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## About The Pull Request I noticed when we moved Light Eater to use interaction it looked dogwater when attacking light fixtures. So I went through and tweaked it slightly. - Lights no longer mysteriously vanish with no visual feedback. (Makes it do the affect effect it *used* to do) - Attacking un-attackable objects also does an attack animation when you consume a light from it ## Why It's Good For The Game Like it looked seriously bad before. This also gives more visual feedback for what is actually happening. ## Changelog 🆑 Melbert qol: Light Eater now displays a quick attack animation when quenching un-attackable objects (like lamps, flashlights) fix: Light Eater animation for attacking light fixtures has been restored /🆑