mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 23:12:36 +00:00
* Virus antagonist initial commit * Updated disease code * Sentient virus improvements * Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances * Added sentient virus event * Renamed VIRUS defines to DISEASE defines * Fixed bugs in rewritten disease code * Fixed advanced disease Copy() * Finalized disease antagonist * Made cooldown buttons stop processing if they are removed from an owner. Made sentient disease active sneeze and cough not available if the host is unconscious. Made sentient disease menu refresh when adaptations are ready or hosts are added or removed. Made sentient disease following use movement signals instead of fastprocess. * Added better icons to sentient disease abilities
885 lines
25 KiB
Plaintext
885 lines
25 KiB
Plaintext
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
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GLOB.mob_list -= src
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GLOB.dead_mob_list -= src
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GLOB.alive_mob_list -= src
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GLOB.all_clockwork_mobs -= src
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GLOB.mob_directory -= tag
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for (var/alert in alerts)
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clear_alert(alert, TRUE)
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if(observers && observers.len)
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for(var/M in observers)
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var/mob/dead/observe = M
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observe.reset_perspective(null)
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qdel(hud_used)
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for(var/cc in client_colours)
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qdel(cc)
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client_colours = null
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ghostize()
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..()
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return QDEL_HINT_HARDDEL
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/mob/Initialize()
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GLOB.mob_list += src
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GLOB.mob_directory[tag] = src
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if(stat == DEAD)
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GLOB.dead_mob_list += src
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else
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GLOB.alive_mob_list += src
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set_focus(src)
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prepare_huds()
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for(var/v in GLOB.active_alternate_appearances)
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if(!v)
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continue
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var/datum/atom_hud/alternate_appearance/AA = v
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AA.onNewMob(src)
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nutrition = rand(NUTRITION_LEVEL_START_MIN, NUTRITION_LEVEL_START_MAX)
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. = ..()
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/mob/GenerateTag()
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tag = "mob_[next_mob_id++]"
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/atom/proc/prepare_huds()
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hud_list = list()
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for(var/hud in hud_possible)
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var/hint = hud_possible[hud]
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switch(hint)
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if(HUD_LIST_LIST)
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hud_list[hud] = list()
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else
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var/image/I = image('icons/mob/hud.dmi', src, "")
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I.appearance_flags = RESET_COLOR|RESET_TRANSFORM
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hud_list[hud] = I
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc)
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return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "<span class='notice'>Coordinates: [x],[y] \n</span>"
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t += "<span class='danger'>Temperature: [environment.temperature] \n</span>"
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for(var/id in environment.gases)
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var/gas = environment.gases[id]
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if(gas[MOLES])
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t+="<span class='notice'>[gas[GAS_META][META_GAS_NAME]]: [gas[MOLES]] \n</span>"
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to_chat(usr, t)
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/mob/proc/show_message(msg, type, alt_msg, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
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if(!client)
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return
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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if(type)
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if(type & 1 && eye_blind )//Vision related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 2 && !can_hear())//Hearing related
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if(!alt_msg)
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return
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else
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msg = alt_msg
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type = alt_type
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if(type & 1 && eye_blind)
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return
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// voice muffling
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if(stat == UNCONSCIOUS)
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if(type & 2) //audio
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to_chat(src, "<I>... You can almost hear something ...</I>")
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else
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to_chat(src, msg)
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// Show a message to all player mobs who sees this atom
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// Show a message to the src mob (if the src is a mob)
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// Use for atoms performing visible actions
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// message is output to anyone who can see, e.g. "The [src] does something!"
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// self_message (optional) is what the src mob sees e.g. "You do something!"
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// blind_message (optional) is what blind people will hear e.g. "You hear something!"
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// vision_distance (optional) define how many tiles away the message can be seen.
