Files
Bubberstation/code/modules/admin/verbs/mapping.dm
Bloop 3569f9fd94 [MISSED MIRROR] Loads Away Missions for Unit Testing (#76245) (#22534)
* Loads Away Missions for Unit Testing (#76245)

Hey there,

A pretty bad bug (#76226) got through, but it was fixed pretty quickly
in #76241 (cf92862daf). I realized that if
we were testing all the away missions, that this could theoretically get
caught and not happen again. Regardless, unit testing gateway missions
has been on my to-do list for a while now, and I finally got it nailed
down.

Basically, we just have a really small "station" map with the bare bones
(_teeny_ bit of fluff, maploading is going to take 30 seconds tops
anyways let me have my kicks) with a JSON map datum flag that causes it
to load all away missions in the codebase (which are all in one folder).
Just in case some admins were planning on invoking the proc on
`SSmapping`, I also decided to gate a `tgui_alert()` behind it because
you never can be too sure of what people think is funny these days (it
really does lock up your game for a second or so at a time).

I also alphabetized the maps.txt config because that was annoying me.

Things that break on production could(?) be caught in unit testing? I
don't know if the linked issue I mentioned above would have been caught
in retrospect, but it's likely to catch more than a few upcoming bugs
(like the UO45 atmospherics thing at the very top) and ensure that these
gateway missions, which tend to be the most neglected part of mapping,
stay bug-free.

This is also helpful in case someone makes a new away mission and wants
to see if stuff's broken. Helps out maptainers a bit because very, very
technically broken mapping will throw up runtimes. Neato.
Nothing that players should be concerned about.

Let me know if there's a better way to approach this, but I really think
that having a super-duper light map with the bare basics to load up
gateway missions and then all nine-ish gateway missions can sequentially
load during init. I can't think of a better way to do it aside from some
really ugly `#ifdef` shit. Also also, it has the added benefit of being
a map that will always load your away mission without touching a single
shred of config (and it's not likely to break if you follow sane
practices such as making your own areas)

* Update gateway_test.json

* Map Reset

* Gets rid of an area that was in a space turf

* Attempting to fix some runtimes

* Map Reset

* Lets remains spawn in xen water

* and acid, too

* Update remains.dm

* Removes extra airlock helper

* Delete research2.dmm

Surely this was a mistake?

* Merge branch 'master' into pr/22534

* Map Reset

* Update snowdin.dmm

* Revert "Update snowdin.dmm"

This reverts commit c860c6f4fbb463954d5b8da1b494305a2f45b44b.

* Update snowdin.dmm

* Update snowdin.dmm

* Revert "Update snowdin.dmm"

This reverts commit 47e7916056a47e12adfcb8b94b9748b7e56f378d.

* Update snowdin.dmm

* Revert "Update snowdin.dmm"

This reverts commit c82576bee69e09eda649d3cbf63d96dddaeeb380.

* Update immerse.dm

* Revert "Update immerse.dm"

This reverts commit 2ad622f3029a3ed17a05f8269299d0f25e747d11.

* Update immerse.dm

* Update maps.txt

* Fix hard dels in area spawn

* Update gateway_test.json

* Actually we can just get away with keeping a list of types here, no refs needed.

* Update area_spawn_subsystem.dm

* Update automapper.dm

* Let's just test to see if getting rid of black mesa stops the segfaults...

* Let's try deleting astrum too

* Revert "Let's just test to see if getting rid of black mesa stops the segfaults..."

This reverts commit de9a05708d451abbb78a635a3e03b2f460004496.

* Revert "Let's try deleting astrum too"

This reverts commit 2121a6357a54faf5719a42a762ba8b4698c008fb.

* Update waypointstation.dmm

* Update blackmesa.dmm

* Update decaySS.dm

* Update gateway_test.json

* Revert "Update gateway_test.json"

This reverts commit 93adc08819f05aecc8599980385e3fb10d02a1d2.

* Testing

* Revert "Testing"

This reverts commit 1d476d236953daac6adf59b93e56f2fab218085b.

