Files
Bubberstation/code/modules/antagonists
Rhials 8616257e3e Monkeymancers can interact with runes (#85289)
## About The Pull Request

Hey hey party people. I watched a monkeymancer round last night. It was
hilarious, but the guy couldn't activate his ritual rune. Sucks!

Turns out, monkies don't call `attack_hand()`, they call `attack_paw()`.
This means that monkey dexterity was never the problem stopping the rune
from activating, but the fact that the attack chain was never even
trying to interact with the rune effect in the first place.

I've added a new atom interaction flag that routes through attack_paw,
so now monkies can be given their own specific interaction behaviors for
cases like this.


![image](https://github.com/user-attachments/assets/db5bab0e-30ab-4e3b-b1a6-ae392b23fcab)
## Why It's Good For The Game

Closes #85267.

Also makes it a bit easier to make interact behaviors scalable to
monkies in the future.
## Changelog
🆑 Rhials
fix: Monkey wizards can now interact with grand ritual runes.
/🆑
2024-07-27 21:18:40 +02:00
..
2024-07-21 13:52:21 -07:00
2024-07-21 13:52:21 -07:00