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// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance, ignored_mob)
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var/turf/T = get_turf(src)
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if(!T)
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return
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var/range = 7
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if(vision_distance)
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range = vision_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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if(!M.client)
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continue
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if(M == ignored_mob)
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continue
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var/msg = message
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if(M == src) //the src always see the main message or self message
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if(self_message)
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msg = self_message
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else
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if(M.see_invisible<invisibility || (T != loc && T != src))//if src is invisible to us or is inside something (and isn't a turf),
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if(blind_message) // then people see blind message if there is one, otherwise nothing.
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msg = blind_message
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else
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continue
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else if(T.lighting_object)
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if(T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
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if(blind_message)
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msg = blind_message
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else
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continue
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M.show_message(msg,1,blind_message,2)
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// Show a message to all mobs in earshot of this one
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// This would be for audible actions by the src mob
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// message is the message output to anyone who can hear.
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// self_message (optional) is what the src mob hears.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/mob/audible_message(message, deaf_message, hearing_distance, self_message)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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var/msg = message
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if(self_message && M==src)
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msg = self_message
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M.show_message( msg, 2, deaf_message, 1)
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// Show a message to all mobs in earshot of this atom
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// Use for objects performing audible actions
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// message is the message output to anyone who can hear.
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// deaf_message (optional) is what deaf people will see.
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// hearing_distance (optional) is the range, how many tiles away the message can be heard.
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/atom/proc/audible_message(message, deaf_message, hearing_distance)
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var/range = 7
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if(hearing_distance)
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range = hearing_distance
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for(var/mob/M in get_hearers_in_view(range, src))
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M.show_message( message, 2, deaf_message, 1)
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/mob/proc/movement_delay() //update /living/movement_delay() if you change this
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return 0
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/mob/proc/Life()
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set waitfor = FALSE
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/mob/proc/get_item_by_slot(slot_id)
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return null
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/mob/proc/restrained(ignore_grab)
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return
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/mob/proc/incapacitated(ignore_restraints, ignore_grab)
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return
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//This proc is called whenever someone clicks an inventory ui slot.
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/mob/proc/attack_ui(slot)
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var/obj/item/W = get_active_held_item()
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if(istype(W))
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if(equip_to_slot_if_possible(W, slot,0,0,0))
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return 1
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if(!W)
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// Activate the item
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var/obj/item/I = get_item_by_slot(slot)
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if(istype(I))
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I.attack_hand(src)
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return 0
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//This is a SAFE proc. Use this instead of equip_to_slot()!
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//set qdel_on_fail to have it delete W if it fails to equip
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//set disable_warning to disable the 'you are unable to equip that' warning.
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//unset redraw_mob to prevent the mob from being redrawn at the end.
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/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE)
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if(!istype(W))
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return 0
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if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self))
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if(qdel_on_fail)
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qdel(W)
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else
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if(!disable_warning)
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to_chat(src, "<span class='warning'>You are unable to equip that!</span>" )
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return 0
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equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
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return 1
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//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't eqip need to be done before! Use mob_can_equip() for that task.
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//In most cases you will want to use equip_to_slot_if_possible()
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/mob/proc/equip_to_slot(obj/item/W, slot)
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return
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//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the rounds tarts and when events happen and such.
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//Also bypasses equip delay checks, since the mob isn't actually putting it on.
