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Bubberstation/code/modules/unit_tests/emoting.dm
Kylerace e13fe75590 use SIGNAL_HANDLER REEEEEE (#59242)
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
2021-05-24 15:28:02 -04:00

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/datum/unit_test/emoting
var/emotes_used = 0
/datum/unit_test/emoting/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
RegisterSignal(human, COMSIG_MOB_EMOTE, .proc/on_emote_used)
human.say("*shrug")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human did not shrug")
human.say("*beep")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human beeped, when that should be restricted to silicons")
human.setOxyLoss(140)
TEST_ASSERT(human.stat != CONSCIOUS, "Human is somehow conscious after receiving suffocation damage")
human.say("*shrug")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human shrugged while unconscious")
human.say("*deathgasp")
TEST_ASSERT_EQUAL(emotes_used, 2, "Human could not deathgasp while unconscious")
/datum/unit_test/emoting/proc/on_emote_used()
SIGNAL_HANDLER
emotes_used += 1