mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-18 21:15:21 +00:00
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Acts on another of my claims in #85583 . Back on the main repo; time to get serious. This fixes the bitrunner domains and safehouses (all vetted in-game) to be 100% there for wallening. Buttons moved and fixed; wallmounts fixed (there were some types in there we delibrately linted against using; how did those slip by?? Are we just not checking the folders for these with linters?); the whole nine yards. Maps not touched by this PR were already 100% above board. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Bitrunner maps were still mostly playable but this irons out the rough edges (mapping-side; there's a few sprite issues in the "i played every map help me" section) to make them proper presentable again. I had to play through each bitrunner map in private just to test this PR. Send help. <details><summary>Screenshots Of Each Domain / Safehouse As Proof Of This Insanity</summary> <p> Peaceful Domains: <details><summary>Beach Bar</summary> <p>   </p> </details> <details><summary>Breeze Bay</summary> <p>   </p> </details> <details><summary>Gondola Asteroid</summary> <p>   </p> </details> <details><summary>Vaporwave</summary> <p>   </p> </details> Easy Domains: <details><summary>Clown Planet</summary> <p>   </p> </details> <details><summary>Disposal Pipe Factory</summary> <p>   </p> </details> <details><summary>Snakes And Ladders</summary> <p>   </p> </details> <details><summary>Xeno</summary> <p>   </p> </details> Medium: <details><summary>Crate Chaos (!!!)</summary> <p>  </p> </details> <details><summary>Abductor Ship</summary> <p>   </p> </details> (I skipped the megafauna arenas because they're vetted already) <details><summary>5/9ths Already</summary> <p>   </p> </details> <details><summary>Corsair Cove</summary> <p>   </p> </details> (Infected Domain had the same issue Crate Chaos had.) <details><summary>Syndicate Assault</summary> <p>   </p> </details> Hard: <details><summary>Island Brawl</summary> <p>  </p> </details> You thought I was fuckin' joking. Smh </p> </details> <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 fix: Every bitrunner domain's been patched up for the new perspective shift. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->