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/mob/proc/equip_to_slot_or_del(obj/item/W, slot)
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return equip_to_slot_if_possible(W, slot, 1, 1, 0, 1)
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//puts the item "W" into an appropriate slot in a human's inventory
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//returns 0 if it cannot, 1 if successful
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/mob/proc/equip_to_appropriate_slot(obj/item/W)
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if(!istype(W))
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return 0
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var/slot_priority = W.slot_equipment_priority
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if(!slot_priority)
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slot_priority = list( \
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slot_back, slot_wear_id,\
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slot_w_uniform, slot_wear_suit,\
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slot_wear_mask, slot_head, slot_neck,\
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slot_shoes, slot_gloves,\
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slot_ears, slot_glasses,\
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slot_belt, slot_s_store,\
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slot_l_store, slot_r_store,\
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slot_generic_dextrous_storage\
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)
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for(var/slot in slot_priority)
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if(equip_to_slot_if_possible(W, slot, 0, 1, 1)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1
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return 1
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return 0
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// reset_perspective(thing) set the eye to the thing (if it's equal to current default reset to mob perspective)
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// reset_perspective() set eye to common default : mob on turf, loc otherwise
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/mob/proc/reset_perspective(atom/A)
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if(client)
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if(A)
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if(ismovableatom(A))
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//Set the the thing unless it's us
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if(A != src)
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else if(isturf(A))
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//Set to the turf unless it's our current turf
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if(A != loc)
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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//Do nothing
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else
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//Reset to common defaults: mob if on turf, otherwise current loc
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if(isturf(loc))
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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return 1
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/mob/proc/show_inv(mob/user)
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return
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//mob verbs are faster than object verbs. See http://www.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
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/mob/verb/examinate(atom/A as mob|obj|turf in view()) //It used to be oview(12), but I can't really say why
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set name = "Examine"
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set category = "IC"
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if(is_blind(src))
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to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
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return
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face_atom(A)
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A.examine(src)
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//same as above
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overriden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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set name = "Point To"
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set category = "Object"
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if(!src || !isturf(src.loc) || !(A in view(src.loc)))
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return 0
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if(istype(A, /obj/effect/temp_visual/point))
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return 0
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var/tile = get_turf(A)
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if (!tile)
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return 0
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new /obj/effect/temp_visual/point(A,invisibility)
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return 1
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/mob/proc/can_resist()
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return FALSE //overridden in living.dm
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/mob/proc/spin(spintime, speed)
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set waitfor = 0
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var/D = dir
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if((spintime < 1)||(speed < 1)||!spintime||!speed)
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return
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while(spintime >= speed)
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sleep(speed)
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switch(D)
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if(NORTH)
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D = EAST
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if(SOUTH)
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D = WEST
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if(EAST)
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D = SOUTH
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if(WEST)
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D = NORTH
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setDir(D)
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spintime -= speed
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/mob/proc/update_pull_hud_icon()
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if(hud_used)
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if(hud_used.pull_icon)
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hud_used.pull_icon.update_icon(src)
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/mob/verb/mode()
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set name = "Activate Held Object"
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set category = "Object"
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set src = usr
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if(ismecha(loc))
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return
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if(incapacitated())
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return
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var/obj/item/I = get_active_held_item()
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if(I)
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I.attack_self(src)
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update_inv_hands()
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/mob/verb/memory()
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set name = "Notes"
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set category = "IC"
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set desc = "View your character's notes memory."
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if(mind)
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mind.show_memory(src)
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else
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to_chat(src, "You don't have a mind datum for some reason, so you can't look at your notes, if you had any.")
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/mob/verb/add_memory(msg as message)
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set name = "Add Note"
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set category = "IC"
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msg = copytext(msg, 1, MAX_MESSAGE_LEN)
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msg = sanitize(msg)
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if(mind)
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mind.store_memory(msg)
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else
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to_chat(src, "You don't have a mind datum for some reason, so you can't add a note to it.")
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/mob/verb/abandon_mob()
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set name = "Respawn"
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set category = "OOC"
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if (CONFIG_GET(flag/norespawn))
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return
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if ((stat != DEAD || !( SSticker )))
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to_chat(usr, "<span class='boldnotice'>You must be dead to use this!</span>")
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return
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log_game("[usr.name]/[usr.key] used abandon mob.")
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to_chat(usr, "<span class='boldnotice'>Please roleplay correctly!</span>")
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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client.screen.Cut()
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client.screen += client.void
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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return
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var/mob/dead/new_player/M = new /mob/dead/new_player()
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if(!client)
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log_game("[usr.key] AM failed due to disconnect.")
