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Bubberstation/code/modules/mining/machine_processing.dm
Ghom 12bf03aa08 proximity monitors cleanup (plus connect_range and connect_containers components) (#62755)
I'm refactoring proximity monitors and fields, removing lots of bloat from both that's hardly even used. Proximity monitors no longer generate effect objects to track the surrounding area, should be less cpu expensive and easier to maintain (or phase out), read and use.
This PR also adds a couple components which may be needed for future stuff (for starters, the mirror reflection PR #62638 could use the connect_range comp)

Improving old old, ugly old code and adding some useful backend components. Tested and working.
2021-12-21 23:49:08 -08:00

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/// Smelt amount per second
#define SMELT_AMOUNT 5
/**********************Mineral processing unit console**************************/
/obj/machinery/mineral
processing_flags = START_PROCESSING_MANUALLY
subsystem_type = /datum/controller/subsystem/processing/fastprocess
/// The current direction of `input_turf`, in relation to the machine.
var/input_dir = NORTH
/// The current direction, in relation to the machine, that items will be output to.
var/output_dir = SOUTH
/// The turf the machines listens to for items to pick up. Calls the `pickup_item()` proc.
var/turf/input_turf = null
/// Determines if this machine needs to pick up items. Used to avoid registering signals to `/mineral` machines that don't pickup items.
var/needs_item_input = FALSE
/obj/machinery/mineral/Initialize(mapload)
. = ..()
if(needs_item_input && anchored)
register_input_turf()
/// Gets the turf in the `input_dir` direction adjacent to the machine, and registers signals for ATOM_ENTERED and ATOM_CREATED. Calls the `pickup_item()` proc when it receives these signals.
/obj/machinery/mineral/proc/register_input_turf()
input_turf = get_step(src, input_dir)
if(input_turf) // make sure there is actually a turf
RegisterSignal(input_turf, list(COMSIG_ATOM_CREATED, COMSIG_ATOM_ENTERED), .proc/pickup_item)
/// Unregisters signals that are registered the machine's input turf, if it has one.
/obj/machinery/mineral/proc/unregister_input_turf()
if(input_turf)
UnregisterSignal(input_turf, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_CREATED))
/obj/machinery/mineral/Moved()
. = ..()
if(!needs_item_input || !anchored)
return
unregister_input_turf()
register_input_turf()
/**
Base proc for all `/mineral` subtype machines to use. Place your item pickup behavior in this proc when you override it for your specific machine.
Called when the COMSIG_ATOM_ENTERED and COMSIG_ATOM_CREATED signals are sent.
Arguments:
* source - the turf that is listening for the signals.
* target - the atom that just moved onto the `source` turf.
* oldLoc - the old location that `target` was at before moving onto `source`.
*/
/obj/machinery/mineral/proc/pickup_item(datum/source, atom/movable/target, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
return
/// Generic unloading proc. Takes an atom as an argument and forceMove's it to the turf adjacent to this machine in the `output_dir` direction.
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
S.forceMove(drop_location())
var/turf/T = get_step(src,output_dir)
if(T)
S.forceMove(T)
/obj/machinery/mineral/processing_unit_console
name = "production machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
density = TRUE
var/obj/machinery/mineral/processing_unit/machine = null
var/machinedir = EAST
/obj/machinery/mineral/processing_unit_console/Initialize(mapload)
. = ..()
machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
if (machine)
machine.CONSOLE = src
else
return INITIALIZE_HINT_QDEL
/obj/machinery/mineral/processing_unit_console/ui_interact(mob/user)
. = ..()
if(!machine)
return
var/dat = machine.get_machine_data()
var/datum/browser/popup = new(user, "processing", "Smelting Console", 300, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
add_fingerprint(usr)
if(href_list["material"])
var/datum/material/new_material = locate(href_list["material"])
if(istype(new_material))
machine.selected_material = new_material
machine.selected_alloy = null
if(href_list["alloy"])
machine.selected_material = null
machine.selected_alloy = href_list["alloy"]
if(href_list["set_on"])
machine.on = (href_list["set_on"] == "on")
machine.begin_processing()
updateUsrDialog()
return
/obj/machinery/mineral/processing_unit_console/Destroy()
machine = null
return ..()
/**********************Mineral processing unit**************************/
/obj/machinery/mineral/processing_unit
name = "furnace"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "furnace"
density = TRUE
needs_item_input = TRUE
var/obj/machinery/mineral/CONSOLE = null
var/on = FALSE
var/datum/material/selected_material = null
var/selected_alloy = null
var/datum/techweb/stored_research
///Proximity monitor associated with this atom, needed for proximity checks.
