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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Introduced by #78322  Using the wrong var (uwupsie, path var instead of object var) meant an early runtime. The early runtime meant the code path never qdel'd parent on the bakeable reagent.  So every oven process, the dough would cook into bread without being consumed. Every oven process, the bread would cook into badrecipe without being consumed. Every often process, the badrecipe would cook into more badrecipe without being consumed. Every time this happened, it made ash. After about ~250 oven processing ticks on Terry, 17k ash was Initialised in a certain kitchen and it would crash anyone that walked near it.  (Yes, I crashed my client opening this list) Replication steps are as simple as... Putting dough in an oven on a tray, closing the oven and waiting 10 minutes for the kitchen to be a client crash zone. Also lags the server due to the code paths involved. Like 17k ash creating 129 million proc calls to replace_decal.   That should probably be optimised at some point. Due to how destructive this bug is with client crashes and significant server lag, plus the VERY strong potential for this to happen purely by accident (just putting dough in the oven and forgetting) I'm marking this high priority. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Forgetting to take dough out of the oven no longer progresses the server to a crash-worthy state. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 fix: Forgetting to take dough out of the oven no longer progresses the server to a crash-worthy state with infinite bread and ash and burned food products for all. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
110 lines
4.4 KiB
Plaintext
110 lines
4.4 KiB
Plaintext
///This component indicates this object can be baked in an oven.
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/datum/component/bakeable
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS // So you can change bake results with various cookstuffs
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///Result atom type of baking this object
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var/atom/bake_result
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///Amount of time required to bake the food
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var/required_bake_time = 2 MINUTES
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///Is this a positive bake result?
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var/positive_result = TRUE
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///Time spent baking so far
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var/current_bake_time = 0
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/// REF() to the mind which placed us in an oven
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var/who_baked_us
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/datum/component/bakeable/Initialize(bake_result, required_bake_time, positive_result, use_large_steam_sprite)
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. = ..()
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if(!isitem(parent)) //Only items support baking at the moment
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return COMPONENT_INCOMPATIBLE
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src.bake_result = bake_result
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src.required_bake_time = required_bake_time
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src.positive_result = positive_result
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// Inherit the new values passed to the component
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/datum/component/bakeable/InheritComponent(datum/component/bakeable/new_comp, original, bake_result, required_bake_time, positive_result, use_large_steam_sprite)
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if(!original)
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return
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if(bake_result)
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src.bake_result = bake_result
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if(required_bake_time)
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src.required_bake_time = required_bake_time
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if(positive_result)
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src.positive_result = positive_result
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/datum/component/bakeable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PLACED_IN, PROC_REF(on_baking_start))
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RegisterSignal(parent, COMSIG_ITEM_OVEN_PROCESS, PROC_REF(on_bake))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/bakeable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_OVEN_PLACED_IN, COMSIG_ITEM_OVEN_PROCESS, COMSIG_ATOM_EXAMINE))
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/// Signal proc for [COMSIG_ITEM_OVEN_PLACED_IN] when baking starts (parent enters an oven)
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/datum/component/bakeable/proc/on_baking_start(datum/source, atom/used_oven, mob/baker)
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SIGNAL_HANDLER
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if(baker && baker.mind)
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who_baked_us = REF(baker.mind)
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///Ran every time an item is baked by something
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/datum/component/bakeable/proc/on_bake(datum/source, atom/used_oven, seconds_per_tick = 1)
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SIGNAL_HANDLER
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// Let our signal know if we're baking something good or ... burning something
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var/baking_result = positive_result ? COMPONENT_BAKING_GOOD_RESULT : COMPONENT_BAKING_BAD_RESULT
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current_bake_time += seconds_per_tick * 10 //turn it into ds
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if(current_bake_time >= required_bake_time)
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finish_baking(used_oven)
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return COMPONENT_HANDLED_BAKING | baking_result
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///Ran when an object finished baking
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/datum/component/bakeable/proc/finish_baking(atom/used_oven)
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var/atom/original_object = parent
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var/obj/item/plate/oven_tray/used_tray = original_object.loc
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var/atom/baked_result = new bake_result(used_tray)
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baked_result.reagents.clear_reagents()
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original_object.reagents?.trans_to(baked_result, original_object.reagents.total_volume)
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if(who_baked_us)
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ADD_TRAIT(baked_result, TRAIT_FOOD_CHEF_MADE, who_baked_us)
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if(original_object.custom_materials)
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baked_result.set_custom_materials(original_object.custom_materials, 1)
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baked_result.pixel_x = original_object.pixel_x
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baked_result.pixel_y = original_object.pixel_y
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used_tray.AddToPlate(baked_result)
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if(positive_result)
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used_oven.visible_message(span_notice("You smell something great coming from [used_oven]."), blind_message = span_notice("You smell something great..."))
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BLACKBOX_LOG_FOOD_MADE(baked_result.type)
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else
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used_oven.visible_message(span_warning("You smell a burnt smell coming from [used_oven]."), blind_message = span_warning("You smell a burnt smell..."))
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SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
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qdel(parent)
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///Gives info about the items baking status so you can see if its almost done
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/datum/component/bakeable/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(!current_bake_time) //Not baked yet
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if(positive_result)
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if(initial(bake_result.gender) == PLURAL)
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examine_list += span_notice("[parent] can be [span_bold("baked")] into some [initial(bake_result.name)].")
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else
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examine_list += span_notice("[parent] can be [span_bold("baked")] into \a [initial(bake_result.name)].")
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return
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if(positive_result)
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if(current_bake_time <= required_bake_time * 0.75)
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examine_list += span_notice("[parent] probably needs to be baked a bit longer!")
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else if(current_bake_time <= required_bake_time)
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examine_list += span_notice("[parent] seems to be almost finished baking!")
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else
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examine_list += span_danger("[parent] should probably not be put in the oven.")
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