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qdel(M)
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return
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M.key = key
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// M.Login() //wat
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return
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/mob/verb/cancel_camera()
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set name = "Cancel Camera View"
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set category = "OOC"
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reset_perspective(null)
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unset_machine()
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//suppress the .click/dblclick macros so people can't use them to identify the location of items or aimbot
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/mob/verb/DisClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
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set name = ".click"
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set hidden = TRUE
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set category = null
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return
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/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
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set name = ".dblclick"
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set hidden = TRUE
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set category = null
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return
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/mob/Topic(href, href_list)
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if(href_list["mach_close"])
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var/t1 = text("window=[href_list["mach_close"]]")
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unset_machine()
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src << browse(null, t1)
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if(href_list["refresh"])
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if(machine && in_range(src, usr))
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show_inv(machine)
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if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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if(href_list["item"])
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var/slot = text2num(href_list["item"])
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var/hand_index = text2num(href_list["hand_index"])
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var/obj/item/what
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if(hand_index)
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what = get_item_for_held_index(hand_index)
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slot = list(slot,hand_index)
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else
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what = get_item_by_slot(slot)
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if(what)
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if(!(what.flags_1 & ABSTRACT_1))
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usr.stripPanelUnequip(what,src,slot)
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else
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usr.stripPanelEquip(what,src,slot)
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if(usr.machine == src)
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if(Adjacent(usr))
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show_inv(usr)
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else
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usr << browse(null,"window=mob[REF(src)]")
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// The src mob is trying to strip an item from someone
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// Defined in living.dm
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/mob/proc/stripPanelUnequip(obj/item/what, mob/who)
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return
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// The src mob is trying to place an item on someone
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// Defined in living.dm
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/mob/proc/stripPanelEquip(obj/item/what, mob/who)
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return
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/mob/MouseDrop(mob/M)
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..()
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if(M != usr)
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return
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if(usr == src)
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return
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if(!Adjacent(usr))
|
|
return
|
|
if(isAI(M))
|
|
return
|
|
show_inv(usr)
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/is_muzzled()
|
|
return 0
|
|
|
|
/mob/proc/see(message)
|
|
if(!is_active())
|
|
return 0
|
|
to_chat(src, message)
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
if(statpanel("Status"))
|
|
if (client)
|
|
stat(null, "Ping: [round(client.lastping, 1)]ms (Average: [round(client.avgping, 1)]ms)")
|
|
stat(null, "Map: [SSmapping.config.map_name]")
|
|
var/datum/map_config/cached = SSmapping.next_map_config
