIRE_AI)
if(airlock.autoname)
airlock.name = get_area_name(src, TRUE)
update_appearance()
qdel(src)
/obj/effect/mapping_helpers/airlock/proc/payload(obj/machinery/door/airlock/payload)
return
/obj/effect/mapping_helpers/airlock/cyclelink_helper
name = "airlock cyclelink helper"
icon_state = "airlock_cyclelink_helper"
/obj/effect/mapping_helpers/airlock/cyclelink_helper/payload(obj/machinery/door/airlock/airlock)
if(airlock.cyclelinkeddir)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
else
airlock.cyclelinkeddir = dir
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi
name = "airlock multi-cyclelink helper"
icon_state = "airlock_multicyclelink_helper"
var/cycle_id
/obj/effect/mapping_helpers/airlock/cyclelink_helper_multi/payload(obj/machinery/door/airlock/airlock)
if(airlock.closeOtherId)
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] closeOtherId, but it's already set!")
else if(!cycle_id)
log_mapping("[src] at [AREACOORD(src)] doesn't have a cycle_id to assign to [airlock]!")
else
airlock.closeOtherId = cycle_id
/obj/effect/mapping_helpers/airlock/locked
name = "airlock lock helper"
icon_state = "airlock_locked_helper"
/obj/effect/mapping_helpers/airlock/locked/payload(obj/machinery/door/airlock/airlock)
if(airlock.locked)
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
else
airlock.locked = TRUE
/obj/effect/mapping_helpers/airlock/unres
name = "airlock unrestricted side helper"
icon_state = "airlock_unres_helper"
/obj/effect/mapping_helpers/airlock/unres/payload(obj/machinery/door/airlock/airlock)
airlock.unres_sides ^= dir
/obj/effect/mapping_helpers/airlock/abandoned
name = "airlock abandoned helper"
icon_state = "airlock_abandoned"
/obj/effect/mapping_helpers/airlock/abandoned/payload(obj/machinery/door/airlock/airlock)
if(airlock.abandoned)
log_mapping("[src] at [AREACOORD(src)] tried to make [airlock] abandoned but it's already abandoned!")
else
airlock.abandoned = TRUE
/obj/effect/mapping_helpers/airlock/cutaiwire
name = "airlock cut ai wire helper"
icon_state = "airlock_cutaiwire"
/obj/effect/mapping_helpers/airlock/cutaiwire/payload(obj/machinery/door/airlock/airlock)
if(airlock.cutAiWire)
log_mapping("[src] at [AREACOORD(src)] tried to cut the ai wire on [airlock] but it's already cut!")
else
airlock.cutAiWire = TRUE
/obj/effect/mapping_helpers/airlock/autoname
name = "airlock autoname helper"
icon_state = "airlock_autoname"
/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock/airlock)
if(airlock.autoname)
log_mapping("[src] at [AREACOORD(src)] tried to autoname the [airlock] but it's already autonamed!")
else
airlock.autoname = TRUE
//needs to do its thing before spawn_rivers() is called
INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
/obj/effect/mapping_helpers/no_lava
icon_state = "no_lava"
/obj/effect/mapping_helpers/no_lava/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
T.turf_flags |= NO_LAVA_GEN
///Helpers used for injecting stuff into atoms on the map.
/obj/effect/mapping_helpers/atom_injector
name = "Atom Injector"
icon_state = "injector"
late = TRUE
///Will inject into all fitting the criteria if false, otherwise first found.
var/first_match_only = TRUE
///Will inject into atoms of this type.
var/target_type
///Will inject into atoms with this name.
