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Bubberstation/code/modules/procedural_mapping/mapGenerators/syndicate.dm
Fikou c0f9d2e7e8 [READY] Tile Reskinning 2: Epic Winaloo (#58801)
extends the tile reskinning functionality to iron, bronze, plastitanium, carpet and pod floors
makes a bit of tile code better
moves some paths around, like elevator shafts being plating instead of floor
adds rotating as a tile reskinning function available on chapel or side floors for example

lets players customize any rooms they would want much more than it is possible now, allowing for more creativity
2021-05-01 02:20:45 -07:00

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// Modules
/datum/map_generator_module/bottom_layer/syndie_floor
spawnableTurfs = list(/turf/open/floor/mineral/plastitanium/red = 100)
/datum/map_generator_module/border/syndie_walls
spawnableAtoms = list()
spawnableTurfs = list(/turf/closed/wall/r_wall/syndicate = 100)
/datum/map_generator_module/syndie_furniture
clusterCheckFlags = CLUSTER_CHECK_ALL
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
/obj/structure/frame/computer = 15, /obj/item/storage/toolbox/syndicate = 15 ,\
/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
/datum/map_generator_module/splatter_layer/syndie_mobs
spawnableAtoms = list(/mob/living/simple_animal/hostile/syndicate = 30, \
/mob/living/simple_animal/hostile/syndicate/melee = 20, \
/mob/living/simple_animal/hostile/syndicate/ranged = 20, \
/mob/living/simple_animal/hostile/viscerator = 30)
spawnableTurfs = list()
// Generators
/datum/map_generator/syndicate/empty //walls and floor only
modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
/datum/map_generator_module/border/syndie_walls,\
/datum/map_generator_module/bottom_layer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate"
/datum/map_generator/syndicate/mobsonly
modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
/datum/map_generator_module/border/syndie_walls,\
/datum/map_generator_module/splatter_layer/syndie_mobs, \
/datum/map_generator_module/bottom_layer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: Mobs"
/datum/map_generator/syndicate/furniture
modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
/datum/map_generator_module/border/syndie_walls,\
/datum/map_generator_module/syndie_furniture, \
/datum/map_generator_module/bottom_layer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: Furniture"
/datum/map_generator/syndicate/full
modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
/datum/map_generator_module/border/syndie_walls,\
/datum/map_generator_module/syndie_furniture, \
/datum/map_generator_module/splatter_layer/syndie_mobs, \
/datum/map_generator_module/bottom_layer/repressurize)
buildmode_name = "Pattern: Shuttle Room: Syndicate: All"