Files
Bubberstation/code/datums/components/ranged_attacks.dm
SkyratBot 3fb27b9a14 [MIRROR] Syndicate mobs no longer drop """unspent""" shells [MDB IGNORE] (#23391)
* Syndicate mobs no longer drop """unspent""" shells (#77971)

## About The Pull Request

Fixes: #76815
The shells the basic syndicate mobs were dropping were not actually
unspent, but they were not updating their description. They do that now.

## Why It's Good For The Game

small bugfix

## Changelog

🆑 Seven
fix: Syndicate ranged mobs (and probably other basic mobs) properly
update their shell's description to show they are spent.
/🆑

* Syndicate mobs no longer drop """unspent""" shells

---------

Co-authored-by: Lufferly <40921881+Lufferly@users.noreply.github.com>
2023-08-28 23:39:43 -04:00

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/**
* Configurable ranged attack for basic mobs.
*/
/datum/component/ranged_attacks
/// What kind of casing do we use to fire?
var/casing_type
/// What kind of projectile to we fire? Use only one of this or casing_type
var/projectile_type
/// Sound to play when we fire our projectile
var/projectile_sound
/// Time to wait between shots
var/cooldown_time
/// Tracks time between shots
COOLDOWN_DECLARE(fire_cooldown)
/datum/component/ranged_attacks/Initialize(
casing_type,
projectile_type,
projectile_sound = 'sound/weapons/gun/pistol/shot.ogg',
cooldown_time = 3 SECONDS,
)
. = ..()
if(!isbasicmob(parent))
return COMPONENT_INCOMPATIBLE
src.casing_type = casing_type
src.projectile_sound = projectile_sound
src.projectile_type = projectile_type
src.cooldown_time = cooldown_time
if (casing_type && projectile_type)
CRASH("Set both casing type and projectile type in [parent]'s ranged attacks component! uhoh! stinky!")
if (!casing_type && !projectile_type)
CRASH("Set neither casing type nor projectile type in [parent]'s ranged attacks component! What are they supposed to be attacking with, air?")
/datum/component/ranged_attacks/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_MOB_ATTACK_RANGED, PROC_REF(fire_ranged_attack))
ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
/datum/component/ranged_attacks/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_MOB_ATTACK_RANGED)
REMOVE_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
/datum/component/ranged_attacks/proc/fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
SIGNAL_HANDLER
if (!COOLDOWN_FINISHED(src, fire_cooldown))
return
COOLDOWN_START(src, fire_cooldown, cooldown_time)
INVOKE_ASYNC(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers)
SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
/// Actually fire the damn thing
/datum/component/ranged_attacks/proc/async_fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
if(projectile_type)
firer.fire_projectile(projectile_type, target, projectile_sound)
return
playsound(firer, projectile_sound, 100, TRUE)
var/turf/startloc = get_turf(firer)
var/obj/item/ammo_casing/casing = new casing_type(startloc)
var/target_zone
if(ismob(target))
var/mob/target_mob = target
target_zone = target_mob.get_random_valid_zone()
else
target_zone = ran_zone()
casing.fire_casing(target, firer, null, null, null, target_zone, 0, firer)
casing.update_appearance()
casing.AddElement(/datum/element/temporary_atom, 30 SECONDS)
return