var/target_name
//Late init so everything is likely ready and loaded (no warranty)
/obj/effect/mapping_helpers/atom_injector/LateInitialize()
if(!check_validity())
return
var/turf/target_turf = get_turf(src)
var/matches_found = 0
for(var/atom/atom_on_turf as anything in target_turf.get_all_contents())
if(atom_on_turf == src)
continue
if(target_name && atom_on_turf.name != target_name)
continue
if(target_type && !istype(atom_on_turf, target_type))
continue
inject(atom_on_turf)
matches_found++
if(first_match_only)
qdel(src)
return
if(!matches_found)
stack_trace(generate_stack_trace())
qdel(src)
///Checks if whatever we are trying to inject with is valid
/obj/effect/mapping_helpers/atom_injector/proc/check_validity()
return TRUE
///Injects our stuff into the atom
/obj/effect/mapping_helpers/atom_injector/proc/inject(atom/target)
return
///Generates text for our stack trace
/obj/effect/mapping_helpers/atom_injector/proc/generate_stack_trace()
. = "[name] found no targets at ([x], [y], [z]). First Match Only: [first_match_only ? "true" : "false"] target type: [target_type] | target name: [target_name]"
///This helper applies components to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/component_injector
name = "Component Injector"
icon_state = "component"
///Typepath of the component.
var/component_type
///Arguments for the component.
var/list/component_args = list()
/obj/effect/mapping_helpers/atom_injector/component_injector/check_validity()
if(!ispath(component_type, /datum/component))
CRASH("Wrong component type in [type] - [component_type] is not a component")
return TRUE
/obj/effect/mapping_helpers/atom_injector/component_injector/inject(atom/target)
var/arguments = list(component_type)
arguments += component_args
target._AddComponent(arguments)
/obj/effect/mapping_helpers/atom_injector/component_injector/generate_stack_trace()
. = ..()
. += " | component type: [component_type] | component arguments: [list2params(component_args)]"
///This helper applies elements to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/element_injector
name = "Element Injector"
icon_state = "element"
///Typepath of the element.
var/element_type
///Arguments for the element.
var/list/element_args = list()
/obj/effect/mapping_helpers/atom_injector/element_injector/check_validity()
if(!ispath(element_type, /datum/element))
CRASH("Wrong element type in [type] - [element_type] is not a element")
return TRUE
/obj/effect/mapping_helpers/atom_injector/element_injector/inject(atom/target)
var/arguments = list(element_type)
arguments += element_args
target._AddElement(arguments)
/obj/effect/mapping_helpers/atom_injector/element_injector/generate_stack_trace()
. = ..()
. += " | element type: [element_type] | element arguments: [list2params(element_args)]"
///This helper applies traits to things on the map directly.
/obj/effect/mapping_helpers/atom_injector/trait_injector
name = "Trait Injector"
icon_state = "trait"
///Name of the trait, in the lower-case text (NOT the upper-case define) form.
var/trait_name
/obj/effect/mapping_helpers/atom_injector/trait_injector/check_validity()
if(!istext(trait_name))
CRASH("Wrong trait in [type] - [trait_name] is not a trait")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
if(!GLOB.trait_name_map.Find(trait_name))
stack_trace("Possibly wrong trait in [type] - [trait_name] is not a trait in the global trait list")
return TRUE
/obj/effect/mapping_helpers/atom_injector/trait_injector/inject(atom/target)
ADD_TRAIT(target, trait_name, MAPPING_HELPER_TRAIT)
/obj/effect/mapping_helpers/atom_injector/trait_injector/generate_stack_trace()
. = ..()
. += " | trait name: [trait_name]"
///Fetches an external dmi and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_icon
name = "Custom Icon Injector"
icon_state = "icon"
///This is the var that will be set with the fetched icon. In case you want to set some secondary icon sheets like inhands and such.
var/target_variable = "icon"
///This should return raw dmi in response to http get request. For example: "https://github.com/tgstation/SS13-sprites/raw/master/mob/medu.dmi?raw=true"
var/icon_url
///The icon file we fetched from the http get request.