|
|
if(cached)
|
|
stat(null, "Next Map: [cached.map_name]")
|
|
stat(null, "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]")
|
|
stat(null, "Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]")
|
|
stat(null, "Round Time: [worldtime2text()]")
|
|
stat(null, "Station Time: [station_time_timestamp()]")
|
|
stat(null, "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)")
|
|
if(SSshuttle.emergency)
|
|
var/ETA = SSshuttle.emergency.getModeStr()
|
|
if(ETA)
|
|
stat(null, "[ETA] [SSshuttle.emergency.getTimerStr()]")
|
|
|
|
if(client && client.holder)
|
|
if(statpanel("MC"))
|
|
var/turf/T = get_turf(client.eye)
|
|
stat("Location:", COORD(T))
|
|
stat("CPU:", "[world.cpu]")
|
|
stat("Instances:", "[num2text(world.contents.len, 10)]")
|
|
stat("World Time:", "[world.time]")
|
|
GLOB.stat_entry()
|
|
config.stat_entry()
|
|
stat(null)
|
|
if(Master)
|
|
Master.stat_entry()
|
|
else
|
|
stat("Master Controller:", "ERROR")
|
|
if(Failsafe)
|
|
Failsafe.stat_entry()
|
|
else
|
|
stat("Failsafe Controller:", "ERROR")
|
|
if(Master)
|
|
stat(null)
|
|
for(var/datum/controller/subsystem/SS in Master.subsystems)
|
|
SS.stat_entry()
|
|
GLOB.cameranet.stat_entry()
|
|
if(statpanel("Tickets"))
|
|
GLOB.ahelp_tickets.stat_entry()
|
|
|
|
if(listed_turf && client)
|
|
if(!TurfAdjacent(listed_turf))
|
|
listed_turf = null
|
|
else
|
|
statpanel(listed_turf.name, null, listed_turf)
|
|
var/list/overrides = list()
|
|
for(var/image/I in client.images)
|
|
if(I.loc && I.loc.loc == listed_turf && I.override)
|
|
overrides += I.loc
|
|
for(var/atom/A in listed_turf)
|
|
if(!A.mouse_opacity)
|
|
continue
|
|
if(A.invisibility > see_invisible)
|
|
continue
|
|
if(overrides.len && (A in overrides))
|
|
continue
|
|
if(A.IsObscured())
|
|
continue
|
|
statpanel(listed_turf.name, null, A)
|
|
|
|
|
|
if(mind)
|
|
add_spells_to_statpanel(mind.spell_list)
|
|
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
|
if(changeling)
|
|
add_stings_to_statpanel(changeling.purchasedpowers)
|
|
add_spells_to_statpanel(mob_spell_list)
|
|
|
|
/mob/proc/add_spells_to_statpanel(list/spells)
|
|
for(var/obj/effect/proc_holder/spell/S in spells)
|
|
if(S.can_be_cast_by(src))
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("[S.panel]","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("[S.panel]","[S.charge_counter]/[S.charge_max]",S)
|
|
if("holdervar")
|
|
statpanel("[S.panel]","[S.holder_var_type] [S.holder_var_amount]",S)
|
|
|
|
/mob/proc/add_stings_to_statpanel(list/stings)
|
|
for(var/obj/effect/proc_holder/changeling/S in stings)
|
|
if(S.chemical_cost >=0 && S.can_be_used_by(src))
|
|
statpanel("[S.panel]",((S.chemical_cost > 0) ? "[S.chemical_cost]" : ""),S)
|
|
|
|
// facing verbs
|
|
/mob/proc/canface()
|
|
if(!canmove)
|
|
return 0
|
|
if(world.time < client.move_delay)
|
|
return 0
|
|
if(stat==2)
|
|
return 0
|
|
if(anchored)
|
|
return 0
|
|
if(notransform)
|
|
return 0
|
|
if(restrained())
|
|
return 0
|
|
return 1
|
|
|
|
/mob/proc/fall(forced)
|
|
drop_all_held_items()
|
|
|
|
/mob/verb/eastface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(EAST)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
/mob/verb/westface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(WEST)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
/mob/verb/northface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(NORTH)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
/mob/verb/southface()
|
|
set hidden = 1
|
|
if(!canface())
|
|
return 0
|
|
setDir(SOUTH)
|
|
client.move_delay += movement_delay()
|
|
return 1
|
|
|
|
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
|
return 0
|
|
|
|
/mob/proc/swap_hand()
|
|
return
|
|
|
|
/mob/proc/activate_hand(selhand)
|
|
return
|
|
|
|
/mob/proc/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //For sec bot threat assessment
|
|
return 0
|
|
|
|
/mob/proc/get_ghost(even_if_they_cant_reenter = 0)
|
|
if(mind)
|
|
return mind.get_ghost(even_if_they_cant_reenter)
|
|
|
|
/mob/proc/grab_ghost(force)
|
|
if(mind)
|
|
return mind.grab_ghost(force = force)
|
|
|
|
/mob/proc/notify_ghost_cloning(var/message = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!", var/sound = 'sound/effects/genetics.ogg', var/atom/source = null, flashwindow)
|
|
var/mob/dead/observer/ghost = get_ghost()
|
|
if(ghost)
|
|
ghost.notify_cloning(message, sound, source, flashwindow)
|
|
return ghost
|
|
|
|
/mob/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
|
mob_spell_list += S
|
|
S.action.Grant(src)
|
|
|
|
/mob/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
|
|
if(!spell)
|
|
return
|
|
for(var/X in mob_spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
if(istype(S, spell))
|
|
mob_spell_list -= S
|
|
qdel(S)
|
|
|
|
//You can buckle on mobs if you're next to them since most are dense
|
|
/mob/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
|
if(M.buckled)
|
|
return 0
|
|
var/turf/T = get_turf(src)
|
|
if(M.loc != T)
|
|
var/old_density = density
|
|
density = FALSE
|
|
var/can_step = step_towards(M, T)
|
|
density = old_density
|
|
if(!can_step)
|
|
return 0
|
|
return ..()
|
|
|
|
//Default buckling shift visual for mobs
|
|
/mob/post_buckle_mob(mob/living/M)
|
|
var/height = M.get_mob_buckling_height(src)
|
|
M.pixel_y = initial(M.pixel_y) + height
|
|
if(M.layer < layer)
|
|
M.layer = layer + 0.1
|
|
|
|
/mob/post_unbuckle_mob(mob/living/M)
|
|
M.layer = initial(M.layer)
|
|
M.pixel_y = initial(M.pixel_y)
|
|
|
|
//returns the height in pixel the mob should have when buckled to another mob.
