Files
Bubberstation/code/datums/components
Jack Edge c98136fc4f Fix chef food ownership to follow mind (#73600)
🆑 coiax
fix: A chef who is beheaded, and the head stitched on another body will
still see their food as their own.
/🆑

## Why It's Good For The Game

Having food ownership be based on the mind, rather than the mob, makes
it resilient to body-swap, mind-swap, podcloning (cloning!?),
situations. Because even though you may have been reduced to just a
head, that stew is still yours, you still made it.
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm