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* Syndicate mobs no longer drop """unspent""" shells (#77971) ## About The Pull Request Fixes: #76815 The shells the basic syndicate mobs were dropping were not actually unspent, but they were not updating their description. They do that now. ## Why It's Good For The Game small bugfix ## Changelog 🆑 Seven fix: Syndicate ranged mobs (and probably other basic mobs) properly update their shell's description to show they are spent. /🆑 * Syndicate mobs no longer drop """unspent""" shells --------- Co-authored-by: Lufferly <40921881+Lufferly@users.noreply.github.com>
73 lines
2.6 KiB
Plaintext
73 lines
2.6 KiB
Plaintext
/**
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* Configurable ranged attack for basic mobs.
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*/
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/datum/component/ranged_attacks
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/// What kind of casing do we use to fire?
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var/casing_type
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/// What kind of projectile to we fire? Use only one of this or casing_type
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var/projectile_type
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/// Sound to play when we fire our projectile
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var/projectile_sound
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/// Time to wait between shots
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var/cooldown_time
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/// Tracks time between shots
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COOLDOWN_DECLARE(fire_cooldown)
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/datum/component/ranged_attacks/Initialize(
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casing_type,
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projectile_type,
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projectile_sound = 'sound/weapons/gun/pistol/shot.ogg',
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cooldown_time = 3 SECONDS,
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)
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. = ..()
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if(!isbasicmob(parent))
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return COMPONENT_INCOMPATIBLE
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src.casing_type = casing_type
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src.projectile_sound = projectile_sound
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src.projectile_type = projectile_type
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src.cooldown_time = cooldown_time
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if (casing_type && projectile_type)
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CRASH("Set both casing type and projectile type in [parent]'s ranged attacks component! uhoh! stinky!")
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if (!casing_type && !projectile_type)
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CRASH("Set neither casing type nor projectile type in [parent]'s ranged attacks component! What are they supposed to be attacking with, air?")
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/datum/component/ranged_attacks/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_MOB_ATTACK_RANGED, PROC_REF(fire_ranged_attack))
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ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/component/ranged_attacks/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, COMSIG_MOB_ATTACK_RANGED)
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REMOVE_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/component/ranged_attacks/proc/fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
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SIGNAL_HANDLER
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if (!COOLDOWN_FINISHED(src, fire_cooldown))
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return
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COOLDOWN_START(src, fire_cooldown, cooldown_time)
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INVOKE_ASYNC(src, PROC_REF(async_fire_ranged_attack), firer, target, modifiers)
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SEND_SIGNAL(parent, COMSIG_BASICMOB_POST_ATTACK_RANGED, target, modifiers)
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/// Actually fire the damn thing
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/datum/component/ranged_attacks/proc/async_fire_ranged_attack(mob/living/basic/firer, atom/target, modifiers)
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if(projectile_type)
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firer.fire_projectile(projectile_type, target, projectile_sound)
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return
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playsound(firer, projectile_sound, 100, TRUE)
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var/turf/startloc = get_turf(firer)
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var/obj/item/ammo_casing/casing = new casing_type(startloc)
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var/target_zone
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if(ismob(target))
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var/mob/target_mob = target
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target_zone = target_mob.get_random_valid_zone()
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else
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target_zone = ran_zone()
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casing.fire_casing(target, firer, null, null, null, target_zone, 0, firer)
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casing.update_appearance()
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casing.AddElement(/datum/element/temporary_atom, 30 SECONDS)
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return
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