|
|
/mob/proc/get_mob_buckling_height(mob/seat)
|
|
if(isliving(seat))
|
|
var/mob/living/L = seat
|
|
if(L.mob_size <= MOB_SIZE_SMALL) //being on top of a small mob doesn't put you very high.
|
|
return 0
|
|
return 9
|
|
|
|
//can the mob be buckled to something by default?
|
|
/mob/proc/can_buckle()
|
|
return 1
|
|
|
|
//can the mob be unbuckled from something by default?
|
|
/mob/proc/can_unbuckle()
|
|
return 1
|
|
|
|
//Can the mob see reagents inside of containers?
|
|
/mob/proc/can_see_reagents()
|
|
if(stat == DEAD) //Ghosts and such can always see reagents
|
|
return 1
|
|
if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
|
|
return 1
|
|
if(ishuman(src))
|
|
var/mob/living/carbon/human/H = src
|
|
if(H.head && istype(H.head, /obj/item/clothing))
|
|
var/obj/item/clothing/CL = H.head
|
|
if(CL.scan_reagents)
|
|
return 1
|
|
if(H.wear_mask && H.wear_mask.scan_reagents)
|
|
return 1
|
|
if(H.glasses && istype(H.glasses, /obj/item/clothing))
|
|
var/obj/item/clothing/CL = H.glasses
|
|
if(CL.scan_reagents)
|
|
return 1
|
|
return 0
|
|
|
|
//Can the mob use Topic to interact with machines
|
|
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE)
|
|
return
|
|
|
|
/mob/proc/faction_check_mob(mob/target, exact_match)
|
|
if(exact_match) //if we need an exact match, we need to do some bullfuckery.
|
|
var/list/faction_src = faction.Copy()
|
|
var/list/faction_target = target.faction.Copy()
|
|
if(!("[REF(src)]" in faction_target)) //if they don't have our ref faction, remove it from our factions list.
|
|
faction_src -= "[REF(src)]" //if we don't do this, we'll never have an exact match.
|
|
if(!("[REF(target)]" in faction_src))
|
|
faction_target -= "[REF(target)]" //same thing here.
|
|
return faction_check(faction_src, faction_target, TRUE)
|
|
return faction_check(faction, target.faction, FALSE)
|
|
|
|
/proc/faction_check(list/faction_A, list/faction_B, exact_match)
|
|
var/list/match_list
|
|
if(exact_match)
|
|
match_list = faction_A&faction_B //only items in both lists
|
|
var/length = LAZYLEN(match_list)
|
|
if(length)
|
|
return (length == LAZYLEN(faction_A)) //if they're not the same len(gth) or we don't have a len, then this isn't an exact match.
|
|
else
|
|
match_list = faction_A&faction_B
|
|
return LAZYLEN(match_list)
|
|
return FALSE
|
|
|
|
|
|
//This will update a mob's name, real_name, mind.name, GLOB.data_core records, pda, id and traitor text
|
|
//Calling this proc without an oldname will only update the mob and skip updating the pda, id and records ~Carn
|
|
/mob/proc/fully_replace_character_name(oldname,newname)
|
|
if(!newname)
|
|
return 0
|
|
real_name = newname
|
|
name = newname
|
|
if(mind)
|
|
mind.name = newname
|
|
|
|
if(oldname)
|
|
//update the datacore records! This is goig to be a bit costly.