* Testing

* Revert "Testing"

This reverts commit de05a74636c1f43e50fb7ec9f24978d270db4b88.

* Now try and actually fix the stupid thing

* Update clockwork_research.dm

---------

Co-authored-by: san7890 <the@san7890.com>
2023-08-19 20:51:34 -07:00

550 lines
21 KiB
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//- Are all the floors with or without air, as they should be? (regular or airless)
//- Does the area have an APC?
//- Does the area have an Air Alarm?
//- Does the area have a Request Console?
//- Does the area have lights?
//- Does the area have a light switch?
//- Does the area have enough intercoms?
//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
//- Is the area connected to the scrubbers air loop?
//- Is the area connected to the vent air loop? (vent pumps)
//- Is everything wired properly?
//- Does the area have a fire alarm and firedoors?
//- Do all pod doors work properly?
//- Are accesses set properly on doors, pod buttons, etc.
//- Are all items placed properly? (not below vents, scrubbers, tables)
//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
//- Check for any misplaced or stacked piece of pipe (air and disposal)
//- Check for any misplaced or stacked piece of wire
//- Identify how hard it is to break into the area and where the weak points are
//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/camera_view, //-errorage
/client/proc/sec_camera_report, //-errorage
/client/proc/intercom_view, //-errorage
/client/proc/air_status, //Air things
/client/proc/Cell, //More air things
/client/proc/atmosscan, //check plumbing
/client/proc/powerdebug, //check power
/client/proc/count_objects_on_z_level,
/client/proc/count_objects_all,
/client/proc/cmd_assume_direct_control, //-errorage
/client/proc/cmd_give_direct_control,
/client/proc/set_server_fps, //allows you to set the ticklag.
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_areatest_all,
/client/proc/cmd_admin_areatest_station,
/client/proc/cmd_admin_areatest_station_no_maintenance,
#ifdef TESTING
/client/proc/see_dirty_varedits,
#endif
/client/proc/cmd_admin_rejuvenate,
/datum/admins/proc/show_traitor_panel,
/client/proc/disable_communication,
/client/proc/show_map_reports,
/client/proc/cmd_show_at_list,
/client/proc/cmd_show_at_markers,
/client/proc/manipulate_organs,
/client/proc/start_line_profiling,
/client/proc/stop_line_profiling,
/client/proc/show_line_profiling,
/client/proc/create_mapping_job_icons,
/client/proc/debug_z_levels,
/client/proc/place_ruin,
/client/proc/station_food_debug,
/client/proc/station_stack_debug,
/client/proc/check_for_obstructed_atmospherics,
/client/proc/modify_lights,
/client/proc/visualize_lights,
))
GLOBAL_PROTECT(admin_verbs_debug_mapping)
/client/proc/camera_view()
set category = "Mapping"
set name = "Camera Range Display"
var/on = FALSE
for(var/turf/T in world)
if(T.maptext)
on = TRUE
T.maptext = null
if(!on)
var/list/seen = list()
for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
for(var/turf/T in C.can_see())
seen[T]++
for(var/turf/T in seen)
T.maptext = MAPTEXT(seen[T])
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
#ifdef TESTING
GLOBAL_LIST_EMPTY(dirty_vars)
/client/proc/see_dirty_varedits()
set category = "Mapping"
set name = "Dirty Varedits"
var/list/dat = list()
dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
for(var/thing in GLOB.dirty_vars)
dat += "[thing]<br>"
CHECK_TICK
var/datum/browser/popup = new(usr, "dirty_vars", "Dirty Varedits", 900, 750)
popup.set_content(dat.Join())
popup.open()
#endif
/client/proc/sec_camera_report()
set category = "Mapping"
set name = "Camera Report"
if(!Master)
tgui_alert(usr,"Master_controller not found.","Sec Camera Report")
return FALSE
var/list/obj/machinery/camera/CL = list()
for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
