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Bubberstation/code/__DEFINES/nanites.dm
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Rob BaileyandAleksej Komarov 044fd3f7ad TGUI-next Nanite Interface Overhaul + Dropdown component (#47972)
* Nanite TGUI-Next + Dropdown

nanite remote

program hub and better remote

fuck it let's make a dropdown component, time to die

DROPDOWN WORKING HOLY SHIT

more dropdown work

cleanup + fixes

new timer system

nanite work

jj

functional dropdown + final structure for backend, more refactor needed

dropdown being insane

oh my god dropdown actually works correctly for once

massive backend refactor

small fix + docs

dropdown optimizations + width

wip nanite cloud control

forgot it

cloud controller

bunch of work

final chamber console

nanite remotes

rebuild

small tweaks

rebuild after rebase

* fixes

* big refactor to useFrontend, use standard style

* whoops

* small changes

* rebuild

* small fixes and tweaks + documentation on dropdown and collapsible

* small tweak to programmer ui

* Cosmetic
2019-12-02 01:00:38 +02:00

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#define NANITE_SYNC_DELAY 300
#define NANITE_SHOCK_IMMUNE 1
#define NANITE_EMP_IMMUNE 2
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_BASE_RESEARCH 3.5
#define NANITE_CLOUD_TOGGLE 1
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
///Nanite extra settings types: used to help uis know what type an extra setting is
#define NESTYPE_TEXT "text"
#define NESTYPE_NUMBER "number"
#define NESTYPE_TYPE "type"
#define NESTYPE_BOOLEAN "boolean"
///Nanite Extra Settings - Note that these will also be the names displayed in the UI
#define NES_SENT_CODE "Sent Code"
#define NES_DELAY "Delay"
#define NES_MODE "Mode"
#define NES_COMM_CODE "Comm Code"
#define NES_RELAY_CHANNEL "Relay Channel"
#define NES_HEALTH_PERCENT "Health Percent"
#define NES_DIRECTION "Direction"
#define NES_NANITE_PERCENT "Nanite Percent"
#define NES_DAMAGE_TYPE "Damage Type"
#define NES_DAMAGE "Damage"
#define NES_SENTENCE "Sentence"
#define NES_MESSAGE "Message"
#define NES_DIRECTIVE "Directive"
#define NES_INCLUSIVE_MODE "Inclusive Mode"
#define NES_RACE "Race"
#define NES_HALLUCINATION_TYPE "Hallucination Type"
#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
#define NES_MOOD_MESSAGE "Mood Message"
#define NES_PROGRAM_OVERWRITE "Program Overwrite"
#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
#define NES_SCAN_TYPE "Scan Type"
#define NES_BUTTON_NAME "Button Name"
#define NES_ICON "Icon"
#define NES_COLOR "Color"