var/icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/check_validity()
var/static/icon_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(icon_cache[icon_url])
icon_file = icon_cache[icon_url]
return TRUE
log_asset("Custom Icon Helper fetching dmi from: [icon_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_icon.dmi"
request.prepare(RUSTG_HTTP_METHOD_GET, icon_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom icon from url [icon_url], code: [response.status_code], error: [response.error]")
var/icon/new_icon = new(file_name)
icon_cache[icon_url] = new_icon
query_in_progress = FALSE
icon_file = new_icon
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_icon/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = icon_file
/obj/effect/mapping_helpers/atom_injector/custom_icon/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | icon url: [icon_url]"
///Fetches an external sound and applies to the target object
/obj/effect/mapping_helpers/atom_injector/custom_sound
name = "Custom Sound Injector"
icon_state = "sound"
///This is the var that will be set with the fetched sound.
var/target_variable = "hitsound"
///This should return raw sound in response to http get request. For example: "https://github.com/tgstation/tgstation/blob/master/sound/misc/bang.ogg?raw=true"
var/sound_url
///The sound file we fetched from the http get request.
var/sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/check_validity()
var/static/sound_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(sound_cache[sound_url])
sound_file = sound_cache[sound_url]
return TRUE
log_asset("Custom Sound Helper fetching sound from: [sound_url]")
var/datum/http_request/request = new()
var/file_name = "tmp/custom_map_sound.ogg"
request.prepare(RUSTG_HTTP_METHOD_GET, sound_url, "", "", file_name)
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom sound from url [sound_url], code: [response.status_code], error: [response.error]")
var/sound/new_sound = new(file_name)
sound_cache[sound_url] = new_sound
query_in_progress = FALSE
sound_file = new_sound
return TRUE
/obj/effect/mapping_helpers/atom_injector/custom_sound/inject(atom/target)
if(IsAdminAdvancedProcCall())
return
target.vars[target_variable] = sound_file
/obj/effect/mapping_helpers/atom_injector/custom_sound/generate_stack_trace()
. = ..()
. += " | target variable: [target_variable] | sound url: [sound_url]"
/obj/effect/mapping_helpers/dead_body_placer
name = "Dead Body placer"
late = TRUE
icon_state = "deadbodyplacer"
var/bodycount = 2 //number of bodies to spawn
/obj/effect/mapping_helpers/dead_body_placer/LateInitialize()
var/area/a = get_area(src)
var/list/trays = list()
for (var/i in a.contents)
if (istype(i, /obj/structure/bodycontainer/morgue))
trays += i
if(!trays.len)
log_mapping("[src] at [x],[y] could not find any morgues.")
return
for (var/i = 1 to bodycount)
var/obj/structure/bodycontainer/morgue/j = pick(trays)
var/mob/living/carbon/human/h = new /mob/living/carbon/human(j, 1)
h.death()
for (var/part in h.internal_organs) //randomly remove organs from each body, set those we keep to be in stasis
if (prob(40))
qdel(part)
else
var/obj/item/organ/O = part
O.organ_flags |= ORGAN_FROZEN
j.update_appearance()
qdel(src)
//On Ian's birthday, the hop's office is decorated.
/obj/effect/mapping_helpers/ianbirthday
name = "Ian's Bday Helper"
late = TRUE
icon_state = "iansbdayhelper"
var/balloon_clusters = 2
/obj/effect/mapping_helpers/ianbirthday/LateInitialize()
if(locate(/datum/holiday/ianbirthday) in SSevents.holidays)
birthday()
qdel(src)
/obj/effect/mapping_helpers/ianbirthday/proc/birthday()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
//confetti and a corgi balloon! (and some list stuff for more decorations)
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
if(isopenturf(thing))
new /obj/effect/decal/cleanable/confetti(thing)
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/toy/balloon/corgi(thing)
else
openturfs += thing
//cake + knife to cut it!
if(length(table))
var/turf/food_turf = get_turf(pick(table))
new /obj/item/knife/kitchen(food_turf)
var/obj/item/food/cake/birthday/iancake = new(food_turf)
iancake.desc = "Happy birthday, Ian!"