CL += C
var/output = {"<B>Camera Abnormalities Report</B><HR>
<B>The following abnormalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
for(var/obj/machinery/camera/C1 in CL)
for(var/obj/machinery/camera/C2 in CL)
if(C1 != C2)
if(C1.c_tag == C2.c_tag)
output += "<li><font color='red'>c_tag match for cameras at [ADMIN_VERBOSEJMP(C1)] and [ADMIN_VERBOSEJMP(C2)] - c_tag is [C1.c_tag]</font></li>"
if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
output += "<li><font color='red'>FULLY overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</font></li>"
if(C1.loc == C2.loc)
output += "<li>Overlapping cameras at [ADMIN_VERBOSEJMP(C1)] Networks: [json_encode(C1.network)] and [json_encode(C2.network)]</li>"
var/turf/T = get_step(C1,C1.dir)
if(!T || !isturf(T) || !T.density )
if(!(locate(/obj/structure/grille) in T))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == REVERSE_DIR(C1.dir) || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)) )
window_check = 1
break
if(!window_check)
output += "<li><font color='red'>Camera not connected to wall at [ADMIN_VERBOSEJMP(C1)] Network: [json_encode(C1.network)]</font></li>"
output += "</ul>"
usr << browse(output,"window=airreport;size=1000x500")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Report") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
var/static/intercom_range_display_status = FALSE
intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something //blamed
for(var/obj/effect/abstract/marker/intercom/marker in GLOB.all_abstract_markers)
qdel(marker)
if(intercom_range_display_status)
for(var/frequency in GLOB.all_radios)
for(var/obj/item/radio/intercom/intercom in GLOB.all_radios[frequency])
for(var/turf/turf in view(7,intercom.loc))
new /obj/effect/abstract/marker/intercom(turf)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Intercom Range") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/show_map_reports()
set category = "Mapping"
set name = "Show map report list"
set desc = "Displays a list of map reports"
var/dat = {"<b>List of all map reports:</b><br>"}
for(var/datum/map_report/report as anything in GLOB.map_reports)
dat += "[report.tag] ([report.original_path]) - <a href='?src=[REF(report)];[HrefToken()];show=1'>View</a><br>"
usr << browse(dat, "window=map_reports")
/client/proc/cmd_show_at_list()
set category = "Mapping"
set name = "Show roundstart AT list"
set desc = "Displays a list of active turfs coordinates at roundstart"
var/dat = {"<b>Coordinate list of Active Turfs at Roundstart</b>
<br>Real-time Active Turfs list you can see in Air Subsystem at active_turfs var<br>"}
for(var/t in GLOB.active_turfs_startlist)
var/turf/T = t
dat += "[ADMIN_VERBOSEJMP(T)]\n"
dat += "<br>"
usr << browse(dat, "window=at_list")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turfs") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/cmd_show_at_markers()
set category = "Mapping"
set name = "Show roundstart AT markers"
set desc = "Places a marker on all active-at-roundstart turfs"
var/count = 0
for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
qdel(AT)
count++
if(count)
to_chat(usr, "[count] AT markers removed.", confidential = TRUE)
else
for(var/t in GLOB.active_turfs_startlist)
new /obj/effect/abstract/marker/at(t)
count++
to_chat(usr, "[count] AT markers placed.", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Roundstart Active Turf Markers")
/client/proc/enable_mapping_verbs()
set category = "Debug"
set name = "Mapping verbs - Enable"
if(!check_rights(R_DEBUG))
return
remove_verb(src, /client/proc/enable_mapping_verbs)
add_verb(src, list(/client/proc/disable_mapping_verbs, GLOB.admin_verbs_debug_mapping))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Enable Debug Verbs") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/disable_mapping_verbs()
