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Bubberstation/code/modules/mining/machine_stacking.dm
Ghom 12bf03aa08 proximity monitors cleanup (plus connect_range and connect_containers components) (#62755)
I'm refactoring proximity monitors and fields, removing lots of bloat from both that's hardly even used. Proximity monitors no longer generate effect objects to track the surrounding area, should be less cpu expensive and easier to maintain (or phase out), read and use.
This PR also adds a couple components which may be needed for future stuff (for starters, the mirror reflection PR #62638 could use the connect_range comp)

Improving old old, ugly old code and adding some useful backend components. Tested and working.
2021-12-21 23:49:08 -08:00

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/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
desc = "Controls a stacking machine... in theory."
density = FALSE
circuit = /obj/item/circuitboard/machine/stacking_unit_console
/// Connected stacking machine
var/obj/machinery/mineral/stacking_machine/machine
/// Direction for which console looks for stacking machine to connect to
var/machinedir = SOUTHEAST
/obj/machinery/mineral/stacking_unit_console/Initialize(mapload)
. = ..()
machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if (machine)
machine.console = src
/obj/machinery/mineral/stacking_unit_console/Destroy()
if(machine)
machine.console = null
machine = null
return ..()
/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/I)
if(!multitool_check_buffer(user, I))
return
var/obj/item/multitool/M = I
M.buffer = src
to_chat(user, span_notice("You store linkage information in [I]'s buffer."))
return TRUE
/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "StackingConsole", name)
ui.open()
/obj/machinery/mineral/stacking_unit_console/ui_data(mob/user)
var/list/data = list()
data["machine"] = machine ? TRUE : FALSE
data["stacking_amount"] = null
data["contents"] = list()
if(machine)
data["stacking_amount"] = machine.stack_amt
for(var/stack_type in machine.stack_list)
var/obj/item/stack/sheet/stored_sheet = machine.stack_list[stack_type]
if(stored_sheet.amount <= 0)
continue
data["contents"] += list(list(
"type" = stored_sheet.type,
"name" = capitalize(stored_sheet.name),
"amount" = stored_sheet.amount,
))
return data
/obj/machinery/mineral/stacking_unit_console/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("release")
var/obj/item/stack/sheet/released_type = text2path(params["type"])
if(!released_type || !(initial(released_type.merge_type) in machine.stack_list))
return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[initial(released_type.merge_type)]
var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
inp.amount = 0
machine.unload_mineral(out)
return TRUE
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console."
density = TRUE
circuit = /obj/item/circuitboard/machine/stacking_machine
input_dir = EAST
output_dir = WEST
var/obj/machinery/mineral/stacking_unit_console/console
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/stack_amt = 50 //amount to stack before releassing
var/datum/component/remote_materials/materials
var/force_connect = FALSE
///Proximity monitor associated with this atom, needed for proximity checks.
var/datum/proximity_monitor/proximity_monitor
/obj/machinery/mineral/stacking_machine/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
materials = AddComponent(/datum/component/remote_materials, "stacking", mapload, FALSE, mapload && force_connect)
/obj/machinery/mineral/stacking_machine/Destroy()
if(console)
console.machine = null
console = null
materials = null
return ..()
/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
if(QDELETED(AM))
return
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
process_sheet(AM)
/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/multitool/M)
if(istype(M))
if(istype(M.buffer, /obj/machinery/mineral/stacking_unit_console))
console = M.buffer
console.machine = src
to_chat(user, span_notice("You link [src] to the console in [M]'s buffer."))
return TRUE
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
if(QDELETED(inp))
return
// Dump the sheets to the silo if attached
if(materials.silo && !materials.on_hold())
var/matlist = inp.custom_materials & materials.mat_container.materials
if (length(matlist))
var/inserted = materials.mat_container.insert_item(inp)
materials.silo_log(src, "collected", inserted, "sheets", matlist)
qdel(inp)
return
// No silo attached process to internal storage
var/key = inp.merge_type
var/obj/item/stack/sheet/storage = stack_list[key]
if(!storage) //It's the first of this sheet added
stack_list[key] = storage = new inp.type(src, 0)
storage.amount += inp.amount //Stack the sheets
qdel(inp)
while(storage.amount >= stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new inp.type(null, stack_amt)
unload_mineral(out)
storage.amount -= stack_amt