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cyberpresidentvanellope/Bubberstation
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2bb99394261ceb4d4c7cedfa1846f363ba1af4bb
Bubberstation/code/game/objects
History
ShizCalev 9de9ed5cbd Fixes invisible bepis boards (#52605)
2020-08-01 07:40:18 -03:00
..
effects
repaths neurotoxin + embedding changes in bullets + adds effects when you shoot energy weapons (#52543)
2020-07-30 01:33:51 -03:00
items
Fixes invisible bepis boards (#52605)
2020-08-01 07:40:18 -03:00
structures
Cleans up paicard and aicard code (#52575)
2020-08-01 06:44:21 -03:00
buckling.dm
Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
2020-07-21 02:20:26 -03:00
empulse.dm
Force LF line endings with gitattributes and convert repo (#52266)
2020-07-16 03:02:40 +03:00
items.dm
Cleanable cleanup (#52477)
2020-07-29 09:31:38 -03:00
obj_defense.dm
Fixes all bits of code that check if something is under a tile that weren't being done
2020-07-10 22:14:37 -07:00
objs.dm
move_resist INFINITY items can no longer be pulled by the singularity
2020-07-24 21:53:09 -04:00
structures.dm
Cleans up some unused procs and makes is_blocked_turf a turf proc. (#52482)
2020-07-30 02:20:35 -03:00
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