set category = "Debug"
set name = "Mapping verbs - Disable"
remove_verb(src, list(/client/proc/disable_mapping_verbs, GLOB.admin_verbs_debug_mapping))
add_verb(src, /client/proc/enable_mapping_verbs)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Disable Debug Verbs") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/count_objects_on_z_level()
set category = "Mapping"
set name = "Count Objects On Level"
var/level = input("Which z-level?","Level?") as text|null
if(!level)
return
var/num_level = text2num(level)
if(!num_level)
return
if(!isnum(num_level))
return
var/type_text = input("Which type path?","Path?") as text|null
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
var/list/atom/atom_list = list()
for(var/atom/A in world)
if(istype(A,type_path))
var/atom/B = A
while(!(isturf(B.loc)))
if(B?.loc)
B = B.loc
else
break
if(B)
if(B.z == num_level)
count++
atom_list += A
to_chat(world, "There are [count] objects of type [type_path] on z-level [num_level]", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects Zlevel") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/count_objects_all()
set category = "Mapping"
set name = "Count Objects All"
var/type_text = input("Which type path?","") as text|null
if(!type_text)
return
var/type_path = text2path(type_text)
if(!type_path)
return
var/count = 0
for(var/atom/A in world)
if(istype(A,type_path))
count++
to_chat(world, "There are [count] objects of type [type_path] in the game world", confidential = TRUE)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Count Objects All") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
//This proc is intended to detect lag problems relating to communication procs
GLOBAL_VAR_INIT(say_disabled, FALSE)
/client/proc/disable_communication()
set category = "Mapping"
set name = "Disable all communication verbs"
GLOB.say_disabled = !GLOB.say_disabled
if(GLOB.say_disabled)
message_admins("[key] used 'Disable all communication verbs', killing all communication methods.")
else
message_admins("[key] used 'Disable all communication verbs', restoring all communication methods.")
/* SKYRAT EDIT: lol, lmao, fuck icon bugs from byond
//This generates the icon states for job starting location landmarks.
/client/proc/create_mapping_job_icons()
set name = "Generate job landmarks icons"
set category = "Mapping"
var/icon/final = icon()
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
D.setDir(SOUTH)
for(var/job in subtypesof(/datum/job))
var/datum/job/JB = new job
switch(JB.title)
if(JOB_AI)
final.Insert(icon('icons/mob/silicon/ai.dmi', "ai", SOUTH, 1), "AI")
if(JOB_CYBORG)
final.Insert(icon('icons/mob/silicon/robots.dmi', "robot", SOUTH, 1), "Cyborg")
else
for(var/obj/item/I in D)
qdel(I)
randomize_human(D)
D.dress_up_as_job(JB, TRUE)
var/icon/I = icon(getFlatIcon(D), frame = 1)
final.Insert(I, JB.title)
qdel(D)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
*/
// SKYRAT EDIT BEGIN: THIS SHIT WAS BROKEN due to an issue with byond and how icons cache
//This generates the icon states for job starting location landmarks.
/client/proc/create_mapping_job_icons()
set name = "Generate job landmarks icons"
set category = "Mapping"
var/list/job_key_to_icon = list()
for(var/job in subtypesof(/datum/job))
var/mob/living/carbon/human/dummy/D = new(locate(1,1,1)) //spawn on 1,1,1 so we don't have runtimes when items are deleted
D.setDir(SOUTH)
var/datum/job/JB = new job
to_chat(world, "Generating icon for job [JB.title]")
switch(JB.title)
if("AI")
job_key_to_icon["AI"] = icon('icons/mob/silicon/ai.dmi', "ai", SOUTH, 1)
if("Cyborg")
job_key_to_icon["Cyborg"] = icon('icons/mob/silicon/robots.dmi', "robot", SOUTH, 1)
else
randomize_human(D)
if(JB.outfit)
D.equipOutfit(JB.outfit, TRUE)
