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-Removes a redundant check in water's obj reaction, add's a "cooling power" var that determines how effective it is at cooling off hotspots -Modifies extinguishers a bit to have more options, affect more tiles, change the cooling temperature of the water inside of it, etc -Makes the water backpack for atmos even more robust at fighting fires with a 5 tile spread, removes converting oxygen to nitrogen on Nanofrost, made the resulting end of a firefight annoying as the atmos tech would have to get an oxygen canister -Makes racks use Move() to put objects on top of them instead of just changing the loc, in order to stop nozzles/misters from getting on them