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Bubberstation/code/game/machinery/embedded_controller/airlock_controller.dm
SkyratBot 1ee0d103a3 [MIRROR] [NO GBP] Fix airlock controller TGUI bugs [MDB IGNORE] (#12952)
* [NO GBP] Fix airlock controller TGUI bugs (#66159)

* [NO GBP] Fix airlock controller TGUI bugs

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-04-21 14:39:20 +01:00

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//States for airlock_control
#define AIRLOCK_STATE_INOPEN "inopen"
#define AIRLOCK_STATE_PRESSURIZE "pressurize"
#define AIRLOCK_STATE_CLOSED "closed"
#define AIRLOCK_STATE_DEPRESSURIZE "depressurize"
#define AIRLOCK_STATE_OUTOPEN "outopen"
/datum/computer/file/embedded_program/airlock_controller
var/id_tag
var/exterior_door_tag //Burn chamber facing door
var/interior_door_tag //Station facing door
var/airpump_tag //See: dp_vent_pump.dm
var/sensor_tag //See: /obj/machinery/airlock_sensor
var/sanitize_external //Before the interior airlock opens, do we first drain all gases inside the chamber and then repressurize?
state = AIRLOCK_STATE_CLOSED
var/target_state = AIRLOCK_STATE_CLOSED
var/sensor_pressure = null
/datum/computer/file/embedded_program/airlock_controller/receive_signal(datum/signal/signal)
var/receive_tag = signal.data["tag"]
if(!receive_tag)
return
if(receive_tag==sensor_tag)
if(signal.data["pressure"])
sensor_pressure = text2num(signal.data["pressure"])
else if(receive_tag==exterior_door_tag)
memory["exterior_status"] = signal.data["door_status"]
else if(receive_tag==interior_door_tag)
memory["interior_status"] = signal.data["door_status"]
else if(receive_tag==airpump_tag)
if(signal.data["power"])
memory["pump_status"] = signal.data["direction"]
else
memory["pump_status"] = "off"
else if(receive_tag==id_tag)
switch(signal.data["command"])
if("cycle")
if(state < AIRLOCK_STATE_CLOSED)
target_state = AIRLOCK_STATE_OUTOPEN
else
target_state = AIRLOCK_STATE_INOPEN
/datum/computer/file/embedded_program/airlock_controller/receive_user_command(command)
switch(command)
if("cycleClosed")
target_state = AIRLOCK_STATE_CLOSED
if("cycleExterior")
target_state = AIRLOCK_STATE_OUTOPEN
if("cycleInterior")
target_state = AIRLOCK_STATE_INOPEN
if("abort")
target_state = AIRLOCK_STATE_CLOSED
/datum/computer/file/embedded_program/airlock_controller/process()
var/process_again = 1
while(process_again)
process_again = 0
switch(state)
if(AIRLOCK_STATE_INOPEN)
if(target_state != state)
if(memory["interior_status"] == "closed")
state = AIRLOCK_STATE_CLOSED
process_again = 1
else
post_signal(new /datum/signal(list(
"tag" = interior_door_tag,
"command" = "secure_close"
)))
else
if(memory["pump_status"] != "off")
post_signal(new /datum/signal(list(
"tag" = airpump_tag,
"power" = 0,
"sigtype" = "command"
)))
if(AIRLOCK_STATE_PRESSURIZE)
if(target_state == AIRLOCK_STATE_INOPEN)
if(sensor_pressure >= ONE_ATMOSPHERE*0.95)
if(memory["interior_status"] == "open")
state = AIRLOCK_STATE_INOPEN
process_again = 1
else
post_signal(new /datum/signal(list(
"tag" = interior_door_tag,
"command" = "secure_open"
)))
else
var/datum/signal/signal = new(list(
"tag" = airpump_tag,
"sigtype" = "command"
))
if(memory["pump_status"] == "siphon")
signal.data["stabilize"] = 1
else if(memory["pump_status"] != "release")
signal.data["power"] = 1
post_signal(signal)
else
state = AIRLOCK_STATE_CLOSED
process_again = 1
if(AIRLOCK_STATE_CLOSED)
if(target_state == AIRLOCK_STATE_OUTOPEN)
if(memory["interior_status"] == "closed")
state = AIRLOCK_STATE_DEPRESSURIZE
process_again = 1
else
post_signal(new /datum/signal(list(
"tag" = interior_door_tag,
"command" = "secure_close"
)))
else if(target_state == AIRLOCK_STATE_INOPEN)
if(memory["exterior_status"] == "closed")
state = AIRLOCK_STATE_PRESSURIZE
process_again = 1
else
post_signal(new /datum/signal(list(
"tag" = exterior_door_tag,
"command" = "secure_close"
)))
else
if(memory["pump_status"] != "off")
post_signal(new /datum/signal(list(
"tag" = airpump_tag,
"power" = 0,
"sigtype" = "command"
)))
if(AIRLOCK_STATE_DEPRESSURIZE)
var/target_pressure = ONE_ATMOSPHERE*0.05
if(sanitize_external)
target_pressure = ONE_ATMOSPHERE*0.01
if(sensor_pressure <= target_pressure)
if(target_state == AIRLOCK_STATE_OUTOPEN)
if(memory["exterior_status"] == "open")
state = AIRLOCK_STATE_OUTOPEN
else
post_signal(new /datum/signal(list(
"tag" = exterior_door_tag,
"command" = "secure_open"
)))
else
state = AIRLOCK_STATE_CLOSED
process_again = 1
else if((target_state != AIRLOCK_STATE_OUTOPEN) && !sanitize_external)