var/icon/I = icon(getFlatIcon(D), frame = 1)
job_key_to_icon[JB.title] = I
qdel(D)
to_chat(world, "Done generating icons.")
var/icon/final = icon()
for(var/job_key in job_key_to_icon)
final.Insert(job_key_to_icon[job_key], job_key)
//Also add the x
for(var/x_number in 1 to 4)
final.Insert(icon('icons/hud/screen_gen.dmi', "x[x_number == 1 ? "" : x_number]"), "x[x_number == 1 ? "" : x_number]")
fcopy(final, "icons/mob/landmarks.dmi")
to_chat(world, "Done generating landmarks.dmi.")
// SKYRAT EDIT END
/client/proc/debug_z_levels()
set name = "Debug Z-Levels"
set category = "Mapping"
to_chat(src, examine_block(gather_z_level_information(append_grid = TRUE)), confidential = TRUE)
/// Returns all necessary z-level information. Argument `append_grid` allows the user to see a table showing all of the z-level linkages, which is only visible and useful in-game.
/proc/gather_z_level_information(append_grid = FALSE)
var/list/messages = list()
var/list/z_list = SSmapping.z_list
messages += "\n<b>World</b>: [world.maxx] x [world.maxy] x [world.maxz]\n"
var/list/linked_levels = list()
var/min_x = INFINITY
var/min_y = INFINITY
var/max_x = -INFINITY
var/max_y = -INFINITY
for(var/z in 1 to max(world.maxz, z_list.len))
if (z > z_list.len)
messages += "<b>[z]</b>: Unmanaged (out of bounds)"
continue
var/datum/space_level/level = z_list[z]
if (!level)
messages += "<b>[z]</b>: Unmanaged (null)"
continue
var/linkage
switch (level.linkage)
if (UNAFFECTED)
linkage = "no linkage"
if (SELFLOOPING)
linkage = "self-looping"
if (CROSSLINKED)
linkage = "linked at ([level.xi], [level.yi])"
linked_levels += level
min_x = min(min_x, level.xi)
min_y = min(min_y, level.yi)
max_x = max(max_x, level.xi)
max_y = max(max_y, level.yi)
else
linkage = "unknown linkage '[level.linkage]'"
messages += "<b>[z]</b>: [level.name], [linkage], traits: [json_encode(level.traits)]"
if (level.z_value != z)
messages += "-- z_value is [level.z_value], should be [z]"
if (level.name == initial(level.name))
messages += "-- name not set"
if (z > world.maxz)
messages += "-- exceeds max z"
var/grid[max_x - min_x + 1][max_y - min_y + 1]
for(var/datum/space_level/linked_level in linked_levels)
grid[linked_level.xi - min_x + 1][linked_level.yi - min_y + 1] = linked_level.z_value
if(append_grid)
messages += "<br><table border='1'>"
for(var/y in max_y to min_y step -1)
var/list/part = list()
for(var/x in min_x to max_x)
part += "[grid[x - min_x + 1][y - min_y + 1]]"
messages += "<tr><td>[part.Join("</td><td>")]</td></tr>"
messages += "</table>"
return messages.Join("\n")
/client/proc/station_food_debug()
set name = "Count Station Food"
set category = "Mapping"
var/list/foodcount = list()
for(var/obj/item/food/fuck_me in world)
var/turf/location = get_turf(fuck_me)
if(!location || SSmapping.level_trait(location.z, ZTRAIT_STATION))
continue
LAZYADDASSOC(foodcount, fuck_me.type, 1)
var/table_header = "<tr><th>Name</th> <th>Type</th> <th>Amount</th>"
var/table_contents = list()
for(var/atom/type as anything in foodcount)
var/foodname = initial(type.name)
var/count = foodcount[type]
table_contents += "<tr><td>[foodname]</td> <td>[type]</td> <td>[count]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[table_header][jointext(table_contents, "")]</table>"
var/datum/browser/popup = new(mob, "fooddebug", "Station Food Count", 600, 400)
popup.set_content(page_contents)
popup.open()
/client/proc/station_stack_debug()
set name = "Count Station Stacks"
set category = "Mapping"
var/list/stackcount = list()
for(var/obj/item/stack/fuck_me in world)
var/turf/location = get_turf(fuck_me)
if(!location || SSmapping.level_trait(location.z, ZTRAIT_STATION))
continue
LAZYADDASSOC(stackcount, fuck_me.type, fuck_me.amount)
var/table_header = "<tr><th>Name</th> <th>Type</th> <th>Amount</th>"
var/table_contents = list()