|
|
replace_records_name(oldname,newname)
|
|
|
|
//update our pda and id if we have them on our person
|
|
replace_identification_name(oldname,newname)
|
|
|
|
for(var/datum/mind/T in SSticker.minds)
|
|
for(var/datum/objective/obj in T.objectives)
|
|
// Only update if this player is a target
|
|
if(obj.target && obj.target.current && obj.target.current.real_name == name)
|
|
obj.update_explanation_text()
|
|
return 1
|
|
|
|
//Updates GLOB.data_core records with new name , see mob/living/carbon/human
|
|
/mob/proc/replace_records_name(oldname,newname)
|
|
return
|
|
|
|
/mob/proc/replace_identification_name(oldname,newname)
|
|
var/list/searching = GetAllContents()
|
|
var/search_id = 1
|
|
var/search_pda = 1
|
|
|
|
for(var/A in searching)
|
|
if( search_id && istype(A, /obj/item/card/id) )
|
|
var/obj/item/card/id/ID = A
|
|
if(ID.registered_name == oldname)
|
|
ID.registered_name = newname
|
|
ID.update_label()
|
|
if(!search_pda)
|
|
break
|
|
search_id = 0
|
|
|
|
else if( search_pda && istype(A, /obj/item/device/pda) )
|
|
var/obj/item/device/pda/PDA = A
|
|
if(PDA.owner == oldname)
|
|
PDA.owner = newname
|
|
PDA.update_label()
|
|
if(!search_id)
|
|
break
|
|
search_pda = 0
|
|
|
|
/mob/proc/update_stat()
|
|
return
|
|
|
|
/mob/proc/update_health_hud()
|
|
return
|
|
|
|
/mob/proc/update_sight()
|
|
sync_lighting_plane_alpha()
|
|
|
|
/mob/proc/sync_lighting_plane_alpha()
|
|
if(hud_used)
|
|
var/obj/screen/plane_master/lighting/L = hud_used.plane_masters["[LIGHTING_PLANE]"]
|
|
if (L)
|
|
L.alpha = lighting_alpha
|
|
|
|
/mob/proc/is_literate()
|
|
return 0
|
|
|
|
/mob/proc/can_hold_items()
|
|
return FALSE
|
|
|
|
/mob/proc/get_idcard()
|
|
return
|
|
|
|
|
|
/mob/vv_get_dropdown()
|
|
. = ..()
|
|
. += "---"
|
|
.["Gib"] = "?_src_=vars;[HrefToken()];gib=[REF(src)]"
|
|
.["Give Spell"] = "?_src_=vars;[HrefToken()];give_spell=[REF(src)]"
|
|
.["Remove Spell"] = "?_src_=vars;[HrefToken()];remove_spell=[REF(src)]"
|
|
.["Give Disease"] = "?_src_=vars;[HrefToken()];give_disease=[REF(src)]"
|
|
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=[REF(src)]"
|
|
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=[REF(src)]"
|
|
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=[REF(src)]"
|
|
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=[REF(src)]"
|
|
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=[REF(src)]"
|
|
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=[REF(src)]"
|
|
.["Offer Control to Ghosts"] = "?_src_=vars;[HrefToken()];offer_control=[REF(src)]"
|
|
|
|
/mob/vv_get_var(var_name)
|
|
switch(var_name)
|
|
if("logging")
|
|
return debug_variable(var_name, logging, 0, src, FALSE)
|
|
. = ..()
|
|
|
|
/mob/verb/open_language_menu()
|
|
set name = "Open Language Menu"
|
|
set category = "IC"
|
|
|
|
var/datum/language_holder/H = get_language_holder()
|
|
H.open_language_menu(usr)
|