state = AIRLOCK_STATE_CLOSED
process_again = 1
else
var/datum/signal/signal = new(list(
"tag" = airpump_tag,
"sigtype" = "command"
))
if(memory["pump_status"] == "release")
signal.data["purge"] = 1
else if(memory["pump_status"] != "siphon")
signal.data["power"] = 1
post_signal(signal)
if(AIRLOCK_STATE_OUTOPEN) //state 2
if(target_state != AIRLOCK_STATE_OUTOPEN)
if(memory["exterior_status"] == "closed")
if(sanitize_external)
state = AIRLOCK_STATE_DEPRESSURIZE
process_again = 1
else
state = AIRLOCK_STATE_CLOSED
process_again = 1
else
post_signal(new /datum/signal(list(
"tag" = exterior_door_tag,
"command" = "secure_close"
)))
else
if(memory["pump_status"] != "off")
post_signal(new /datum/signal(list(
"tag" = airpump_tag,
"power" = 0,
"sigtype" = "command"
)))
memory["sensor_pressure"] = sensor_pressure
memory["processing"] = state != target_state
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
return 1
/obj/machinery/embedded_controller/radio/airlock_controller//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
base_icon_state = "airlock_control"
name = "airlock console"
density = FALSE
frequency = FREQ_AIRLOCK_CONTROL
power_channel = AREA_USAGE_ENVIRON
// Setup parameters only
var/exterior_door_tag
var/interior_door_tag
var/airpump_tag
var/sensor_tag
var/sanitize_external
/obj/machinery/embedded_controller/radio/airlock_controller/Topic(href, href_list) // needed to override obj/machinery/embedded_controller/Topic, dont think its actually used in game other than here but the code is still here
/obj/machinery/embedded_controller/radio/airlock_controller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "AirlockController", src)
ui.open()
/obj/machinery/embedded_controller/radio/airlock_controller/process(delta_time)
if(program)
program.process(delta_time)
update_appearance()
SStgui.update_uis(src)
/obj/machinery/embedded_controller/radio/airlock_controller/ui_data(mob/user)
var/list/data = list()
data["airlockState"] = program.state
data["sensorPressure"] = program.memory["sensor_pressure"] ? program.memory["sensor_pressure"] : "----"
data["exteriorStatus"] = program.memory["exterior_status"] ? program.memory["exterior_status"] : "----"
data["interiorStatus"] = program.memory["interior_status"] ? program.memory["interior_status"] : "----"
data["pumpStatus"] = program.memory["pump_status"] ? program.memory["pump_status"] : "----"
return data
/obj/machinery/embedded_controller/radio/airlock_controller/ui_act(action, params)
. = ..()
if(.)
return
// no need for sanitisation, command just changes target_state and can't do anything else
process_command(action)
return TRUE
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_ordmix
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_ORDMIX_DP_VENTPUMP
exterior_door_tag = INCINERATOR_ORDMIX_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_ORDMIX_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_ORDMIX_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_ORDMIX_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_atmos
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_ATMOS_DP_VENTPUMP
exterior_door_tag = INCINERATOR_ATMOS_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_ATMOS_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_ATMOS_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_ATMOS_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_syndicatelava
name = "Incinerator Access Console"
airpump_tag = INCINERATOR_SYNDICATELAVA_DP_VENTPUMP
exterior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_EXTERIOR
id_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_CONTROLLER
interior_door_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_INTERIOR
sanitize_external = TRUE
sensor_tag = INCINERATOR_SYNDICATELAVA_AIRLOCK_SENSOR
/obj/machinery/embedded_controller/radio/airlock_controller/Initialize(mapload)
. = ..()
if(!mapload)
return
var/datum/computer/file/embedded_program/airlock_controller/new_prog = new
new_prog.id_tag = id_tag
new_prog.exterior_door_tag = exterior_door_tag
new_prog.interior_door_tag = interior_door_tag
new_prog.airpump_tag = airpump_tag
new_prog.sensor_tag = sensor_tag
new_prog.sanitize_external = sanitize_external
new_prog.master = src
program = new_prog
/obj/machinery/embedded_controller/radio/airlock_controller/update_icon_state()
if(on && program)
icon_state = "[base_icon_state]_[program.memory["processing"] ? "process" : "standby"]"
return ..()
icon_state = "[base_icon_state]_off"
return ..()