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## Why its good for the game Makes tracking subsystems which are using more than their fair share of cpu more obvious by having the ability to identify spikes of usage and overall usuage over a set timeframe. Also cleans up existing UI code that improperly formatted existing figures (assumed say cost was a percentage that would sum to 100% and thus lowered cost values by a factor of 100) ## Changelog 🆑 admin: Subsystem Overview now has the ability to track a rolling average of tick by tick subsystem cpu usage. /🆑