//some balloons! this picks an open turf and pops a few balloons in and around that turf, yay.
for(var/i in 1 to balloon_clusters)
var/turf/clusterspot = pick_n_take(openturfs)
new /obj/item/toy/balloon(clusterspot)
var/balloons_left_to_give = 3 //the amount of balloons around the cluster
var/list/dirs_to_balloon = GLOB.cardinals.Copy()
while(balloons_left_to_give > 0)
balloons_left_to_give--
var/chosen_dir = pick_n_take(dirs_to_balloon)
var/turf/balloonstep = get_step(clusterspot, chosen_dir)
var/placed = FALSE
if(isopenturf(balloonstep))
var/obj/item/toy/balloon/B = new(balloonstep)//this clumps the cluster together
placed = TRUE
if(chosen_dir == NORTH)
B.pixel_y -= 10
if(chosen_dir == SOUTH)
B.pixel_y += 10
if(chosen_dir == EAST)
B.pixel_x -= 10
if(chosen_dir == WEST)
B.pixel_x += 10
if(!placed)
new /obj/item/toy/balloon(clusterspot)
//remind me to add wall decor!
/obj/effect/mapping_helpers/ianbirthday/admin//so admins may birthday any room
name = "generic birthday setup"
icon_state = "bdayhelper"
/obj/effect/mapping_helpers/ianbirthday/admin/LateInitialize()
birthday()
qdel(src)
//Ian, like most dogs, loves a good new years eve party.
/obj/effect/mapping_helpers/iannewyear
name = "Ian's New Years Helper"
late = TRUE
icon_state = "iansnewyrshelper"
/obj/effect/mapping_helpers/iannewyear/LateInitialize()
if(SSevents.holidays && SSevents.holidays[NEW_YEAR])
fireworks()
qdel(src)
/obj/effect/mapping_helpers/iannewyear/proc/fireworks()
var/area/a = get_area(src)
var/list/table = list()//should only be one aka the front desk, but just in case...
var/list/openturfs = list()
for(var/thing in a.contents)
if(istype(thing, /obj/structure/table/reinforced))
table += thing
else if(isopenturf(thing))
if(locate(/obj/structure/bed/dogbed/ian) in thing)
new /obj/item/clothing/head/festive(thing)
var/obj/item/reagent_containers/food/drinks/bottle/champagne/iandrink = new(thing)
iandrink.name = "dog champagne"
iandrink.pixel_y += 8
iandrink.pixel_x += 8
else
openturfs += thing
var/turf/fireworks_turf = get_turf(pick(table))
var/obj/item/storage/box/matches/matchbox = new(fireworks_turf)
matchbox.pixel_y += 8
matchbox.pixel_x -= 3
new /obj/item/storage/box/fireworks/dangerous(fireworks_turf) //dangerous version for extra holiday memes.
//lets mappers place notes on airlocks with custom info or a pre-made note from a path
/obj/effect/mapping_helpers/airlock_note_placer
name = "Airlock Note Placer"
late = TRUE
icon_state = "airlocknoteplacer"
var/note_info //for writing out custom notes without creating an extra paper subtype
var/note_name //custom note name
var/note_path //if you already have something wrote up in a paper subtype, put the path here
/obj/effect/mapping_helpers/airlock_note_placer/LateInitialize()
var/turf/turf = get_turf(src)
if(note_path && !istype(note_path, /obj/item/paper)) //don't put non-paper in the paper slot thank you
log_mapping("[src] at [x],[y] had an improper note_path path, could not place paper note.")
qdel(src)
return
if(locate(/obj/machinery/door/airlock) in turf)
var/obj/machinery/door/airlock/found_airlock = locate(/obj/machinery/door/airlock) in turf
if(note_path)
found_airlock.note = note_path
found_airlock.update_appearance()
qdel(src)
return
if(note_info)
var/obj/item/paper/paper = new /obj/item/paper(src)
if(note_name)
paper.name = note_name
paper.info = "[note_info]"
found_airlock.note = paper
paper.forceMove(found_airlock)
found_airlock.update_appearance()
qdel(src)
return
log_mapping("[src] at [x],[y] had no note_path or note_info, cannot place paper note.")
qdel(src)
return
log_mapping("[src] at [x],[y] could not find an airlock on current turf, cannot place paper note.")
qdel(src)
/**
* ## trapdoor placer!