for(var/atom/type as anything in stackcount)
var/stackname = initial(type.name)
var/count = stackcount[type]
table_contents += "<tr><td>[stackname]</td> <td>[type]</td> <td>[count]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[table_header][jointext(table_contents, "")]</table>"
var/datum/browser/popup = new(mob, "stackdebug", "Station Stack Count", 600, 400)
popup.set_content(page_contents)
popup.open()
/// Check all tiles with a vent or scrubber on it and ensure that nothing is covering it up.
/client/proc/check_for_obstructed_atmospherics()
set name = "Check For Obstructed Atmospherics"
set category = "Mapping"
if(!holder)
to_chat(src, "Only administrators may use this command.", confidential = TRUE)
return
message_admins(span_adminnotice("[key_name_admin(usr)] is checking for obstructed atmospherics through the debug command."))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check For Obstructed Atmospherics") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
var/list/results = list()
results += "<h2><b>Anything that is considered to aesthetically obstruct an atmospherics machine (vent, scrubber, port) is listed below.</b> Please re-arrange to accomodate for this.</h2><br>"
// Ignore out stuff we see in normal and standard mapping that we don't care about (false alarms). Typically stuff that goes directionally off turfs or other undertile objects that we don't want to care about.
var/list/ignore_list = list(
/obj/effect,
/obj/item/shard, // it's benign enough to where we don't need to error, yet common enough to filter. fuck.
/obj/machinery/airalarm,
/obj/machinery/atmospherics/components/unary, //don't wanna flag on the vent or scrubber itself.
/obj/machinery/atmospherics/pipe,
/obj/machinery/button,
/obj/machinery/camera,
/obj/machinery/door_buttons,
/obj/machinery/door/window, // i kind of wish we didn't have to do it but we have some particularly compact areas that we need to be wary of
/obj/machinery/duct,
/obj/machinery/firealarm,
/obj/machinery/flasher,
/obj/machinery/light_switch,
/obj/machinery/light,
/obj/machinery/navbeacon,
/obj/machinery/newscaster,
/obj/machinery/portable_atmospherics,
/obj/machinery/power/apc,
/obj/machinery/power/terminal,
/obj/machinery/sparker,
/obj/machinery/status_display,
/obj/machinery/turretid,
/obj/structure/cable,
/obj/structure/disposalpipe,
/obj/structure/extinguisher_cabinet,
/obj/structure/lattice,
/obj/structure/sign,
/obj/structure/urinal, // the reason why this one gets to live and not the shower/sink is because it's pretty firmly on a wall.
/obj/structure/window/reinforced,
)
for(var/turf/iterated_turf in world)
var/obj/machinery/atmospherics/components/unary/device = locate() in iterated_turf.contents
if(!device)
continue
var/list/obj/obstruction = locate(/obj) in iterated_turf.contents
if(!is_type_in_list(obstruction, ignore_list))
results += "There is an obstruction on top of an atmospherics machine at: [ADMIN_VERBOSEJMP(iterated_turf)].<br>"
if(results.len == 1) // only the header is in the list, we're good
to_chat(src, "No obstructions detected.", confidential = TRUE)
else
var/datum/browser/popup = new(usr, "atmospherics_obstructions", "Atmospherics Obstructions", 900, 750)
popup.set_content(results.Join())
popup.open()
/client/proc/modify_lights()
set name = "Toggle Light Debug"
set category = "Mapping"
if(!check_rights(R_DEBUG))
return
if(GLOB.light_debug_enabled)
undebug_sources()
return
for(var/obj/machinery/light/fix_up as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
// Only fix lights that started out fixed
if(initial(fix_up.status) == LIGHT_OK)
fix_up.fix()
CHECK_TICK
debug_sources()
/client/proc/visualize_lights()
set name = "Visualize Lighting Corners"
set category = "Mapping"
if(!check_rights(R_DEBUG))
return
display_corners()