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* This tail refactor turned into an organ refactor. Funny how that works. * Firstly, fixing all the conflicts. * Fixes all our maps (hopefully) * Actually, this should fix pod people hair :) * Almost everything is working, just two major things to fix * Fixed a certain kind of external organ * Cleaning up some more stuff * Turned tail_cat into tail because why the fuck are they separate? * Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file * Adds relevant_layers to organs to help with rendering * Makes stored_feature_id also check mutant_bodyparts * Fixes the icon_state names of ALL the tails (pain) * Fixes wagging, gotta refactor most mutant bodyparts later on * I Love Added Failures * Fixed some organs that slipped through my searches * This could possibly fix the CI for this? * It doesn't look like it did fix it * This will make it pass, even if it's ugly as sin. * Fixed Felinids having a weird ghost tail * Fixes instances of snouts and tails not being properly colored Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/datum/element/earhealing
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element_flags = ELEMENT_DETACH
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var/list/user_by_item = list()
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/datum/element/earhealing/New()
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START_PROCESSING(SSdcs, src)
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/datum/element/earhealing/Attach(datum/target)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
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/datum/element/earhealing/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
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user_by_item -= target
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/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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SIGNAL_HANDLER
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if(slot == ITEM_SLOT_EARS && istype(user))
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user_by_item[source] = user
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else
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user_by_item -= source
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/datum/element/earhealing/process(delta_time)
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for(var/i in user_by_item)
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var/mob/living/carbon/user = user_by_item[i]
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var/obj/item/organ/internal/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
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if(!ears || HAS_TRAIT_NOT_FROM(user, TRAIT_DEAF, EAR_DAMAGE))
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continue
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ears.deaf = max(ears.deaf - 0.25 * delta_time, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.applyOrganDamage(-0.025 * delta_time, 0)
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CHECK_TICK
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