*
* This places an unlinked trapdoor in the tile its on (so someone with a remote needs to link it up first)
* Admins may spawn this in the round for additional trapdoors if they so desire
* if YOU want to learn more about trapdoors, read about the component at trapdoor.dm
* note: this is not a turf subtype because the trapdoor needs the type of the turf to turn back into
*/
/obj/effect/mapping_helpers/trapdoor_placer
name = "trapdoor placer"
late = TRUE
icon_state = "trapdoor"
/obj/effect/mapping_helpers/trapdoor_placer/LateInitialize()
var/turf/component_target = get_turf(src)
component_target.AddComponent(/datum/component/trapdoor, starts_open = FALSE)
qdel(src)
/obj/effect/mapping_helpers/ztrait_injector
name = "ztrait injector"
icon_state = "ztrait"
late = TRUE
/// List of traits to add to this Z-level.
var/list/traits_to_add = list()
/obj/effect/mapping_helpers/ztrait_injector/LateInitialize()
var/datum/space_level/level = SSmapping.z_list[z]
if(!level || !length(traits_to_add))
return
level.traits |= traits_to_add
SSweather.update_z_level(level) //in case of someone adding a weather for the level, we want SSweather to update for that
/obj/effect/mapping_helpers/circuit_spawner
name = "circuit spawner"
icon_state = "circuit"
/// The shell for the circuit.
var/atom/movable/circuit_shell
/// Capacity of the shell.
var/shell_capacity = SHELL_CAPACITY_VERY_LARGE
/// The url for the json. Example: "https://pastebin.com/raw/eH7VnP9d"
var/json_url
/obj/effect/mapping_helpers/circuit_spawner/Initialize(mapload)
. = ..()
INVOKE_ASYNC(src, .proc/spawn_circuit)
/obj/effect/mapping_helpers/circuit_spawner/proc/spawn_circuit()
var/list/errors = list()
var/obj/item/integrated_circuit/loaded/new_circuit = new(loc)
var/json_data = load_data()
new_circuit.load_circuit_data(json_data, errors)
if(!circuit_shell)
return
circuit_shell = new(loc)
var/datum/component/shell/shell_component = circuit_shell.GetComponent(/datum/component/shell)
if(shell_component)
shell_component.shell_flags |= SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE
shell_component.attach_circuit(new_circuit)
else
shell_component = circuit_shell.AddComponent(/datum/component/shell, \
capacity = shell_capacity, \
shell_flags = SHELL_FLAG_CIRCUIT_UNMODIFIABLE|SHELL_FLAG_CIRCUIT_UNREMOVABLE, \
starting_circuit = new_circuit, \
)
/obj/effect/mapping_helpers/circuit_spawner/proc/load_data()
var/static/json_cache = list()
var/static/query_in_progress = FALSE //We're using a single tmp file so keep it linear.
if(query_in_progress)
UNTIL(!query_in_progress)
if(json_cache[json_url])
return json_cache[json_url]
log_asset("Circuit Spawner fetching json from: [json_url]")
var/datum/http_request/request = new()
request.prepare(RUSTG_HTTP_METHOD_GET, json_url, "")
query_in_progress = TRUE
request.begin_async()
UNTIL(request.is_complete())
var/datum/http_response/response = request.into_response()
if(response.errored || response.status_code != 200)
query_in_progress = FALSE
CRASH("Failed to fetch mapped custom json from url [json_url], code: [response.status_code], error: [response.error]")
var/json_data = response["body"]
json_cache[json_url] = json_data
query_in_progress = FALSE
return json_data
/obj/effect/mapping_helpers/broken_floor
name = "broken floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "damaged1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/broken_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.break_tile()
qdel(src)
/obj/effect/mapping_helpers/burnt_floor
name = "burnt floor"
icon = 'icons/turf/damaged.dmi'
icon_state = "floorscorched1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
.=..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/mapping_helpers/burnt_floor/LateInitialize()
var/turf/open/floor/floor = get_turf(src)
floor.burn_tile()
qdel(src)