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synced 2026-01-19 05:26:28 +00:00
Ladies, Gentlemen, Gamers. You're probably wondering why I've called you all here (through the automatic reviewer request system). So, mineral balance! Mineral balance is less a balance and more of a nervous white dude juggling spinning plates on a high-wire on his first day. The fact it hasn't failed after going on this long is a miracle in and of itself. This PR does not change mineral balance. What this does is moves over every individual cost, both in crafting recipes attached to an object over to a define based system. We have 3 defines: `sheet_material_amount=2000` . Stock standard mineral sheet. This being our central mineral unit, this is used for all costs 2000+. `half_sheet_material_amount=1000` . Same as above, but using iron rods as our inbetween for costs of 1000-1999. `small_material_amount=100` . This hits 1-999. This covers... a startlingly large amount of the codebase. It's feast or famine out here in terms of mineral costs as a result, items are either sheets upon sheets, or some fraction of small mats. Shout out to riot darts for being the worst material cost in the game. I will not elaborate. Regardless, this has no functional change, but it sets the groundwork for making future changes to material costs much, MUCH easier, and moves over to a single, standardized set of units to help enforce coding standards on new items, and will bring up lots of uncomfortable balance questions down the line. For now though, this serves as some rough boundaries on how items costs are related, and will make adjusting these values easier going forward. Except for foam darts. I did round up foam darts. Adjusting mineral balance on the macro scale will be as simple as changing the aforementioned mineral defines, where the alternative is a rats nest of magic number defines. ~~No seriously, 11.25 iron for a foam dart are you kidding me what is the POINT WHY NOT JUST MAKE IT 11~~ Items individual numbers have not been adjusted yet, but we can standardize how the conversation can be held and actually GET SOMEWHERE on material balance as opposed to throwing our hands up or ignoring it for another 10 years.
502 lines
15 KiB
Plaintext
502 lines
15 KiB
Plaintext
/obj/structure/girder
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name = "girder"
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icon_state = "girder"
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desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
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anchored = TRUE
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density = TRUE
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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var/next_beep = 0 //Prevents spamming of the construction sound
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/// The material cost to construct something on the girder
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var/static/list/construction_cost = list(
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/obj/item/stack/sheet/iron = 2,
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/obj/item/stack/rods = 5,
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/obj/item/stack/sheet/plasteel = 2,
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/obj/item/stack/sheet/bronze = 2,
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/obj/item/stack/sheet/runed_metal = 1,
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exotic_material = 2 // this needs to be refactored properly
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)
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/obj/structure/girder/examine(mob/user)
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. = ..()
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switch(state)
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if(GIRDER_REINF)
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. += span_notice("The support struts are <b>screwed</b> in place.")
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if(GIRDER_REINF_STRUTS)
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. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
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if(GIRDER_NORMAL)
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if(can_displace)
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. += span_notice("The bolts are <b>wrenched</b> in place.")
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if(GIRDER_DISPLACED)
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. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
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if(GIRDER_DISASSEMBLED)
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. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
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if(GIRDER_TRAM)
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. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
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/obj/structure/girder/attackby(obj/item/W, mob/user, params)
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var/platingmodifier = 1
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if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
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platingmodifier = 0.7
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if(next_beep <= world.time)
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next_beep = world.time + 10
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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balloon_alert(user, "slicing apart...")
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if(W.use_tool(src, user, 40, volume=100))
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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qdel(src)
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return
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else if(isstack(W))
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if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
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balloon_alert(user, "wall already present!")
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return
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if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
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balloon_alert(user, "need floor!")
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return
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if(state == GIRDER_TRAM)
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if(!locate(/obj/structure/industrial_lift/tram) in src.loc.contents)
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balloon_alert(user, "need tram floors!")
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return
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if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/rod = W
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var/amount = construction_cost[rod.type]
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if(state == GIRDER_DISPLACED)
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if(rod.get_amount() < amount)
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balloon_alert(user, "need [amount] rods!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 20, target = src))
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if(rod.get_amount() < amount)
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return
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rod.use(amount)
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else
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if(rod.get_amount() < amount)
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balloon_alert(user, "need [amount] rods!")
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return
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balloon_alert(user, "adding plating...")