var/datum/proximity_monitor/proximity_monitor
/obj/machinery/mineral/processing_unit/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
var/list/allowed_materials = list(/datum/material/iron,
/datum/material/glass,
/datum/material/silver,
/datum/material/gold,
/datum/material/diamond,
/datum/material/plasma,
/datum/material/uranium,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/bluespace
)
AddComponent(/datum/component/material_container, allowed_materials, INFINITY, MATCONTAINER_EXAMINE|BREAKDOWN_FLAGS_ORE_PROCESSOR, allowed_items=/obj/item/stack)
stored_research = new /datum/techweb/specialized/autounlocking/smelter
selected_material = GET_MATERIAL_REF(/datum/material/iron)
/obj/machinery/mineral/processing_unit/Destroy()
CONSOLE = null
QDEL_NULL(stored_research)
return ..()
/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/stack/ore/O)
if(QDELETED(O))
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/material_amount = materials.get_item_material_amount(O, BREAKDOWN_FLAGS_ORE_PROCESSOR)
if(!materials.has_space(material_amount))
unload_mineral(O)
else
materials.insert_item(O, breakdown_flags=BREAKDOWN_FLAGS_ORE_PROCESSOR)
qdel(O)
if(CONSOLE)
CONSOLE.updateUsrDialog()
/obj/machinery/mineral/processing_unit/proc/get_machine_data()
var/dat = "<b>Smelter control console</b><br><br>"
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/datum/material/M in materials.materials)
var/amount = materials.materials[M]
dat += "<span class=\"res_name\">[M.name]: </span>[amount] cm&sup3;"
if (selected_material == M)
dat += " <i>Smelting</i>"
else
dat += " <A href='?src=[REF(CONSOLE)];material=[REF(M)]'><b>Not Smelting</b></A> "
dat += "<br>"
dat += "<br><br>"
dat += "<b>Smelt Alloys</b><br>"
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
dat += "<span class=\"res_name\">[D.name] "
if (selected_alloy == D.id)
dat += " <i>Smelting</i>"
else
dat += " <A href='?src=[REF(CONSOLE)];alloy=[D.id]'><b>Not Smelting</b></A> "
dat += "<br>"
dat += "<br><br>"
//On or off
dat += "Machine is currently "
if (on)
dat += "<A href='?src=[REF(CONSOLE)];set_on=off'>On</A> "
else
dat += "<A href='?src=[REF(CONSOLE)];set_on=on'>Off</A> "
return dat
/obj/machinery/mineral/processing_unit/pickup_item(datum/source, atom/movable/target, direction)
if(QDELETED(target))
return
if(istype(target, /obj/item/stack/ore))
process_ore(target)
/obj/machinery/mineral/processing_unit/process(delta_time)
if(on)
if(selected_material)
smelt_ore(delta_time)
else if(selected_alloy)
smelt_alloy(delta_time)
if(CONSOLE)
CONSOLE.updateUsrDialog()
else
end_processing()
/obj/machinery/mineral/processing_unit/proc/smelt_ore(delta_time = 2)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/datum/material/mat = selected_material
if(mat)
var/sheets_to_remove = (materials.materials[mat] >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT * delta_time) ) ? SMELT_AMOUNT * delta_time : round(materials.materials[mat] / MINERAL_MATERIAL_AMOUNT)
if(!sheets_to_remove)
on = FALSE
else
var/out = get_step(src, output_dir)
materials.retrieve_sheets(sheets_to_remove, mat, out)
/obj/machinery/mineral/processing_unit/proc/smelt_alloy(delta_time = 2)
var/datum/design/alloy = stored_research.isDesignResearchedID(selected_alloy) //check if it's a valid design
if(!alloy)
on = FALSE
return
var/amount = can_smelt(alloy, delta_time)
if(!amount)
on = FALSE
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.use_materials(alloy.materials, amount)
generate_mineral(alloy.build_path)
/obj/machinery/mineral/processing_unit/proc/can_smelt(datum/design/D, delta_time = 2)
if(D.make_reagents.len)
return FALSE
var/build_amount = SMELT_AMOUNT * delta_time
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
for(var/mat_cat in D.materials)
var/required_amount = D.materials[mat_cat]
var/amount = materials.materials[mat_cat]
build_amount = min(build_amount, round(amount / required_amount))
return build_amount
/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
var/O = new P(src)
unload_mineral(O)
/obj/machinery/mineral/processing_unit/on_deconstruction()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
..()
#undef SMELT_AMOUNT