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if(do_after(user, 40, target = src))
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if(rod.get_amount() < amount)
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return
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rod.use(amount)
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/mineral/iron)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(!istype(W, /obj/item/stack/sheet))
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return
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var/obj/item/stack/sheet/sheets = W
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if(istype(sheets, /obj/item/stack/sheet/iron))
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var/amount = construction_cost[/obj/item/stack/sheet/iron]
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if(state == GIRDER_DISPLACED)
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 20*platingmodifier, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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balloon_alert(user, "need plasteel sheet!")
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return
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else if(state == GIRDER_TRAM)
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(2)
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var/obj/structure/tramwall/tram_wall = new(loc)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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else
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 40*platingmodifier, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(istype(sheets, /obj/item/stack/sheet/plasteel))
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var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
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if(state == GIRDER_DISPLACED)
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 20, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
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if(sheets.get_amount() < amount)
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return
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balloon_alert(user, "adding plating...")
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if(do_after(user, 50*platingmodifier, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/turf/T = get_turf(src)
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T.PlaceOnTop(/turf/closed/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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else
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amount = 1 // hur dur x2
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if(sheets.get_amount() < amount)
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return
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balloon_alert(user, "reinforcing frame...")
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if(do_after(user, 60*platingmodifier, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(!sheets.has_unique_girder && sheets.material_type)
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if(istype(src, /obj/structure/girder/reinforced))
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balloon_alert(user, "need plasteel!")
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return
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var/M = sheets.sheettype
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var/amount = construction_cost["exotic_material"]
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if(state == GIRDER_TRAM)
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/obj/structure/tramwall/tram_wall
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var/tram_wall_type = text2path("/obj/structure/tramwall/[M]")
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if(tram_wall_type)
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tram_wall = new tram_wall_type(loc)
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else
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var/obj/structure/tramwall/material/mat_tram_wall = new(loc)
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var/list/material_list = list()
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material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
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if(material_list)
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mat_tram_wall.set_custom_materials(material_list)
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tram_wall = mat_tram_wall
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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if(state == GIRDER_DISPLACED)
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var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 20, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/obj/structure/falsewall/falsewall
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if(falsewall_type)
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falsewall = new falsewall_type (loc)
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else
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var/obj/structure/falsewall/material/mat_falsewall = new(loc)
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var/list/material_list = list()
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material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
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if(material_list)
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mat_falsewall.set_custom_materials(material_list)
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falsewall = mat_falsewall
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transfer_fingerprints_to(falsewall)
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qdel(src)
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return
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else
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if(sheets.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 40, target = src))
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if(sheets.get_amount() < amount)
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return
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sheets.use(amount)
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var/turf/T = get_turf(src)
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if(sheets.walltype)
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T.PlaceOnTop(sheets.walltype)
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else
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var/turf/newturf = T.PlaceOnTop(/turf/closed/wall/material)
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var/list/material_list = list()
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material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
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if(material_list)
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newturf.set_custom_materials(material_list)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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add_hiddenprint(user)
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else if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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if(!user.transferItemToLoc(P, drop_location()))
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return
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balloon_alert(user, "inserted pipe")
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else
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return ..()
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// Screwdriver behavior for girders
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/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
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if(..())
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return TRUE
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. = FALSE
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if(state == GIRDER_TRAM)
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balloon_alert(user, "disassembling frame...")
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if(tool.use_tool(src, user, 4 SECONDS, volume=100))
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if(state != GIRDER_TRAM)
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return
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state = GIRDER_DISASSEMBLED
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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qdel(src)
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return TRUE
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if(state == GIRDER_DISPLACED)
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balloon_alert(user, "disassembling frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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qdel(src)
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return TRUE
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else if(state == GIRDER_REINF)
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balloon_alert(user, "unsecuring support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF)
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return
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state = GIRDER_REINF_STRUTS
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return TRUE
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else if(state == GIRDER_REINF_STRUTS)
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balloon_alert(user, "securing support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF_STRUTS)
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return
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state = GIRDER_REINF
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return TRUE
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// Wirecutter behavior for girders
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/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
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. = ..()
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if(state == GIRDER_REINF_STRUTS)
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balloon_alert(user, "removing inner grille...")
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if(tool.use_tool(src, user, 40, volume=100))
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new /obj/item/stack/sheet/plasteel(get_turf(src))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
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. = ..()
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if(state == GIRDER_DISPLACED)
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if(!isfloorturf(loc))
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balloon_alert(user, "needs floor!")
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balloon_alert(user, "securing frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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else if(state == GIRDER_NORMAL && can_displace)
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balloon_alert(user, "unsecuring frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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var/obj/structure/girder/displaced/D = new (loc)
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transfer_fingerprints_to(D)
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qdel(src)
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return TRUE
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/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
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return prob(girderpasschance)
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/obj/structure/girder/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller, no_id = FALSE)
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. = !density
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if(caller)
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. = . || (caller.pass_flags & PASSGRILLE)
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/obj/structure/girder/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
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new remains(loc)
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qdel(src)
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/obj/structure/girder/narsie_act()
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new /obj/structure/girder/cult(loc)
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qdel(src)
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/obj/structure/girder/displaced
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name = "displaced girder"
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icon_state = "displaced"
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anchored = FALSE
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state = GIRDER_DISPLACED
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girderpasschance = 25
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max_integrity = 120
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/obj/structure/girder/reinforced
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name = "reinforced girder"
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icon_state = "reinforced"
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state = GIRDER_REINF
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girderpasschance = 0
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max_integrity = 350
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/obj/structure/girder/tram
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name = "tram girder"
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state = GIRDER_TRAM
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//////////////////////////////////////////// cult girder //////////////////////////////////////////////
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/obj/structure/girder/cult
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name = "runed girder"
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desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
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icon = 'icons/obj/cult/structures.dmi'
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icon_state= "cultgirder"
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can_displace = FALSE
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/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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if(W.tool_behaviour == TOOL_WELDER)
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if(!W.tool_start_check(user, amount=0))
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return
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balloon_alert(user, "slicing apart...")
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if(W.use_tool(src, user, 40, volume=50))
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var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
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transfer_fingerprints_to(R)
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qdel(src)
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else if(istype(W, /obj/item/stack/sheet/runed_metal))
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var/obj/item/stack/sheet/runed_metal/R = W
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var/amount = construction_cost[R.type]
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if(R.get_amount() < amount)
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balloon_alert(user, "need [amount] sheet!")
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return
|
|
balloon_alert(user, "adding plating...")
|
|
if(do_after(user, 50, target = src))
|
|
if(R.get_amount() < amount)
|
|
return
|
|
R.use(amount)
|
|
var/turf/T = get_turf(src)
|
|
T.PlaceOnTop(/turf/closed/wall/mineral/cult)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/girder/cult/narsie_act()
|
|
return
|
|
|
|
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
|
switch(the_rcd.mode)
|
|
if(RCD_FLOORWALL)
|
|
return rcd_result_with_memory(
|
|
list("mode" = RCD_FLOORWALL, "delay" = 2 SECONDS, "cost" = 8),
|
|
get_turf(src), RCD_MEMORY_WALL,
|
|
)
|
|
if(RCD_DECONSTRUCT)
|
|
return list("mode" = RCD_DECONSTRUCT, "delay" = 20, "cost" = 13)
|
|
return FALSE
|
|
|
|
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
|
var/turf/T = get_turf(src)
|
|
switch(passed_mode)
|
|
if(RCD_FLOORWALL)
|
|
T.PlaceOnTop(/turf/closed/wall)
|
|
qdel(src)
|
|
return TRUE
|
|
if(RCD_DECONSTRUCT)
|
|
qdel(src)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/structure/girder/bronze
|
|
name = "wall gear"
|
|
desc = "A girder made out of sturdy bronze, made to resemble a gear."
|
|
icon_state = "wall_gear"
|
|
can_displace = FALSE
|
|
|
|
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params)
|
|
add_fingerprint(user)
|
|
if(W.tool_behaviour == TOOL_WELDER)
|
|
if(!W.tool_start_check(user, amount = 0))
|
|
return
|
|
balloon_alert(user, "slicing apart...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
|
|
transfer_fingerprints_to(B)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/bronze))
|
|
var/obj/item/stack/sheet/bronze/B = W
|
|
var/amount = construction_cost[B.type]
|
|
if(B.get_amount() < amount)
|
|
balloon_alert(user, "need [amount] sheets!")
|
|
return
|
|
balloon_alert(user, "adding plating...")
|
|
if(do_after(user, 50, target = src))
|
|
if(B.get_amount() < amount)
|
|
return
|
|
B.use(amount)
|
|
var/turf/T = get_turf(src)
|
|
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|